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However, beat downs may make individual characters unable to get up without assistance, so your first goal should be to gain a few extra team members to reduce the chance of a total wipe. Most cities have at least a couple you can pay to join you, usually costing about 6000 for someone who has a little skill, or 3000 for someone who doesn't. One time fees, unless they're a merc. Some folks will even join for free. Mouse over anyone you find to see if they're willing to talk.
As you build you'll be heavily reliant on nearby towns for supplies you can't make yourself. Towns have vendors that magically spawn in all sorts of useful kit, such as food, medkits, and books. You need books for research (which unlocks building structures), and you'll be buying a lot of them in the beginning.
Note that vendors themselves don't spawn back in, unlike their inventories, and the local supply of bandits, and animals, and... so on. They're well protected, but if they do die then you can consider them gone. Nonetheless, leading bandits to their massively overpowered guards is a great way to make some early cash, as you then don't need to carry the loot too far in order to sell it.
Exploring further afield you'll find more towns, meaning more people to recruit, and so you'll be able to run more work stations back at your base. Eventually you'll be able to mine, process, build, forge, and produce your own food, at which point you'll probably have your own ideas about what to do next.
Edit:
Just for giggles I'm going to show off my first base.
https://steamcommunity.com/sharedfiles/filedetails/?id=2840077174
Just down the hill from Hub, there are no "dangerous" enemies to worry about here, so I've seen no need for walls thus far.
Out in the desert there's plenty of wind, so there's no need for fuel, either - the power's free.
The "empty"-looking lit area represents about a dozen farm plots. Surprising how much grows "well enough" on "arid" land.
I would suggest having more than 5-6 people to make a base. If you have all humans you can go to okran's pride with no worries and make a very easy base. The holy nation aren't the best allies, but they can get you started as long as you don't have any robot parts or robots.
Shem can also be really nice for starting out, but there is no one to help you.
Swap bases are nice because the rain waters the crops for you.
If you want to make lots of money very quickly do the standard Wanderer in Hub start, get enough money together to hire some mercs from waystations or Shek/Holy Nation cities, then go straight to Shark in the swamps to buy all the drugs you can carry, then go directly east to Flats Lagoon to sell for mad profits. Repeat until your money, squad size and character skills are to your liking. Once you get a large squad of people (10+ maybe) with skills around 25+ you can just about make the trip without mercs.
You don't "have" to do anything, but I do suggest finding a place where you can safely get to a Bar (again, because food + medkits + books). You'll recognise such buildings because they literally have "Bar" written on them.
My forays into the swamp led to the guy I sent being partially eaten alive Only reason he survived was because he'd already managed to get a few bandages on before the knock out, plus there were so many different enemies in the area that they ended up distracting each other instead of finishing him off. And even then I probably wouldn't've been able to grab him if his rescuer hadn't led in a couple dozen more Dust Bandits to fight the monsters... I won't be sending any more solo adventurers there.
One time a slaver group was going to attack my settlement, but I can't defend against that many, but fortunately a group of randomly roaming cannibals also roamed into my settlement, I ran all my people out of towns watched the two kill each others and then come out loot their bodies even sold a few of them into slavery, also in the middle of the two fighting a small group of outlaw farmers showed up too it was a battle of three ways in my little village or "my outpost".
I spent the complete gametime I have played so far with running around and beating lowtier enemy's for Skills and collecting me a nice 10 people + 1 research noname guy without weapons. Now I start to have most T1 Techs and will move to T2, when this is done I will staff up the Resarch Squad to 6 people and start my first Base.
I will then look for packs of starving bandits/dust bandits to beat me up to increase you combat stats a bit (up to about 10-15 on everyone) and then make sure that everyone has at least athletics 20 (just run around a lot) .
Athletics 20 should mean that you can outrun fogmen so you can then move to great money making area that is the town of Mongrel, NE of the Hub in the centre of the fog islands. It is a dangerous trip, fogmen are very dangerous this early on and if they knock you down they will eat you, don't even think about fighting them at this stage. The reason why Mongrel is so good is that you can mine 3 iron nodes almost literally at the town gates, more than close enough so that the guards can save you and you will be making enough money that you can equip mid game gear on your guys thanks to the good shops in town. I also buy a house and start researching the tech that you will need to build your base, I will get everything that doesn't require ancient tech (which you mostly need to loot from ancient structures which is a mid-late game activty).
After that I will start doing easy bounties (the dust king is a decent introduction), running drugs from the Swamp to Flats Lagoon or just exploring and increasing my combat skills.
I usually build a base in Shem; it has good resource nodes, it has arid fertility so you can grow basic food, once you research hydroponics fertility stops being an issue anyway, and it is in a central location. Make sure that you can deal with groups of 2-3 beakthings before heading there though. For base defence, a level 2 wall and gate with 4 mounted crossbows covering the gate can deal with low level bandit raids and wandering beakthings without any difficulty. I recruit a small squad to man the defences and just leave them there to protect my workers when my main combat squad is out in the world.
After that it is time to remove the United Cities and Holy Nation from the map...
Just play the game rather than follow somebody else's idea of how to play the game.
Until you get your sandals firmly on the sand, perhaps learn what loot is worth carrying, then loot as much as you can carry and sell. Role play as much as your imagination allows, write your own story from your struggles, enjoy the struggle and rewards, have fun.
after they train enough you just put them all to offense with one medic. the job list window always reads from top to bottom as the above job is more priority than the one below it- so order does matter when it comes to finer details of player AI. Use shift click on the tabs like medic to assign it as a permanent work order (that can be deleted)
If only have 2 chars than put 1 char in safe space with first aid, and put him on hold/passive, Then your other char loses a fight, then your medic runs out and heals him. every fight lost gives training.
If only have 1 char, only lose fights to bandits that dont have cutting/bleeding weps, only fight vs bats, and buy some first aid from bars ASAP.