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https://steamcommunity.com/sharedfiles/filedetails/?id=1616499705
Afterward, to begin their real training, send one or two of your guys, in heavy armor and loaded with food and ssome meds, to a nearby bandit camps like dust bandit. Have them get rekt right inside the camp and make them get up as soon as they awake from the beating and patched themselves. Once you have 80 toughness, send them to Bask and fight with holy nation and united cities, after two hours or so you should have a decent fighter with around 50 atk and 70 def. You can keep going until you can take on a whole holy nation squad yourself, or you can send the next patch of trainees. The final training take place inside fog island. Bring a katana and fight with fog men to train your dex. There, you now have an average warrior in kenshi.
Each combat dummy has an upper limit on how high it can raise your melee attack, which you'll see if you click on it. The best dummies in vanilla allow up to about 15 skill. Practically speaking, you'll only get about 13 points from them before they become too slow to bother with.
After that, you want your team members to participate in fights against the strongest enemies you can walk away from. Make your weak battle alongside your strong.
Depends who's attacking. Especially around the Border Zone, most enemies will just walk in, try to beat up your guys, and then just walk out again. Some may steal food, but you can always buy or make more. The main difference to losing a fight "in your base" and most anywhere else in the world is that you don't need to carry people far to get them into beds.
You also still have the option of running back to an NPC town, same as you do in the wilds, if you'd like the guards to help you. In my view, base building is a "sooner the better" type of thing.
Its affected by SoL, means cutting down lots of weak enemies isn't really a good form of training.
Assigning the medic job as well will furthermore allow them to heal without attracting any enemy attention. They'll literally lie there, sprawled out and apparently unmoving, while fixing up their cuts.
Not to mention, you don't really need dex to train other stat nor do you need it for a functional fighter. My main character whom I trained the first time only had 30 dex when he reached 60 atk and 77 def from his trip to Bask. He carried my team for a while, taking on a whole holy nation squads with couple of insquisitors with only a nodachi before we started getting other characters to around his lvl. For some reason, his dex somehow got to lvl 80 without any real training putting into it, while his atk lvl wasn't even anywhere near lvl 70 then.
Had to look it up myself.
https://kenshi.fandom.com/wiki/Stronger_Opponent_Logic
Despite what the game says, apparently your dex gains are indeed modified by your opponent's abilities.
For melee defense same thing applies with being hit by multiple people instead of hitting em, but I don't recommend using animals since they deal a ♥♥♥♥♥♥♥ of damage regardless of stats, kidnap a bunch of starving bandits or any other weak enemy and give them rusted junk blunt weapons so that your bois don't bleed to death, then have them get beaten up. You can set them to fight or to just block, but fighting is better for that ever so precious trickle of attack and dex exp as a bonus at least until they consistently manage to block most of their attacks, then it's better to just leave them blocking so they don't murder the starvers.
To capture the starvers hire a bunch of mercs with a character you intend to upgrade last, since they'll bodyguard that character you don't want to start training with them still under contract, so get said character and the mercs as far as possible. Also I recommend building a shack somewhere out of the main roads, where pathing big groups becomes difficult so you don't get unexpected raids, most of them should give up half-ways.
Among hungry bandits, you'll notice that only the leaders carry bladed weapons. The rest all use blunt poles. These are the safest enemies to practise on, since they seldom inflict serious cut wounds. Using bladed weapons yourself helps prevent enemies from getting back up and prolonging fights. Pausing whenever they fall in order to steal their weapons pretty much ensures they'll no longer be a threat.
As mentioned before, if you do get downed then you may want to enable sneak + passive so your characters don't get up again before your enemies have left the area. If you're sure you can win, then fine, get up and keep fighting - but by overdoing it, you're much more likely to end up with a degrading wound that'll keep you unconscious until death.
It also doesn't hurt to have some or all of your characters flee from fights, if you think there's a chance that you'll lose. They can run back in to help your unconscious members when it's safe.
Yes, dex is a rather important stat as it affects block and attack speed as well as cut dmg.
Unlike strenght, you need serious effort to train it, but it doesn't almost hard lock you out from using higher wepons.