Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Grid also has a set of similar workshops where there is only a few beak things that may cause issues, its the grid like area southeast of The Swamp. Recommend sending at least two or three guys to that one as there can be a fair amount of loot even if you only get the important stuff.
The Floodlands also has some books to obtain and relatively safe as long as you can outrun a broken skeleton or fight them, above the floodlands is also an ancient lab filled with ancient science books and cannibals... lots of cannibals. A decent fighter (ideally not an edible one) can make short work of them and gain a lot of xp, but you can get a fair few books without fighting them or really being all that sneaky.
Narko's Trap on the border of the HN and Iron Valleys has AI cores and other tech items, however you either need to sneak past the Paladin Guardians (who attack non-allied forces on sight) or fight 50-60 stat Paladins. The lab there has two security spiders which can be avoided quite easily or you can lure a paladin or four into them dealing with two issues. You will want a bunch of folks to loot that place fully as it is quite the bounty.
Other than that just go exploring, avoid the southeast corner though as the Southern hive is hostile and not the only serious threat down that way (Elder Beak Things, Sniperbots and
many more) 40ish MA/MD is enough to tackle regular Beak Things especially if you grab good armour. Other points of interest are World's End and Scraphouse, you can get high tech books from those by paying or stealing.
I savescum, run with 4chars at the start, okayish at ~10chars, going from town to town and earning some money while recruiting all unique npcs and try to get 1-2 bonedogs (at the end ~3-5) and 1 bull (at the end ~3), ~12-20 recruits
My best char is ~35stats, maybe 6 of them ~24stats. I try to get leather armor that protects arms stomach, got a headmod ~cheaty where you can wear a gasmask and a helmet with it (tiny gasmask or helmet in the beltslot)
First time I had ~12 black dragon ninjas (some raid bosses) recruited and tora the fearless, via imprisonment mod, while ~60 stayed at the hills of squin.
This time only ~6 had better stats, ~20-30, rest only at 1-10. Playing with 2 attack slot mod, more just overruns me, even this is was at the beginning very difficult against the fogmen.
I try to lockstun my enemies with the dogs, coming from behind
mech spiders I can only take 1-2 at a time and will have 1-2 days downtime with 2-5 guys afterwards, maybe 8 mech spiders per ancient buidling?
try to get at least normal quality (even worse at the start)->
armored rag skirt -> drifters leather pants -> samurai legpants
mercenary leather armor -> sleeveless duskcoat
armored face plates /fogmask & rattan hat / iron hat
leather turtleneck
drifter's boots
this time I don't want to stay at a base (leaving skeletons with prisoners - too much micromanagement with holy nation going havoc if they spot me with them), even though things will take far longer, I want to go on a run with everyone.
So it was going up North / NorthWest and circling back to my base, beak things are super dangerous, even had a gigantic one once with my better run. no way I will take them on, there is a town in SE which will be overrun by those and everyone will die if I try to get into this territory with weaker guys.
Taking a lot of building materials / iron plates (building multiple mounted crossbows in the middle of nowhere for ambushes) / sleeping bags / cloth (camps) and medicine with me
acid proof equipment is sometimes very very helpful
PS: saving and reloading seemed to spawn more enemies, snowballing away, extremely dangerous
PPS: Micromanagement with too many dogs running around like crazy with limbs in their snouts while they should fight can be a hassle
Might be that works in other ruins too......kinda unfair but thats kenshi :D
(IF you wanna be there as weak as i am, send a fast runner to get an Alliance with the Crab people........with stats as mine you need one allied faction there )
Not sure but i already did that before.......problem was, i met enemies, then another group of enemies and so on.
Also wasnt helpful those guys ran half a mile just because some guy they had just beaten stood up........made it barely to the next city after all with more than half my party downed and getting carried by some crippled who somehow still were awake :D
Now Crab People like me, that takes out a lot of danger (trying to build my base there xD )
Savescummed so much until I realized that I have to set them all to passive and micromanage the fights, and then the shrieking bandits attacked.
both factions modded, really insane and funny, but those dogs they just keep playing with the severed limbs.
crab island was where I ran into an elder thing, right at the bridge to the island and it murdered everyone, so... reloaded, and that happened with my first run.
Define highly capable fighters please.
From what I'm seeing the next major step is going for the science/engineering books, but that I'm probably going to need to spend a fair amount of time training first. I'll also need to do some more recruiting so i can take a group of 5-10 out and still have a full squad to defend my base. Of course that's also going to mean feeding more people, so i'll need to expand my farming and maybe add another cooking person.
At this point i haven't done a lot with armor because i was under the impression that you wanted raise your toughness quite a bit before you started using the heavier armors. All my pawns are in dust bandit gear, but have either a wanderers jacket or leather merc armor. Maybe half have wanderer leather pants and the rest are the armored rag legs from dust bandits. For weapons it's pretty much all katanas/sabres with 1-2 guys carrying planks. 7-8 also have a xbow, and a couple of those have gotten pretty decent stats with them (30-35). I've looked around a bit for polearms, but haven't found any for sale or the blueprints to make them myself. Side note: I've got something like 600K cats, so if i need to spend a bunch on gear it won't be an issue.
Since I'm looking at more training I guess i have no choice but to have more prisoners. Having 4 per guy being trained seems to be the current sweet spot, since i can fight 1 per day and have the first in the line just about healed by the time i'm fighting the 4th.
Edit: Since this is my first play through I'm trying to avoid mods. I've got nothing against them, but I'd like to understand the vanilla game before i start changing things with mods.
And believe me, having a party with enough limbs for half or less the partys bodycount is not always funny^^
Right now i prefer getting one fast guy in, running away until they stand still, then shooting them from a distance. Not fair but the one thing i can do for now^^
I only walk around with my main char and his transport mule , to explore the whole map ... recrute some new and steal like hell
I am already on day 250 or so, after allied with United Cities and Flotsam Ninjas and that I ignored the praying day, they sent one of that holy inquisitor , but teams from UC and Ninjas already have been at my home base ... so we captured him !
After that have done a Heist with my char to NW map part, where we stole our first AI Core and Ing. papers ...
After that thought to bring the Inquisitor to the Shek Nation, and exploring the SW part of the map- Shek didn't want to talk with me, as I am already allied with UC , so dropped that Inquisitor in their cage, what was luck, because the rescue party raided now the shek nation.
Explored and stole most of the ruins empty in the SW at the way home I also have stolen the Inquisitor back and gave him to the floatsam ninjas, who really hate him :-)
My City and tech improved with the new techs from NW and SW ...
Raided now the Cannibals myself with allied UC and Cannibal Hunters and looted the NE part of the map ...
Now I am doing a heist and loot run to the SE, which is by far the hardest, as every thing there is OP af
I always have ALLIED troops (as long as possible) AND mercs with me (recruiting always new ones when in a new city) ... they are only cannonfodder , so my char could steal and loot in the meantime
Found the city , where all blueprints of the world are collected, now I have them LOL (but there are more in the world , just for Info )
Seems after that , I will be able to research all Techs available in the game (in my bag are now more than 20 AI cores )
_________________________________________________________
BRIEFING (for Vanilla game)
So explore the map only with your main char (sneak, loot , stealing) sometime use a crossbow AND maybe better 2 !!! mules AND the use of allies and mercs/hirelings ... So STEALTH is your friend , I am now able to stand near a robot and steal everything around him and rob him naked , with very seldom reloading
and all others are at the home base (Vanilla game, as there are only 30 all in all)
and defend , building stuff
Still have to kill the second Inquisitor and that holy guy boss , is it Phönix I think ?
I think after the fall of the HN the main quest , somehow and sense of the game is over for me ...