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Not to be pessimistic, I'm just hoping for a more unified concept. They could pull it off but it's going to need a lot more explanation than the game currently offers for its unlikely character choices.
I personally want this feature because it's unique in the genre and it will offer so many possibilities.
You've already broken the system! If the improvements were less focused on amputation and becoming a straight up cyborg, it may be more effective. You could have one class of cybernetics that deals with recovering from a lost limb and another that actually pushes beyond. That second set could be applied to intact and lost limbs and would prevent this sort of problem.
Actually losing limbs might be a quick way to make this game a bit too comical. It seems like it would happen so often that I can easily imagine a guard patrol made up of limbless samurai waddling their way across the desert, swords clenched tightly between their teeth. Maybe reduce the penalty to a somewhat permanently disabled limb only curable with long periods of bed rest. Complete loss could put your arm in a sling where it might heal at an extremely slow rate whereas an injury would be dealt with the usual way. It would make it more important to have a complete outpost before you set out. You'd need a safe zone to return to and actually couldn't stay in your town long until you finished building it.