Kenshi
Lawh Oct 16, 2018 @ 11:18am
Best Weapons Against Robots
So I'm going to get some AI cores, and need to arm myself accordingly. Do spider robots take cut damage as well as blunt damage? If attacking robots, should I calculate the total damage that comes from cuts and blunt to determine the best weapon?

Do robots spiders have natural armor, so does armor penetration count at all?
Last edited by Lawh; Oct 16, 2018 @ 11:19am
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Showing 1-6 of 6 comments
Aereto Oct 16, 2018 @ 11:49am 
All take both cut and blunt damage. Spider robots are mechanical, but still takes cut damage(otherwise crossbows won't work since they deal pure cut).

Spiders have toughness stat, which acts as final damage modifiers. They are unarmored, so armor penetration does not apply.

As iron spiders and security drones are machine-type, hacker-class weapons are best suited weapons as they have vs robots damage booster.

If weight is of no problem, the Paladin's Cross is the best anti-machine weapon with 1.5x damage against robots in addition to armor penetration to deal with armored units you happen to come by.
Last edited by Aereto; Oct 16, 2018 @ 11:51am
Lu5ck Oct 16, 2018 @ 11:59am 
Split into two groups, one group of fronts and one group of range. The spider does cleave the targets' sides so cluster group will get damage together.

Also, even if you do pure melee, as long you fight 1-2 at a time and not all of them, it should be fine, just bandage up every fight before proceeding to the next.

I use falling sun but like above mentioned, paladin indeed has the best modifier stats against machine but that also means you need to train up your hacker skill. I don't want train multiple weapon so I just pick the heaviest and most damaging all rounded weapon.
Last edited by Lu5ck; Oct 16, 2018 @ 12:04pm
Lawh Oct 16, 2018 @ 12:17pm 
Just realized I don't have the paladins cross or the falling sun. But weight is an issue though, since most my guys aren't that strong.

I went with the long cleaver, since I can produce that at edge lvl, and I took the mercenary club as a secondary weapon, though I think the short cleaver would've been a better weapon. I had those in store and have been in base for a long time so I want to move out.
Xero Oct 16, 2018 @ 12:35pm 
Combat Cleaver/Short Cleaver also has bonuses against armor and robots.
Lawh Oct 16, 2018 @ 1:29pm 
Should've just gone with my normal weapons. The bonuses don't mean much without the strength and skill to back it up.
Pyrrhus Oct 16, 2018 @ 4:56pm 
Eagle Cross, longies bolts, the best against security spiders. What I usually do is drawing the security spiders out of buildings, depending on where or which buildings, their behaviors could be different. Security spiders are slow, let them chase you, when they stop, shoot at them until they're knocked down, then go loot them to take skeleton muscles out before they reboot in order to kill them. I had 1 sniper dealing several ancient labs, it took awhile so it's better to bring 2-5 snipers to deal with them quicker.

Sometimes I had my stealth character peaking inside the building then to have my sniper to attack the target from outside to draw a security spider out, killing one security spider at a time rather than dealing with 10-20 at same time. I had to set my other characters waiting further out on hold while my stealth and sniper characters are busy with security spiders. Be sure to set stealth character to passive and hold so the security spider is only chasing your snipers. This way, none of my characters got hurt by security spiders. I don't like security spiders because of their high risk at causing limb amputations and they are too strong.

Usually when a building has 20 security spiders, I use snipers. If it has around 10, sometimes I use stealth character sneaking around looting with 80 stealth skills. If my stealth character is spotted, I go to 2nd floor behind the ramp to 3rd floor where I can hide behind and wait for security spiders to walk away. You could order your stealth character to attack remaining security spiders on 3rd floor drawing them out then go back behind the ramp on 2nd floor to wait until they leave the 3rd floor so you can go on 3rd floor to loot but sniping them all out is easier and quicker.
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Date Posted: Oct 16, 2018 @ 11:18am
Posts: 6