Kenshi
How to change a towns faction ownership
I have heard that through the Shift F12 menu you can change the ownership of a town to your own faction, how would you go about this? I want to town the blood spider brood ruin in the swap, but can't figure out how to manage it.
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Showing 1-11 of 11 comments
Cattrina Sep 29, 2022 @ 9:51pm 
I do not think you can do that via the ingame editor, as far as I know that requires either the mod https://steamcommunity.com/sharedfiles/filedetails/?id=1759401783 or save editing https://steamcommunity.com/sharedfiles/filedetails/?id=1370334383

Although I have no idea what would happen, if you just changed the town marker to your own town marker.
Last edited by Cattrina; Sep 29, 2022 @ 10:06pm
Abra⁧⁧cadabra Sep 29, 2022 @ 9:56pm 
Originally posted by Cattrina:
I do not think you can do that via the ingame editor, as far as I know that requires either the mod https://steamcommunity.com/sharedfiles/filedetails/?id=1759401783 or save editing https://steamcommunity.com/sharedfiles/filedetails/?id=1370334383

Although I have no idea what would happen, if you just changed the town marker to your own town marker.
Managed to do it via FCS, it worked out.
Cattrina Sep 29, 2022 @ 10:06pm 
Edit, tested it and this is also an option

1) Go to town you want to claim
2) Open ingame editor with shift + F12
3) Select Town Placement and search for the name of the town you are in
4) Click on the name and then the town marker statue should vanish
5) Find your outpost in the town placement menu and place it where the old town marker was.
6) Save and reload save

Do note this is not how this game was meant to be played. We do not know if this causes issues later on the line. Especially with town residents, so caution is advised.
Last edited by Cattrina; Sep 29, 2022 @ 10:07pm
bunny de fluff Sep 29, 2022 @ 10:33pm 
If you change the town ownership of a place to your faction, and later build your town somewhere else, the raid mechanism might become very buggy and they might not find you new town at all. Beware.
Abra⁧⁧cadabra Sep 30, 2022 @ 1:05am 
Originally posted by bunny de fluff:
If you change the town ownership of a place to your faction, and later build your town somewhere else, the raid mechanism might become very buggy and they might not find you new town at all. Beware.
I don't plan on moving so, it'll be fine.
Abra⁧⁧cadabra Sep 30, 2022 @ 1:27am 
Originally posted by Cattrina:
Edit, tested it and this is also an option

1) Go to town you want to claim
2) Open ingame editor with shift + F12
3) Select Town Placement and search for the name of the town you are in
4) Click on the name and then the town marker statue should vanish
5) Find your outpost in the town placement menu and place it where the old town marker was.
6) Save and reload save

Do note this is not how this game was meant to be played. We do not know if this causes issues later on the line. Especially with town residents, so caution is advised.
I've tried this before and it just resets it, the town is a modded town so that might be why
Fryskar Sep 30, 2022 @ 3:34am 
Originally posted by Acid:
Originally posted by Cattrina:
Edit, tested it and this is also an option

1) Go to town you want to claim
2) Open ingame editor with shift + F12
3) Select Town Placement and search for the name of the town you are in
4) Click on the name and then the town marker statue should vanish
5) Find your outpost in the town placement menu and place it where the old town marker was.
6) Save and reload save

Do note this is not how this game was meant to be played. We do not know if this causes issues later on the line. Especially with town residents, so caution is advised.
I've tried this before and it just resets it, the town is a modded town so that might be why
I'd advise against switching town ownership that way.
At latest once you import it should cause problems, most likely just removing all NPC as the place (as ex the hub) doesn't exist.

FCS'ing it is saver, unless you trigger a world state that changes ownership, it should stay as is.
Last edited by Fryskar; Sep 30, 2022 @ 3:35am
Abra⁧⁧cadabra Sep 30, 2022 @ 5:09am 
Originally posted by Fryskar:
Originally posted by Acid:
I've tried this before and it just resets it, the town is a modded town so that might be why
I'd advise against switching town ownership that way.
At latest once you import it should cause problems, most likely just removing all NPC as the place (as ex the hub) doesn't exist.

FCS'ing it is saver, unless you trigger a world state that changes ownership, it should stay as is.
Weirdly enough upon reloading my save it went back to the same faction, so I just gave up on it for now and made a normal base while I try and figure out a better way or one thats permanent.
Fryskar Sep 30, 2022 @ 5:54am 
Originally posted by Acid:
Originally posted by Fryskar:
I'd advise against switching town ownership that way.
At latest once you import it should cause problems, most likely just removing all NPC as the place (as ex the hub) doesn't exist.

FCS'ing it is saver, unless you trigger a world state that changes ownership, it should stay as is.
Weirdly enough upon reloading my save it went back to the same faction, so I just gave up on it for now and made a normal base while I try and figure out a better way or one thats permanent.
Guess you'd have to save it as its own mod. Unsafed changes are kind of wonky.
Imo editing them in an own FCS made mod is more stable or rather permanent.
Synopse Oct 1, 2022 @ 2:02am 
There is a mod in the workshop were you can buy the Hub.
You can look in FCS how they did it and use it on the town you like.
Fryskar Oct 1, 2022 @ 2:18am 
Originally posted by Synopse:
There is a mod in the workshop were you can buy the Hub.
You can look in FCS how they did it and use it on the town you like.
Nearly guaranteed over a changing world state where your faction replaces the previous as owner.
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Date Posted: Sep 29, 2022 @ 3:51pm
Posts: 11