Kenshi
Retroburn Sep 11, 2018 @ 1:21pm
Falling Sun dexterity requirements?
I went to the wikia but found nothing there in terms of Falling Sun dexterity requirements. The weapon description clearly implies it needs some level of dexterity to use effectively. I know that for heavy weapons, strength should be double the weapon's weight.

How about for falling suns? What's the formula. Currently have a STR 32 character with a 16-kilogram falling sun. Dex is 19.
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Showing 1-15 of 15 comments
Chip Sep 11, 2018 @ 2:22pm 
You can use it regardless it just helps with how efficiently you use it. (I think)
Bragdras Sep 11, 2018 @ 5:25pm 
No weapon has dex requirements, however dexterity will increase the cutting damage portion of any weapon (ontop of proficiency with the weapon type).

That doesn't mean a pure blunt damage doesn't need dexterity however, as that stat also affects blocking speed among other things.
Last edited by Bragdras; Sep 11, 2018 @ 5:30pm
Mavrah Sep 11, 2018 @ 10:28pm 
You just need higher levels to use it better, as with any weapon in the game. Falling Suns are really worth it, though, and will yield both strength and dexterity experience.
Aviticus Dragon Sep 11, 2018 @ 10:56pm 
Dex 40+ is a good start before using heavy weapons like planks, and falling suns. I would say 50+ for fragment axes.
Erei Sep 12, 2018 @ 6:26am 
Dex increase attack speed for cut weapon, but falling sun should be mostly blunt, so it's mostly strength.
What dex is very important for EVERY melee weapon is because it increase your block speed. And this is especially valuable with slow weapons like heavy weapons. Without dex, your character will try attacking over and over, and be too slow to block, and he will be constantly staggered by the enemy attacks. Which, in turn, will make him unable to strike back.

There are no requirement for dex (while there is for str). So it's up to you. I think 20dex is the minimum to not be useless with a heavy weapon.
Retroburn Sep 13, 2018 @ 12:18pm 
Originally posted by Lil Ginger Roe:
You can use it regardless it just helps with how efficiently you use it. (I think)

Ah. Thanks!

Originally posted by Bragdras:
No weapon has dex requirements, however dexterity will increase the cutting damage portion of any weapon (ontop of proficiency with the weapon type).

That doesn't mean a pure blunt damage doesn't need dexterity however, as that stat also affects blocking speed among other things.

Helpful info. Thanks!


Originally posted by Mavrah:
You just need higher levels to use it better, as with any weapon in the game. Falling Suns are really worth it, though, and will yield both strength and dexterity experience.

Yeah. Though lighter weapons will increase your dexterity at a much faster rate yes? Thanks Mavrah!


Originally posted by Aviticus Dragon:
Dex 40+ is a good start before using heavy weapons like planks, and falling suns. I would say 50+ for fragment axes.

Good loards. I only have 23 dex at this moment. And yeah, my Falling Sun-wielding character isn't as effective as my katana-wielding ones. However, I do love the massive damage he dishes out. He just goes down easy though.


Originally posted by Erei:
Dex increase attack speed for cut weapon, but falling sun should be mostly blunt, so it's mostly strength.
What dex is very important for EVERY melee weapon is because it increase your block speed. And this is especially valuable with slow weapons like heavy weapons. Without dex, your character will try attacking over and over, and be too slow to block, and he will be constantly staggered by the enemy attacks. Which, in turn, will make him unable to strike back.

There are no requirement for dex (while there is for str). So it's up to you. I think 20dex is the minimum to not be useless with a heavy weapon.

VERY helpful insight. Thanks Erei!
Mavrah Sep 14, 2018 @ 6:51am 
Originally posted by Retroburn:
Yeah. Though lighter weapons will increase your dexterity at a much faster rate yes?
Yes. It seems that everyone needs to first be trained on katanas or sabers, then your stronger ones can effectively switch to heavy and blunt weapons.
Retroburn Sep 14, 2018 @ 7:07am 
Originally posted by Mavrah:
Originally posted by Retroburn:
Yeah. Though lighter weapons will increase your dexterity at a much faster rate yes?
Yes. It seems that everyone needs to first be trained on katanas or sabers, then your stronger ones can effectively switch to heavy and blunt weapons.

Ah. Thanks for confirming!
Grimmrog_SIG Sep 14, 2018 @ 8:14am 
are there falling sun blueprints inagem now? i really wanna craft them.
Bragdras Sep 14, 2018 @ 8:44am 
You don't need to use a light weapon to train dex per say, it just so happens there's no big weapon that deals exclusive cut damage, they're 50/50 at best.

But if there was say a.. Fragment axe sized katana that dealt pure cut damage, then it'd train dex just as efficiently as a regular katana, assuming of course you have the strength to swing it at the same speed, because proficiency trains with each swings that connect.
Retroburn Sep 14, 2018 @ 8:59am 
Originally posted by Bragdras:
You don't need to use a light weapon to train dex per say, it just so happens there's no big weapon that deals exclusive cut damage, they're 50/50 at best.

But if there was say a.. Fragment axe sized katana that dealt pure cut damage, then it'd train dex just as efficiently as a regular katana, assuming of course you have the strength to swing it at the same speed, because proficiency trains with each swings that connect.


Oh yeah. You don't need to. But it makes you level up your dex faster because light weapons = more sword swings = faster dex gain.

I could be horribly, horribly wrong though so take that with a grain of salt.
Bragdras Sep 14, 2018 @ 9:29am 
Well, for example, if you have a character that has 0 strength and use a low grade ninja blade that weighs 0 then he'll swing as fast as a character with 50 strength swinging a 25 kg ninja blade for example, because in both cases they have enough strength to swing it at regular speed.

But that same character with 50 strength won't swing the 0 kg ninja blade faster than the 25kg ninja blade for example. However the one with 0 strength will swing ridiculously slow.

Not that there is a 25kg ninja blade but ya get me (though low grade ninja blades to weigh nothing at all).
Erei Sep 14, 2018 @ 10:23am 
Originally posted by Grimmrog_SIG:
are there falling sun blueprints inagem now? i really wanna craft them.
Scrapyard :)
Originally posted by Bragdras:
But that same character with 50 strength won't swing the 0 kg ninja blade faster than the 25kg ninja blade for example. However the one with 0 strength will swing ridiculously slow.
Ninja blade are all cut no blunt, if i'm not mistaken. As such, their attack speed is all dex.
Bragdras Sep 14, 2018 @ 10:26am 
We were talking about swing speed relative to the weight of a weapon in this example.
An all cut damage weapon still follows the rule of double the weight of a weapon in strength to be swung properly.
Last edited by Bragdras; Sep 14, 2018 @ 10:26am
Corona-Kun Jul 22, 2020 @ 9:36am 
tbh unarmed seemed to increase my dex level much faster than light weapons did
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Date Posted: Sep 11, 2018 @ 1:21pm
Posts: 15