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That doesn't mean a pure blunt damage doesn't need dexterity however, as that stat also affects blocking speed among other things.
What dex is very important for EVERY melee weapon is because it increase your block speed. And this is especially valuable with slow weapons like heavy weapons. Without dex, your character will try attacking over and over, and be too slow to block, and he will be constantly staggered by the enemy attacks. Which, in turn, will make him unable to strike back.
There are no requirement for dex (while there is for str). So it's up to you. I think 20dex is the minimum to not be useless with a heavy weapon.
Ah. Thanks!
Helpful info. Thanks!
Yeah. Though lighter weapons will increase your dexterity at a much faster rate yes? Thanks Mavrah!
Good loards. I only have 23 dex at this moment. And yeah, my Falling Sun-wielding character isn't as effective as my katana-wielding ones. However, I do love the massive damage he dishes out. He just goes down easy though.
VERY helpful insight. Thanks Erei!
Ah. Thanks for confirming!
But if there was say a.. Fragment axe sized katana that dealt pure cut damage, then it'd train dex just as efficiently as a regular katana, assuming of course you have the strength to swing it at the same speed, because proficiency trains with each swings that connect.
Oh yeah. You don't need to. But it makes you level up your dex faster because light weapons = more sword swings = faster dex gain.
I could be horribly, horribly wrong though so take that with a grain of salt.
But that same character with 50 strength won't swing the 0 kg ninja blade faster than the 25kg ninja blade for example. However the one with 0 strength will swing ridiculously slow.
Not that there is a 25kg ninja blade but ya get me (though low grade ninja blades to weigh nothing at all).
Ninja blade are all cut no blunt, if i'm not mistaken. As such, their attack speed is all dex.
An all cut damage weapon still follows the rule of double the weight of a weapon in strength to be swung properly.