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I would also like it if you could save prisoners who are unconscious, and if they wake up having been healed and freed then they should thank you before they leave (or of course offer to stay and help).
I just feel like the game needs more options. Like, the only way to get around in Kenshi, is being a douchebag xD
I understand why and how it is so rewarding to kill and steal. But sometimes, buying someone's loyalty doesn't come from a club to the face, which is what slave traders think, it comes from kindness and love <3
I wouldn't see Kenshi as a just miserable place. Sometimes you find friends. Be it bandits or merchants. But the way to get these, is by talking to them in a bar for a minute, and suddenly they'll do anything you ask them to. That is what I'd like to see changes in.
The thanklessness of every task in Kenshi can wear on you, and it actually is restrictive of certain ways of playing the game, in the sense that you will always be rewarded for being a selfish ♥♥♥♥♥♥♥, and always taken advantage of if you extend a helping hand. Yes, some would say that's the way of the world (I disagree), but I don't think the people inhabiting Kenshi are completely devoid of positive emotions either, especially if you just saved them from Fog men.
Who knows though, maybe with the Diplomacy update, there will be some updates to the AI to make them less self-interested all the time. I'd love to see the relations aspect of the game fleshed out as much as possible either way.
seriously though that idea about it being too easy to hire people from bars, just giving them a few grand and they are yours for life... I agree its too easy.
Would be cool if there was a "loyalty bar" if it gets to low your people will leave you. after it gets high enough they decide to join you for good.
Negative loyalty:
-Letting them starve too long and they might leave the squad. (after all wasnt that the deal?)
-Letting them get their asses kicked all the time and they might leave? some kind of dialog as warning. "wtf this squad sucks, im leaving if this keeps up."
-Work them on the mines too long and they might get bored and fed-up. "♥♥♥♥ this ♥♥♥♥ im out!"
Positive loyalty:
-Let your men take a break and get them drunk. "Cheers to the captain!"
-Winning battles
-giving them good food, well fed. ( i see theres different quality of food already)
-Rescued captives would join you and are less likely to leave your squad compared to some drunk guy you hired in a tavern.
Again, after a certain amount of "loyalty" is met, they will join you for life.
would make it more challenging to hire new squad members.
and would add more "life" to the characters. give them more feelings
Despite the HN being ♥♥♥♥♥♥♥♥ to most people, they look after people who they think of as "their own". When I had a greenlander base in their territory, they were forever giving me food and medical supplies, without expectation in return. By our standards, the HN sucks, but in their eyes they're the good guys and actively help out others who they see as part of their fold.
If everyone was fawning and grovelling over a bit of help it would soon become just another 'meh whatever' moment.
I already have about 15 rescued orphans in my squad and when I see them coming now I'm thinking which options I have to click to get rid of them as fast as possible. More frequent and it's going to get real tiresome.