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Personally I kind of like the grind though, seeing as you're supposed to be a random nobody it makes sense that you'd have to train ages to be any good. If an apocalypse happened right now I'm pretty sure I would suck at staying alive too, so I would also have to train for ages to be able to do what some of my high-end Kenshi characters can do
Example, my martial artist had 50 MA. When she punches somebody with 30 skill she gets 1-2% of a level. When she punches somebody with 70 skill she gets 10+%
Fastest way I've found to train a large group of people without being really cheesy is to find a high-skilled Skeleton character (soldier it's/sniperbots work great), then slap your characters in stat-penalizing heavy armor and give them all Rusted Junk Wakizashis and have them fight the skeleton 3-on-1. They'll do almost no damage to each other, and when the skeleton finally gets KO'd, throw him back in the cage, repair him up, then cycle in your next 3 fighters while the last group rests to heal.
Can get a trio of 15-skill recruits up to 40+ in a fight or two this way.
Or outright use a start with high stats.
If you jump into the fights on one side, you get plenty of experience, since the HN guys are all decent to high level, and UC guys will keep you from getting killed.
Or vice versa.
Can also generate faction by healing wounded fighters on one side or the other, unless that was changed at some point.
Plenty of good loot there as well, at the beginning of the game.
Level the whole group at once.
I have no xp mods and my guys are in there 80s in no time.
I eventually could steal from them successfully and ended up with a few good quality edge type weapons as a bonus.
Those who achieved above 70 in melee can get a masterpiece armor and a mod 3 weapon as rewards.
Eight party members isn't a big group, really, so you'll have to sort of hand-pick your training opportunities if you're not focusing on individual characters very much. Focusing training for individuals can be tedious and can certainly take awhile. It's not as fun, though, as actually moving around and doing things as a group. Kenshi has a lot of interesting territory to explore, so it yields up its best play value in that activity.
For a sort of roving/training play, I'd suggest getting up to 10 characters and a pack animal or two.
From Mongrel, you could move North through the Floodlands. Invesitage some of the places, there. Iron Spiders will be your biggest worries, but you should be able to test yourself against a singleton pretty easily when you first get there from The Foglands. If you do well, move on. If not, get better gear. (Go South, to "Border Zone" and use The Hub suggestions, below.) There's a couple of places in the Floodlands you'll probably want to visit. You won't be staying here, though, but you may rest up in a few select spots.
From there, you have a choice. You're still "on the move" though. You've got a number of possible goals.
I'd suggest first trying to make it to the "Fishing Village" on the Northern Coast and basing your small group from there for a while. From that location, you can hunt down packs of Cannibals or spend most of your time fighting packs there, aided by guards. BUT, if you can't take down a decent group of enemies, you may want to go somewhere else, entirely - Cannibal packs will try to kidnap and later eat any downed characters...
You could go through the Hidden Forest to encounter some NPCs and then move on to UC territory. There isn't much in UC to fight "for training" purposes, though. (Skimmers could be fought, switching between a group of three or four characters at a time to hunt them.) North by Northwest of the UC, you can find packs of Cannibals in Bast. (You'll move through there from the Fishing village.)
As long as you're not yet ready to fight against a main faction, I wouldn't suggest "training" on any of them. It would go... poorly for you.
From moving first to the Norther Coast, supplying and provisioning in the UC, you could move South down from The Great Desert, through Heng, the Eye, Stormgap Coast to the Outlands and finally to "Black Scratch." The "Black Dog" faction has patrols that frequently clash with the guards at Black Scratch. (They path right past the gate...) IF you've got decent gear and stats, you can train on Black Dog groups and heal up in Black Scratch. (There's a house there to buy.) Black Scratch has plenty of supplies and also has The Library. Loot from Black Dog and Reaver (if you want to take them on) groups is generally good, too. There's also some special locations there as well.
Border Zone - You could move from Mongrel to the Border Zone. There are many Dust Bandit packs there that can make for decent training for a small group. They spawn all over, so they're pretty plentiful. You can turn in Dust Bandit Bosses to the Shek and Squinn is very close by. You can opt to turn them in to the Holy Nation if that's more to your liking, too. "The Hub" makes for a nice central location, but there are few normal town resources there for you excep a Bar and a second nearby Rebel Outpost bar. (Border Zone has a few special locations, too.)
If you move to The Hub/Border Zone, you could make some runs to Skinner's Roam. There, you'll find very large groups of Starving Bandits that are great for training Toughness with. There are big packs of bulls there, too.
From The Hub, you could also elect to foray into Vain, trade with the Hivers there and fight Beak Things and Gorillos. (Plenty of Beak Thing nests to find and loot, too.) Be advised - Eight lower-level units may find some nesting groups of Beak Things a bit tough without decent gear and some crossbows. If one can heal up between fights, its not so bad. But, that's not always possible and Hivers aren't the hardiest of allies to run to.)
The Swamp has some opportunities, but it can get a bit hairy since one can end up moving from bandit-types to blood spiders and back again pretty rapidly. The reason to go there would be, of course, Shark. Shark's not really for "Training" purposes, but it's a cool place to visit. :)
If this is the town I'm thinking of it actually rules for training because the town seems to erupt into giant gang fights for no reason
What's the Beak Thing Institute of Vain? The Beak Thing Institute of Vain is where I take green recruits, put them in the absolute HEAVIEST armor possible, give them the WORST weapons possible (or no weapons at all) and tell them to go fight roaming Beak Things or outright Beak Thing nests. After a sufficient amount of "training" (read: them being absolutely massacred) has passed, they will be bailed out by people who are actually trained to take on Beak Things adequately. From there, their broken bodies will be brought back home, thrown on to a bed, and the process will repeat until they've sufficiently learned how to both take a hit and deliver a hit.
Thanks to this training regimen, my guys have overtaken Beak Things as the apex predators of Vain. They may have both mental and physical scarring as a result of fighting so many of those damned things but they're still alive in a world that desperately wants to kill them in a multitude of brutal methods. Like, Kenshi is Super Australia, more or less.
So thanks, Beak Thing Institute of Vain.
Beakies :)