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I've thought about this too and the closest thing we have is opening a shop, however it makes peanuts and doesn't seem to work properly, PLUS you need to re-stock it so that takes away any automation.
I think the best way to not worry about money is just become super rich (I sell high quality crafted weapons). Only need to sell some weapons every now and then, money isn't an object anymore.
No such thing as passive income, but you can automate your crafting pipeline and sell the results whenever you run out of storage. As already noted, cooking/running alcohol and hash also works.
Running a base to produce food drink and alcohol to sell takes way way longer!
I can probably buy the entire United Cities if I wanted to at this point. Which, now that I think about it, since the United Cities is all about wealth = power wouldn't it have been kinda cool to "eliminate" them so to speak by buying them out? No bloodshed whatsoever, just throw money at the problem and watch it solve itself.
Go to Mongrel, and go to the small shack robotics shop. Pause the game. Steal all contents of the boxes filled with mid to masterwork grade skeleton legs, arms and expensive repair kits. Walk to either the travel shop or the big bughouse robotics shop if its night. Sell your gear penalty free. Buy the biggest bag you can. Now go back and steal all remaining spoils. Sell the gear, and save the game. Quit and import into a new game to restock boxes. Rinse. Wash. Repeat. You can generate infinite money with no relations penalty or risk of being imprisoned/killed. The skeleton doctor might take a swing at you every now and then but he doesn't persist in attack nor do the guards interfere, and every other shop in town will buy the goods at full price.
This doesn't even touch on the fact that Mongrel is, of course, a giant cheese factory for your gaming enjoyment before even taking into consideration this delicious morsel of Fleur de Lait. If you don't know, Mongrel is in the Fog Islands, so you need at least 20 athletics and 50 cats to buy wooden sandals so you can outrun the fogmen. Then its no problem getting in and out whenever you want.
That's one way to make money but making a new mod would be easier, and faster.
Open FCS, make a new mod. Change the price of a food source, a resource, or any item from its current price to 5-20k. Load your game and sell the items for 5-20k each.
Might as well just edit the save and add the money if you cheese the game this much
What you're talking about doing is a waste of time. No one needs to go through that just to get cats. If you want to do that for fun, fine, but none of what you posted is necessary to make large amounts of money fast. In fact, I can make 10x what you're making in 1/100th the time with a mod.
If you're going to cheat by importing over and over, you just as well cheat quickly with a mod or by editing in FCS so you can get on with playing the game. What you suggested make zero sense given that fact.