Kenshi
Shart Attack Oct 28, 2016 @ 11:08am
Getting rid of trees
How do I do this? Is there a way?
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Showing 1-14 of 14 comments
Skay24 Oct 28, 2016 @ 11:41am 
When you put building on a tree, after it's build it will not clip through floor.
Shart Attack Oct 28, 2016 @ 12:39pm 
Neat
Viral Oct 28, 2016 @ 2:21pm 
Go into construction kit, alter tree distance near settlements, yours and npc from hundreds, to thousands (tens of preferably).

Have fun.
Goweigus Oct 29, 2016 @ 12:23am 
Originally posted by Skay24:
When you put building on a tree, after it's build it will not clip through floor.

i had a tree pop up in a storm shelter once where it had never been before. Went right through the staircase but there was no clipping except the part that stuck out of the roof - the part that went through the building was unseen and had no effects on pathing
Weaver Oct 31, 2016 @ 10:37pm 
2
I found a way:

  1. Backup your saves, or at least make a hard save.
  2. Go to where you want to remove trees.
  3. Open the in-game editor (ctrl-shift-f11? not sure, I changed mine, it's in the bottom section of the keybinds list)
  4. Click "Navmesh Tools"
  5. Click "Roads"
  6. Click "Foliage Removal"
  7. Drag on the terrain to draw circles: drag out one or more circles covering where you want the trees gone.
  8. Quicksave (f5)
  9. Quickload (f9)
  10. Close in-game editor

If you restart the program the circles will disappear (like most of the things you can do with the navmesh editor), but the trees will remain gone in that save.
sf Nov 1, 2016 @ 12:09am 
one day, I wish I could just take the "direct" approach by selecting one character and hold-right click on a tree and just select "chop"... LOL
Last edited by sf; Nov 1, 2016 @ 12:09am
Weaver Nov 1, 2016 @ 3:42am 
Originally posted by sf:
one day, I wish I could just take the "direct" approach by selecting one character and hold-right click on a tree and just select "chop"... LOL
Indeed. For that mattter, this is the only sandbox/crafting game I can think of where trees/wood is not a resource.
Sarkin Nov 1, 2016 @ 4:49am 
Originally posted by Weaver:
Originally posted by sf:
one day, I wish I could just take the "direct" approach by selecting one character and hold-right click on a tree and just select "chop"... LOL
Indeed. For that mattter, this is the only sandbox/crafting game I can think of where trees/wood is not a resource.

Space Engineers doesn't use trees as a resource either ;d but you can just drill the ground to get rid of the trees in that o.o
Tuvka Dec 25, 2018 @ 12:28am 
Originally posted by Viral:
Go into construction kit, alter tree distance near settlements, yours and npc from hundreds, to thousands (tens of preferably).

Have fun.
Good day. If it is not difficult, can you explain or show on the screen where to correct this value? Thank.
Baconator Apr 11, 2019 @ 6:43pm 
Originally posted by Tuvka:
Originally posted by Viral:
Go into construction kit, alter tree distance near settlements, yours and npc from hundreds, to thousands (tens of preferably).

Have fun.
Good day. If it is not difficult, can you explain or show on the screen where to correct this value? Thank.

this thread helped me but it took me a long time to find so here is where it is located
steam, steamapps, common, kenshi, forgotten construction set

then in the construction set: in the pop up menu (game world): towns, Your Outpost, no-foliage range, (set this to whatever you like, my suggestion is like 5,000-10,000)
rjohnson72 Oct 22, 2019 @ 11:16am 
When I tried to change the no-foliage it was orange and locked so you cant change the number from 1000.
iamtherealtengu Jan 21, 2020 @ 12:46pm 
Originally posted by Weaver:
I found a way:

  1. Backup your saves, or at least make a hard save.
  2. Go to where you want to remove trees.
  3. Open the in-game editor (ctrl-shift-f11? not sure, I changed mine, it's in the bottom section of the keybinds list)
  4. Click "Navmesh Tools"
  5. Click "Roads"
  6. Click "Foliage Removal"
  7. Drag on the terrain to draw circles: drag out one or more circles covering where you want the trees gone.
  8. Quicksave (f5)
  9. Quickload (f9)
  10. Close in-game editor

If you restart the program the circles will disappear (like most of the things you can do with the navmesh editor), but the trees will remain gone in that save.

this one didnt work for me :( tree used to be gone, i expanded my outpost and now trees pop all over :(
Blue Waste Feb 8, 2022 @ 9:42am 
Originally posted by Weaver:
I found a way:

  1. Backup your saves, or at least make a hard save.
  2. Go to where you want to remove trees.
  3. Open the in-game editor (ctrl-shift-f11? not sure, I changed mine, it's in the bottom section of the keybinds list)
  4. Click "Navmesh Tools"
  5. Click "Roads"
  6. Click "Foliage Removal"
  7. Drag on the terrain to draw circles: drag out one or more circles covering where you want the trees gone.
  8. Quicksave (f5)
  9. Quickload (f9)
  10. Close in-game editor

If you restart the program the circles will disappear (like most of the things you can do with the navmesh editor), but the trees will remain gone in that save.

One step is missing, before you quicksave you have to click "Render selected" (only the purple circle with with the blue ring around will be affected) or Render all (May take time or even crash the game) then you can quicsave and quickload
Arg Jul 31, 2022 @ 10:37am 
Originally posted by Weaver:
I found a way:

  1. Backup your saves, or at least make a hard save.
  2. Go to where you want to remove trees.
  3. Open the in-game editor (ctrl-shift-f11? not sure, I changed mine, it's in the bottom section of the keybinds list)
  4. Click "Navmesh Tools"
  5. Click "Roads"
  6. Click "Foliage Removal"
  7. Drag on the terrain to draw circles: drag out one or more circles covering where you want the trees gone.
  8. Quicksave (f5)
  9. Quickload (f9)
  10. Close in-game editor

If you restart the program the circles will disappear (like most of the things you can do with the navmesh editor), but the trees will remain gone in that save.


Thanks, this tip solved the big problem of building base in mountains
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Date Posted: Oct 28, 2016 @ 11:08am
Posts: 14