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Have fun.
i had a tree pop up in a storm shelter once where it had never been before. Went right through the staircase but there was no clipping except the part that stuck out of the roof - the part that went through the building was unseen and had no effects on pathing
If you restart the program the circles will disappear (like most of the things you can do with the navmesh editor), but the trees will remain gone in that save.
Space Engineers doesn't use trees as a resource either ;d but you can just drill the ground to get rid of the trees in that o.o
this thread helped me but it took me a long time to find so here is where it is located
steam, steamapps, common, kenshi, forgotten construction set
then in the construction set: in the pop up menu (game world): towns, Your Outpost, no-foliage range, (set this to whatever you like, my suggestion is like 5,000-10,000)
this one didnt work for me :( tree used to be gone, i expanded my outpost and now trees pop all over :(
One step is missing, before you quicksave you have to click "Render selected" (only the purple circle with with the blue ring around will be affected) or Render all (May take time or even crash the game) then you can quicsave and quickload
Thanks, this tip solved the big problem of building base in mountains