Kenshi
van the man Jun 16, 2018 @ 4:07am
Towns where it rains
So I did the holy sword start where UC and HN both hate you, meaning I'm pretty much limited to Shek Kingdom, World's End, Flotsam, Mongrel, as far as I know.

I had wanted to do a thing with hydroponic hemp and making hasish right under a city's nose but it looks like I'm going to be limited by buying water, since the faction relations fence me off from most of the cities, I won't be able to make the process automatic. I could go to the swamp but there's no thrill in the narrative if I'm not selling it somewhere where it's illegal. I'll probably have to use a diplomatic pacifier guy (would that work? I've never used them) to get one of the two factions to forget about me.

Anyone know of towns where you can buy buildings and actually collect your own water? If you make a well then it spawns an outpost, which I don't want to do,
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Showing 1-15 of 28 comments
anywhatshisname Jun 17, 2018 @ 11:35am 
Towns in the swamp, but there hashish is legal. Heck, they hawk it on the street like they do fish there. Most other towns don't get much rain. Sometimes in HN towns, but not very often. UC is mostly desert towns, so no rain.
van the man Jun 17, 2018 @ 11:37am 
Hopefully in the new area then. Hospitable weather seems pretty damn rare in Kenshi.
Temper Jun 17, 2018 @ 6:07pm 
Deadcat fishing village for rain collectors I suppose.Don't know the laws on Hashish there though.
Cownsteady gets rain every few days. It's the only major city that has homes with roofs and rain for rain collectors. I was able to buy up all the houses and get 15 rain collectors up.There's a thieve's guild in the city itself too so you can smuggle Hashish easy, but it's worth more if you can take it all the way to the northern United Cities.

The rain isn't too terribly common so you'll want to do other stuff while your rain collectors do their thing.

When the map is finished you could probably make bank by transporting Hashish solely through United Cities territory.
Last edited by Let's Get Dangerous; Jun 17, 2018 @ 8:06pm
Temper Jun 17, 2018 @ 10:39pm 
Originally posted by Let's Get Dangerous:
Cownsteady gets rain every few days. It's the only major city that has homes with roofs and rain for rain collectors. I was able to buy up all the houses and get 15 rain collectors up.There's a thieve's guild in the city itself too so you can smuggle Hashish easy, but it's worth more if you can take it all the way to the northern United Cities.

The rain isn't too terribly common so you'll want to do other stuff while your rain collectors do their thing.

When the map is finished you could probably make bank by transporting Hashish solely through United Cities territory.

Good call
van the man Jun 18, 2018 @ 3:38am 
Originally posted by Let's Get Dangerous:
Cownsteady gets rain every few days. It's the only major city that has homes with roofs and rain for rain collectors. I was able to buy up all the houses and get 15 rain collectors up.There's a thieve's guild in the city itself too so you can smuggle Hashish easy, but it's worth more if you can take it all the way to the northern United Cities.

The rain isn't too terribly common so you'll want to do other stuff while your rain collectors do their thing.

When the map is finished you could probably make bank by transporting Hashish solely through United Cities territory.

Thanks for the tip. I was going to try clownsteady, because I have spent some days there from time to time on various trips and seemed to remember it raining, plus it's UC, and having the Holy Sword 20k bounty on her head, my character's mission in life is to corrupt the UC and the HN from within. For some reason you get a -100 to "imperial lords" with holy sword (stuff from an old version, the old map, I guess) and UC relations aren't affected, though you get the UC/HN bounty. So UC doesn't attack my people on site (haven't seen anybody from HN yet but there relations are -100 so I'm almost positive they'll attack even my humans). I had the bountied character sneak in to my purchased building at night, and I have other party members do the shopping.

I bought the watchtower for now, I think I can fit about 6 hydro hemp farms per floor, and 7 rain collectors on the top floor. The bar stocks about 20 water. A trip to the bar, the waystation to the south, and then to drifter's last, and back, hitting the bar again, fills up an entire bull with water, and nets a little bit of combat XP from tussling with the Yabuta too (just gotta beware of slavers, but they might start another crazy side narrative for my story). I have a broken skeleton in a cage in a house up in Squin, I'll want to bring him down to continue beating on him for combat XP for the downtime when there's no rain.
van the man Jun 18, 2018 @ 4:17am 
A thought occured to me since I'll be smuggling hashish out of the city at some point - anybody tried exploiting trade range to get past back checks? I have a bull so it isn't even necessary since I've heard they don't check bulls, but since you can trade from practically one side of the city to the other, couldn't you just have a backpacked person outside the city trading the hashish to/from a storage container?

Yes, just checked, you can do that. I guess you only get caught for this in this game if you really want to.
Mister Oogway Jun 18, 2018 @ 4:25am 
Originally posted by johntarmac:
If you don't mind mods

https://steamcommunity.com/sharedfiles/filedetails/?id=1321702013

This is one of the better mods IMO. Adds value without being overpowered
Bored Peon (Banned) Jun 18, 2018 @ 7:13am 
Originally posted by anielrebirth:
Originally posted by johntarmac:
If you don't mind mods

https://steamcommunity.com/sharedfiles/filedetails/?id=1321702013

This is one of the better mods IMO. Adds value without being overpowered

One of those at level II will support 3 hydroponics. If you try spamming these close together you are going to lose access to some.
Last edited by Bored Peon; Jun 18, 2018 @ 7:13am
van the man Jun 20, 2018 @ 12:25pm 
So after setting up with moisture collectors in clownsteady and producing a bit of drugs, I was unimpressed with the profit, for the reason that there's only one merchant to sell it to and they have an ordinary merchant's amount of money. I'll produce some in my owned buildings in Heng and Sho-battai for the theives there, but I think I'll shift my focus to grog, and destroy the empire from within by having all the local shops exchange their money for booze with me.

tl;dr Cool mod, thanks guys.

If only it would amount to something. Like if selling lots of narcotics to a faction/town would slowly apply an "innebriated" status to the populous, lowering stats. Eventually healthy buildings turn into destroyed buildings and citizens wear scrappier clothes and soldiers weaker gear. If only. From the poking around in the FCS I've done it seems a bit beyond what it can do.
Animecore Jun 20, 2018 @ 6:33pm 
Why aren't things like this in the game?
Bored Peon (Banned) Jun 20, 2018 @ 7:29pm 
Originally posted by Animecore:
Why aren't things like this in the game?

Well, they kinda bypass the unable to get water in town. Which I think the devs want you to go out and explore the game world, not camp in town.

Then in other areas they would equal a well at 30% efficiency. Which if ya think about it then it negates a lot of low water penalties for a biomes, especially when you can jsut spam them in a base. I mean why design a biome system if you are going to hand out stuff that simply ignores it, seems liek a lot of programming time wasted.

So I guess where it goes against the developer's vision it kinda makes sense to not have them in game. However it is nice of the developers to allow us the ability to simply mod them in.
Peregrine Jun 20, 2018 @ 11:48pm 
Originally posted by Bored Peon:
Originally posted by Animecore:
Why aren't things like this in the game?

Well, they kinda bypass the unable to get water in town. Which I think the devs want you to go out and explore the game world, not camp in town.

So I guess where it goes against the developer's vision it kinda makes sense to not have them in game. However it is nice of the developers to allow us the ability to simply mod them in.


I have serious problems with the dev forcing me to do anything while claiming "I am nobody unless I work really hard" and "I can be whatever you want to be in this sandbox" But, I can't be a slaver, can't be a shopkeeper (not gonna make rent and food on THOSE profits) being a merchant is possible, but difficult, and now, being a craftsman has been nerfed.....

They're forcing me to be an adventurer, but not giving me any really compelling reasons to WANT to be an adventurer, and no option really to retire from that life either.

For that reason, I flood the markets everywhere with Flour, Bread, Medical Supplies, Swords and Armor. I am a travelling bread salesman and death dealer.

After all, during the Gold Rush in the US in the 19th Century, the man who got rich wasn't the one panning for gold, it was the man selling shovels and pans.
Last edited by Peregrine; Jun 20, 2018 @ 11:50pm
van the man Jun 21, 2018 @ 1:45am 
Originally posted by Peregrine:
I have serious problems

Is that hyperbole? What are they? How serious?
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Date Posted: Jun 16, 2018 @ 4:07am
Posts: 28