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Oh well, I've unarmed my blacksmiths.
Makes perfect sense to me. ;p
There are quite a few flaws in the craft/labour system, this weaponsmith issue is one of the most insignificant ones, there are much worse ones, especially in the farming cooking category, but i guess they will be fixed eventually.
I wonder if this is an issue that isn't widespread? Even before I added the few mods that I've added, my smiths would always replace all of the weapons I gave them, in any slot, with the crap they were building. I wouldn't care if I was making Edge weapons, but I haven't pushed that far with it yet. This doesn't happen with my armor crafter, only my smiths.
It doesn't matter what slot I have it in, primary, secondary - I've put it in a separate backpack and then took the backpack off and replaced it with another one - that way if he has to fight, I can swap packs and weapons (thankfully you can pause). Still inconvenient, but it's something.
"Why does my guy stop doing his job at the weaponsmith"
"Why won't my guy move the big weapon from the weaponsmith"
"Why does my guy only build one Plank/Falling Sun/Nodachi etc etc when I have repeat on"
That's why I think the current system is playing devils advocat & doing the best thing possible to help the manufacturing from stalling, only way it would stall this way is if you had no or full storage, like all other jobs ;o)
Yeah, I suppose it could do a check for if you're wearing a BP big enough, but then it'd have to see if there was room. I have no idea how that would work. But what next, ask it to arrange stuff in your BP so it will fit. Then what...sorry, won't fit, manufacturing stalled... or ....store primary weapon as we can use that to move new weapon & continue manufacturing lol ;o)
I built a weapon cabinet next to the weapon smith with one purpose: to put away weapons intended to sell, and filter the products for the best quality among the rest.