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That's why god gave us masterwork lifter arms.
Also, weapons are fairly situational. Falling Sun is godlike if you're fighting something like a beak thing or leviathan, and against groups of enemies (especially hivers) it will ruin their day because it's extremely sharp and has a wide attack, meaning you can lop off multiple limbs in a single swing. But it's not 'always' the best weapon, especially if you're fighting robots, where the Phoenix's meitou Paladin's Cross is a better idea.
For Armor/Weapons for a weaponized Melee character, I'd prefer Samurai overall with a Leather Turtleneck and a very good quality Paladin's cross. (All top quality, of course.)
A solo "Falling Sun" character is not going to keep their strength for very long, so will be likely fighting at lower efficiency, sooner. With a Paladin's Cross and Hacker experience, equipping a Short Cleaver maximizes returns in Indoor Environments. (Though, honestly, with top stats that shouldn't be a big issue and the toughest Indoor areas will have bots. Unequipping the Short Cleaver is advisable in those situations I think.)
As far as exotic armors are concerned, that's not really a sort of "base equipment suggestion." By the time you have access to Crab armors, you'll be able to make your own decisions there. The most important and glaring issue with helmets is total coverage.
Full coverage>ALL
Anything that provides full coverage for the head is "good." :) If it doesn't, it's not good...
Note: On Robotics - Yes! Absolutely, use Robotics for solo characters. I'd still be hesitant with arming even a robotically enabled "solo" character with a top-tier Falling Sun, though. That damage is still going to add up in big fights and there won't be anyone around to help. For normal melee specialists in groups, it's nowhere near as serious a potential issue when they're properly outfitted with prosthetics. (Lifter Arms for melee)
PS: On "all 90's stats" - If you've used an exp multiplier that increases the character's experience gain per use against enemies across the board, be advised you'll likely be facing "super-sized Town guards." They'll be effected by that sort of "exp multiplier" mod, too, and they fight all day, every day.... all the time, any time... They will wreck your face. :) (Note: If you used some sort of "trainer" object that just yielded more exp in some way, that's different and shouldn't effect them.)
Also i play on vanilla and used the "bed method" on ancient great white gorillo to train my stats up to the 90s - took a long while. Boosting my skills and attributes with mods would feel like cheating.
Honestly. The "best" way to go about a true solo would be to play as a Hiver prince and use a crossbow. Hivers move the fastest, and if no one can catch you, you can win any battle eventually. Even if you are committed to melee, a hiver with a long reaching weapon can get in and out of attack range faster, meaning with micro-management you can more easily out maneuver your enemies than you could as a Shek. More annoying, but hey: the best defense is not getting hit.
I'm not a falling sun fan because of the dual stats. I find I tend to lose Dexterity faster than strength when taking damage, so the awesomeness is short lived. It also restricts your armor choice somewhat to sets without dex penalties. Type 3 and Metiou sabres tend to work and have a quick attack and do good damage, and I usually end up using some version of longsword.
Crossbows are just a pain. You have to haul around ammo, kite everything, deal with the stupid aiming and whatnot. They work really well though if you want to put up with all of that logistics and micromanagement. I find they were fun at first but then got boring quickly. If you have stats in the 90 range, you wont need them anyway.
Basically heavy armor and some sort of high grade weapon that is a mix of slash and crush damage will do just fine. The key is to make sure all of the gear is masterwork.
I think this isn't a bad idea if one is fighting mostly organized, human-like, enemies. With some enemy groups, though, it could get pretty dangerous for a Hiver Crossbow Specialist. Robotic arms/legs might be a big help, there. (I'm thinking about Security Spiders, Spider groups, some other sorts of enemy group fights, etc. Outdoor fights and fights with lots of room to maneuver aren't the issue as much as getting into tight places where ranged combat is at a disadvantage against fast-movers.)
I cannot think of a situation that you would be *forced* to melee enclosed. Even on games where I can do so, I tend to lure spiders outside to nullify indoor penalties. Playing solo, I would stealth it. And really, robot spiders frustratingly tend to ignore a lot of the things that matter the most in other combat scenarios, drawing them out one by one and blasting them from range with springbats would probably be a safer strategy anyway. We are talking about Kenshi after all... What works best is relative, and maybe even subjective to HOW you want to do it... Like not wanting to use stealth just because. (Totally okay btw)
If we are talking about min-maxing with 90+ stats, crossbows hit the hardest at the furthest range, MA hits the hardest at close range with bonuses indoors. And unlike going heavy, with the lightweight gearset you can set yourself up to be able to do both of those things with lots of options for armor.
So like, if I wanted to go scoop up the Holy Lord Phoenix, the "best" way would be stealth assassination, and literally run right out at 50+ mph. If I didn't want to do it that way, I would run in, micromanage a flying knee combo to kill/maim him and a good chunk of his guards in one go, grab him and/or run out depending on if his head was exploded. If I wanted to lay siege to the city and kill ALL the paladins, I would use an army... of like, maybe five 90+ guys instead of just one. Trying to be the one-man-army that can take on hundreds at a time is more based on RNG than what youre wearing in my experience.