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tried that, several times, with building beds in different orders in different buildings (or parts of base) ... no dice, if there is any bed in the training building it always has priority for some weird reason
in the end I just put couple of camping beds (sleeping bags) in there, it sucks that those have only half of healing speed compared to normal bed but these aren't used automatically (so I don't have to deal with people rushing towards the building and opening the doors every time they receive a scratch)
Not an option?
And there is another problem with sleeping, if wounded idle character goes to sleep on auto control then he gets out of bed when healed ... if you send him to sleep manually then he stays in bed until you again manually tell him to get out of the bed. Even more babysitting.
I just wonder why the bed targeting works so weird. When people need to ditch resources, they are able to target nearest storage building (with free space) and use that. Same when crafting and they need resources, they get them from nearest storage. Same if they are hungry, they use nearest food storage. But with beds everything goes fubar and the always aim for one bed only, always, regardless how far it is.