Kenshi
thegodsend Jul 9, 2020 @ 7:53pm
copper best seller?
not rlly asking whats the best. but ive tried taking raw materials and manufacturing them to sell. but it seems like copper is worth the most for the least effort. like, even illegal goods are worth less than copper. and theres like 1,700 copper nodes near the hub.
Last edited by thegodsend; Jul 9, 2020 @ 7:54pm
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Showing 1-11 of 11 comments
bunny de fluff Jul 9, 2020 @ 7:56pm 
i actually came to the more or less same conclusion. Only after you can make specialist armor your things will be worth selling, before that you better sell copper.
GIJoe597 Jul 9, 2020 @ 11:28pm 
I make my money near game start with anything I salvage that is worth selling. As soon as I can afford to start a farm I switch to selling grog or rum. I do not craft any weapons/armor until I hit tech level 5. Up to that point I purchase everything from vendors including food.

However I never rush a game, I am perfectly content to farm and explore for the first 100 days or so. Caravans to sell the product have the side benefit of exploration/combat.
Last edited by GIJoe597; Jul 9, 2020 @ 11:29pm
The Konrad Jul 10, 2020 @ 10:44am 
Short version: Cotton later Grog now I think chainmail.

Long version: I made my first 100,000 by selling Cotton from a seemingly rundown Holy Nation Farm, the crops would have died otherwise, so I snuck up there at night harvesting them and watering them. No farmer ever cared so I basically took them over at day time somewhat later.

Selling Cotton you didn't plant is easy and rewarding. It has the added benefit of giving you ample time to do other things while the plants grow back.

I wanted to feed the world, but foodcubes weren't marketed correctly and took much time to produce in quantities that sell enough. Damn fast food chains, you simply can't compete with them with healthy homegrown nutriloaf. Oh and there were too many bottlenecks, wheatstraw, greenfruit, flourmaking, breadbaking, and cooking them, too many steps not enough profit.
So Grog was next on list.
Water, Wheatstraw and a lot of work makes grog that sells everywhere for a decent margin.
Groog! Grog is good for profit.
I made my first million selling grog, cotton, greenfruit leftovers, foodcubes to get my first million, then I thought about doing something more exotic.

I thought becoming a drug baron would be cool but :weed: seems to be way too much effort to do anything about it.

But now I'm starting to produce elite armour and those chainmail sheets for 2,527 ¢ats look delicious.
The Good: anyone who craft them will learn to make better armour.
The Bad: Steel is hard to come bye.

I tell you man, chainmail sheets are the future. Jokes aside I think some robotics might sell well too. Those repair kits might...
Radiosity Jul 10, 2020 @ 12:02pm 
Originally posted by thegodsend:
not rlly asking whats the best. but ive tried taking raw materials and manufacturing them to sell. but it seems like copper is worth the most for the least effort. like, even illegal goods are worth less than copper. and theres like 1,700 copper nodes near the hub.
Illegal goods are the very best thing, but it depends on circumstances. Are you in the region of the Swamp and do you have a few thousand cats to spare? Yes? Then buy up the hash from the villages there for a couple of hundred cats each, run it to Flats Lagoon, sell for 1k+ a piece. By the time you run back for more, FL will have restocked. Rinse and repeat.

Otherwise yeah, illegal goods can be a pain to deal with.
Claus Jul 10, 2020 @ 12:07pm 
Gold in my game, 240 per ore or 480 per ingot takes a long time but 288k per backpack.. Having gold and silver is just a must, it felt so stupid only having iron that i had to mod it in.

I also want diamond and more if i can find a mod for it.
Last edited by Claus; Jul 10, 2020 @ 12:11pm
KalkiKrosah Jul 10, 2020 @ 1:48pm 
Stealing robotics and their repair kits seems to make me the best money. But it takes a lot of time and investment to accomplish having a thief skilled enough to pull it off. I recommend staying a one-man show while training for this route.

My original character starts off digging copper and looting losers. If I am in United Cities territory I might even kidnap and get money that way.

After I get enough money to join the Shinobi thieves and I make use of the training dummies to learn the appropriate skills.

If you try to loot from a downed enemy while they are playing dead you do gain some thieving skill.

At some point you should buy a safe house to stash loot in. Once you got a spot where you can lay low I opt for robbing houses and shops. The general stores are a good place to start out on. They generally have stuff that stacks.

Thievery also encompasses selling stolen goods too. Just be aware that the highest risk of getting caught happens when you try to sell something you stole from a shopkeeper back to him later on. It's less risk if you sell to a different shop owner and it's even lower if you pawn the stolen goods in a different settlement altogether. Bonus points if it's a different faction. Being a part of the Shinobi thieves means you gain access to fences. They pay reduced prices but it's the lowest risk of capture as they will never ask where you got it from. They also sell really good backpacks for your thievery runs at a reduced price!

If at some point you do get caught robbing a house and get captured don't fret too much. Enslavement is a fast track for learning thievery, lock picking, stealth and toughness. It cuts into the "right now" profits but allows you to gain access to the bigger hauls sooner.

As a side goal you should try to learn some martial arts on your thief just in case they do get captured. A strong martial artist can break themselves out of enslavement after a while, so less cutting into profits.

In terms of profit these are how I rank what shops to rob:
1. Robotics shops
2. General store (because they sell repair kits)
3. Backpack/Exotics store
4. Fletcher (crossbow) shop
5. Weapon shop
6. Drug shop
7. Helmet shop
8. Armorer shop
9. Food stores

Robotics shops sell robotic limbs that sell well but the real prize are the repair kits. Small, stackable and expensive. They're like the diamonds of Kenshi.

General Shop sells assorted goods. Low quantity but high variety. They do have a small supply of repair kits which is what you should be after anyway.

Fletcher shops sell crossbows but also bolts. Bolts stack. You can use them or sell them but bolts are nice to have an abundance of.

Backpack shop carries back packs which, when empty, can be stored in other backpacks. But also books. Use the books early on, sell them when you don't need them anymore. They are the next best thing behind repair kits.

Weapons sell about the same as armor but take up less space on average. You can take more from a weapon shop than you could from an armor one.

Drug shops can be lucrative if you don't mind selling them halfway across the map. They're more profitable if you make it yourself. As a plus they do stack and they don't weigh very much but often times travel is required for maximizing profits and often times it's more efficient to steal something else. Drugs are risky to pawn off.

Helmets shops sell helmets exclusively. They don't stack but they fit in neatly into a backpack. They also don't weigh very much so less risk of raising an alarm when being stolen.

Armor isn't efficient to steal to sell. They don't sell bad but when I got caught stealing it happened most frequently when stealing armor. Armor is heavy and takes up a lot of pack space. It's usually the last place I want to rob because there's more efficient options. And because wearing stolen armor can cause you to be "recognized" later on. Just not worth the hassle.

Food stores are a good place to start thievery but profits won't be all that great. I rob food stores with the intention of eating that food, or if I plan on starting a garden and they just happen to be closed at that time. Food does stack so atleast it's got that going for it.
Morkonan Jul 10, 2020 @ 10:04pm 
Originally posted by thegodsend:
not rlly asking whats the best. but ive tried taking raw materials and manufacturing them to sell. but it seems like copper is worth the most for the least effort. like, even illegal goods are worth less than copper. and theres like 1,700 copper nodes near the hub.

IMO, nothing you can easily make in the early game is worth making as a saleable item. So, at that stage, Copper definitely has good returns. Once you have some storage for it, several miners, and some pack animals, you can caravan it to a good town, sell, buy up whatever you need, return, pick up some more ore, rinse/repeat. (IF you want to do that. You could also just go off and adventure, sell the loot, etc... work towards a proper Base, etc.)

When min/maxing your armor/weapons through your own crafting, that's where some decent money can be made in crafting. You'll be trying to get the best quality tier you can get and that'll be RNG, so you'll have plenty to sell anyway.

Drugs sell well when you can sell them. I don't, just as a roleplaying thing, but many players have had a lot of success running drug manufacturing operations.
bunny de fluff Jul 10, 2020 @ 10:54pm 
Hashish is the most overrated money making goods in the game, it just does not work as they say it would. They only people in any UC cities who would buy your hashish is the thief trader inside his tower and he has pitiful cash amount, there is no possible way to make a lot of money unless you are willing to run the thing throughout the whole map to sell it to different thief tower which is absurd. It is only good for new players to role play a drug lord making a hashish operation.
Radiosity Jul 11, 2020 @ 7:35am 
Originally posted by bunny de fluff:
Hashish is the most overrated money making goods in the game, it just does not work as they say it would. They only people in any UC cities who would buy your hashish is the thief trader inside his tower and he has pitiful cash amount, there is no possible way to make a lot of money unless you are willing to run the thing throughout the whole map to sell it to different thief tower which is absurd. It is only good for new players to role play a drug lord making a hashish operation.
Guess you completely missed my post, huh? I just told you how to make a ton of money running hash. Swamp to Flats Lagoon is a dead simple run and doesn't take long. You only need a few thousand cats to start, too. Only potential snag is beak things, but if you stick to the mountain range instead of the desert, you'll mostly avoid them. Or just hire a Skelly to do the run, since they can't be eaten by the wildlife.

Making it yourself is a waste of time though, unless you're doing it for actual roleplay purposes (which is half the point of a game like this). Just buying it cheap in Swamp and selling high at FL is far better than growing it yourself.
Last edited by Radiosity; Jul 11, 2020 @ 7:36am
bunny de fluff Jul 11, 2020 @ 7:46am 
Originally posted by Radiosity:
Originally posted by bunny de fluff:
Hashish is the most overrated money making goods in the game, it just does not work as they say it would. They only people in any UC cities who would buy your hashish is the thief trader inside his tower and he has pitiful cash amount, there is no possible way to make a lot of money unless you are willing to run the thing throughout the whole map to sell it to different thief tower which is absurd. It is only good for new players to role play a drug lord making a hashish operation.
Guess you completely missed my post, huh? I just told you how to make a ton of money running hash. Swamp to Flats Lagoon is a dead simple run and doesn't take long. You only need a few thousand cats to start, too. Only potential snag is beak things, but if you stick to the mountain range instead of the desert, you'll mostly avoid them. Or just hire a Skelly to do the run, since they can't be eaten by the wildlife.

Making it yourself is a waste of time though, unless you're doing it for actual roleplay purposes (which is half the point of a game like this). Just buying it cheap in Swamp and selling high at FL is far better than growing it yourself.
But I don't want to live near either the swamp or Flats Lagoon....
thegodsend Jul 11, 2020 @ 11:38am 
Originally posted by bunny de fluff:
Originally posted by Radiosity:
Guess you completely missed my post, huh? I just told you how to make a ton of money running hash. Swamp to Flats Lagoon is a dead simple run and doesn't take long. You only need a few thousand cats to start, too. Only potential snag is beak things, but if you stick to the mountain range instead of the desert, you'll mostly avoid them. Or just hire a Skelly to do the run, since they can't be eaten by the wildlife.

Making it yourself is a waste of time though, unless you're doing it for actual roleplay purposes (which is half the point of a game like this). Just buying it cheap in Swamp and selling high at FL is far better than growing it yourself.
But I don't want to live near either the swamp or Flats Lagoon....
merchant party? ive been using a greenlander and pack bull to explore and trade. they can "outrun" a beak thing pretty much.
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Date Posted: Jul 9, 2020 @ 7:53pm
Posts: 11