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Edit: Applied a filter so you can see the wall layout a bit better as they weren't finished when that was taken. Also there was a giant boulder where the trees are, but for some reason it disappeared shortly after I built the stormhouse and turbine. Haven't got a clue how/why that happened though.
The limit for building close to the town for the houses and turbines was where the stormhouse is, everything closer than that was blue. However the walls were able to constructed further for some reason, so it allowed me to make the entrance/opening be practically part of the Hiver village itself. The cliff rock formation thing on the left of the image is impassable terrain, so any raid would have to move basically to the outskirts of the village, and Hivers can get pretty damn territorial if there are aggresive npcs in that proximity.
Pretty much playing vanilla except for UI, weather reduction and clipping reduction mods.
doesn't sound like a good spot then. when i made my outpost, the main reason was the ability to craft armor and weapons. if you don't have iron, the whole operation would seem pretty pointless.
For making money early game it could be great though. Both a Hive trader and robotics trader with 20,000 cats each on the doorstep. I'm going to try setting a grog distillery up and see how profitable it is with a handful of workers. I guess it could always be used to fund the means to upgrade location, aquire gear, or ally Hounds or UC or something without much risk. Though the more I think about it, there are far more interesting ways to do that
No iron is a deal-breaker. The biggest stopping point in vanilla for living in a Town is the lack of the ability to produce goods from iron.
No stone means no Building Materials. I agree it's not a terrible thing, but it could hamper construction/defense/etc and be a quality-of-life issue.
Plentiful copper is nice for the cash, but you don't need a base for that and The Hub is literally surrounded by copper nodes.
And, in vanilla, Vain means Red Rain, which is annoying as heck... :) I couldn't stand being surrounded by that constantly. (Mods can reduce/eliminate it, though.)
But, the biggest thing about this base is that if you like it, that's great! The only thing you need to min/max is your enjoyment of the game. If you like your solo-base here, go for it and have fun.
PS - The longer you stay in the area, the more chances Beak Things will eventually kill off the Hivers. Supposedly Hivers and Beak Things aren't supposed to be able to easily get into conflict. But, all-too-often I've run to a Hive village to check for Lanterns and have come upon them embroiled in a fight. That's without me doing anything but triggering the chunk to load... Happy Beak Things slaughtering sad Hivers. I don't know if, for instance, some Hiver caravan had a garu attacked by a Beak Thing or some other weirdness occurred, but Beak Things will/can definitely eat up a Hiver village. (Had the village next to The Hub wiped out by Beak Things without my interference.)
Note: Just South of there is the fabled "Rainbow Valley" base area. A quick Google of "Kenshi Rainbow Valley Base" will get you the info you need. Decent "everything" there and practically equidistant from that Hiver village, The Hub and Squin. A smaller area for building than some places, but good resources and a well-traveled area for all your roleplaying/trading needs.
This is true. I don't think I've ever seen a hiver village that wasn't actively being murdered to death by beak things.
I did a tour of all the Western Hive villages a couple of times. Always looking for Lanterns to outfit new hires.
I never saw any of those Hivers coexisting peacefully with their girafficky neighbors. The only things that left them alone were Gorillos. Beak Things were always there looking for snacks.
I have, however, seen the village West of The Hub peaceful on a number of occasions since I go there fairly frequently. But, never, ever, when there was a Beak Thing spawned in that chunk. I have had to rescue them on a number of occasions, which I don't mind doing since it's fun. But, I usually just send a solo buyer there for lanterns and they're equipped for speed, not for hunting Beak Things.
Hiver Soldiers have Polearms, but Beak Things have Beak Things...
One decent nest or two is all it takes to eat a Hiver Village. Beak things, if the player is in the chunk, can also bug out near the Hiver poop-huts and clip into them to slaughter shopkeepers and drones. Add a random cannibal crew and it's Game Over for the Hivers. (Some villages are a bit stronger than others, though. "Wide Open" villages are just dinner plates while some of the river villages end up better defended due to polearms+narror crossings.)
(Honestly if you leave the gate closed the Beak Things will probably not bother trying to break it down 99.9% of the time, unless they've already aggroed on a target inside the wall.)