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If an item is 10% yield it means that assuming a worker with 100 skill in farming is working the plot, they'll only succeed in getting something 10% of the time. By contrast even if the yield on a crop is 100% if the workers skill in farming is very low you'll still see them fail a lot until they get their skill up.
The ability to harvest successfully without destroying a piece of the crop is dependent on two factors, the workers skill in farming + the yield %.
I'm not sure if just carrying hemp is considered a crime in some places, I don't remember ever getting nailed for carrying it around.
bear in mind, even that needs watered. but i use a mod that has powered moisture collectors that pull it from the atmosphere as the water quality sucks so bad. as long as you have building materials and those two things, you can build anywhere.
if you build hemp farms in the UC. you will get busted if they happen across it.
If i have the hemp farms inside my walled base, and the gate is open, will they wander in and discover it?
that way my people can walk outside to mine iron and auto-haul it back.
UC? So what, kill them.
There are some places where you can grow both cotton and cactus, among with other crops whether you hydroponic or not. On border of Venge, Stormgap Coast, and the Eye, good flat land for building kill box walls. That spot has good yields for both cotton and cactus, but need to build cactus farm little bit up north and cotton farm little bit to south separately, not right next to each others. You could either stretch out the wall little further around cactus farms or to have a few farmers travel outside of wall just to harvest cactus. That spot is still within UC and Trader Guild's territories that they both would tax you.
You might want to try SE of Stormgap Coast near Fishing Village but is on border of UC territory, still outside of Trader Guild's, there's a chance for your base not to attract UC depending on how within their territory your base is.
........ Isn't the point of building a base supposed to be that it's something of a challenge, not just choosing one of the 5 best places that every body else is building in? the game seems to be balanced so that you can build in arid areas, you just are slightly less efficient at farming, and somewhat dangerous do to being forced to use hashish instead of cotton.
Simply kill the UC? yeah, my dozen hobos armed with scavanged gear and homade weapons are for sure a mach for a litteral army of samurai.
Wandering samurai patrols and merchant caravans will head into your city and spot the fields as long as your gates are open. As someone mentioned above I'd suggest hydroponics, you can farm hydroponic hemp inside a building thats set to private. That way wandering samurai groups won't spot your stash.
They said they keep their gates open, so I suggested an option that lets them do that.
I build my towns so the ore nodes are inside my walls, but the OP apparently did not. Its no use to argue how someone plays their single player game so I don't bother.