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Depending on stats of your characters, you might need to bring sleeping bags if your destinations are too far from bars or beds. Adv medkits are better, heal faster, so get them. Robotic kits too if you have skeletons or robotic limbs. You should have pack animals, like bull or garru, to store stuff. You could carry them to speed up travelling.
Feels gamey but if you can't take on a huge raid with a few defending characters, you'll just run away in most cases so it's not like the end result is very different.
Food and meds is all you really need. A couple of back up limbs are also good, as in many dangerous areas limbs pop off pretty fast, especially from hivers. Legs as a priority, right hands as well.
Backpacks, of course.
Sleeping bags.
Some fabric or animal skins and the knowledge of how to build the appropriate tent. (Very useful for certain regions.)
Pack animals - You'll want them for carrying all your loot.
Extra Ammo.
Bandages/kits. Don't forget Skeleton kits, too, if you have any. (Not a bad idea to have a few in case you meet a recruitable skeleton.)
Food! You need enough to last you several days and you should have plans to resupply where you can. (Friendly/Neutral towns/Tech Hunter bars/trading posts)
A few extra weapons/armor/toothpicks in case you find a good recruit.
You may also want ways to mitigate dust already equipped or in character's inventory.
Be sure to uninstall any campfires/tents/sleeping bags when you leave. It'll help prevent duplication of bases/bugs.
Defense: You have to make a choice, but you really need those books else you're just not going to be able to build up your base very well.
Have you already experienced any Raids at your base? If so, did your characters handle it well?
Defenses? Turrets? How dangerous is your location?
https://vignette.wikia.nocookie.net/kenshi/images/b/b8/Kenshi_all_in_one_map.jpg/revision/latest?cb=20190327232444
Nah. I would recommend the basics: Have guys with weapons their proficient with and armour that gives them decent coverage and damage reduction without too many stat penalties, backpacks included. I think all my guys have either thief backpacks or light thief backpacks. They can be expensive in the early game though.
As for what to actually take in their inventories (in order of importance):
1) A medkit or two. (I like everyone to have at least a small one, but you can trade with a downed character, so you only need one or two and if your medics go down you can still have someone take it off them and medicate.) Obviously a robot kit if you have skeletons or prostetics.
2) Extra ammo for any crossbowmen. Pretty self explanatory. Also give them a side arm and have them train at a combat dummy at least for a few levels incase they run out.
3) At least one sleeping bag. If you have a pack animal then stack them to 5/6. There's been a good few times when I've had to wait 4 times as long to get some legs healed up and characters conscious so that I can continue on my journey without leaving people behind.
4) Food. This is less important since you come across a lot of loot and you'll pass by a lot of villages. So you can always buy a stack or two of meatwraps or whatever in exchange for some rusted bandit swords.
That's pretty much it. If you're going somewhere with acid rain then I'd recommend a longcoat/dustcoat and iron hat or armoured hood. Together they'll negate any acid damage. I think moving a bit then sticking up a tent and healing for a few minutes would be needlessly tedious. Plus, if you get ambushed while recovering then your guys will probably end up fighting in the acid rain too. It's just not a good place to be without full acid protection.
Pack animals are massively helpful. Personally I think bulls might be better than garru since they have a much higher damage potential. I frequently see them deal 130 damage per hit. The only advantage garru have is that they can stack items to 6 instead of 5. Either way I'd recommend taking at least 2 pack animals. Also make sure to have stolen items or unstackable items in your people's inventories since you can carry more by putting stacks in the animal inventories.
If you pick up a new recruit just remember the start of the game. Send them running to your base and they'll probably be fine. Or hand them the next horse chopper and armour you find on a bandit and take them along for the rest of the ride set to passive or block or something. (Or just don't bother like I do and let them get some toughness EXP then carry them around, hahaha.)
this is the most important response. don't leave anyone at your base, as it will keep the chunk loaded and active, unless they can defend against the strongest raid you come against in your region.
the second point is spot on too. the only 2 necessities are food and meds, but i too carry spare limbs. legs are the most important for constant mobility since the arms can be rotated to stop bleeding out
-food
-medkit
-splintkit
-2 bags, the ones that stack items are best
-a sleeping bag per 3 team members.
sleeping bags and splint kit often are the things you forget- at least in my case.
Yes there are. But they are rare and can only be acquired by stealing/killing traders (orange backpack)...
However, wooden backpack is one of the best packpacks in the game without stealing or killing merchants. Just give one or two guys the Large Backpack to carry any equipment you loot. Everything else put on the wooden backpack since it can stack at least 9 units of each item (minus equipment).
Pro-tip: The combat penalty it gives is actually good for training, since it "reduces" your level in that stat. The only malus is the negative combat speed.