Kenshi
Abomination Nov 18, 2018 @ 11:16pm
can you make arid land farmable? terraforming?
ive seen where it looks like people have terraformed land to make it non arid, is that doable?
Originally posted by erioshi:
If you want to run a successful arid settlement you need a few things:

Wind - for windmills to generate electricity
Copper - to build windmills and electrical components
Stone - for building supplies
Wells - Level 2 automated - twice as many as a normal settlement to offset the 45% to 55% efficiency. Don't forget to build the water storage tank, too.
Wheat & Cactus fields - about 2.5 wheat fields for each cactus field
Stove, Bread Oven and Wheat silo - your production line for the infamous "Dustwitch"
Lots of batteries - so the calm spells don't bring the entire settlement to a halt.

One farmer can easily keep up with about 7 fields and keep 1 cook about 50% busy.
This combo can support a squad of about 12 and produce a small surplus of food.

Toss in a couple hemp fields and you have the basics for cloth armor and medicine. This can be accomplished with just the one farmer, I find about 9 total fields to be the absolute max one farmer can handle. Be sure to make the hemp fields the lowest priority.

Add an iron node and you can produce weapons and armor.

With all of the above you have enough to keep a squad of about 12 people and a couple pack beasts busy with a full set of mining, smithing, farming, cooking, building and defending.

It is slow and sometimes a bit tedious, but this formula can be used to go from one or two starting miners to a fully functional arid settlement that can keep growing & support an expedition team.

And it doesn’t require the “easy button” solution of just robbing all the merchants. I do tend to go after the AI cores. Those things are expensive and I usually need them way before I can afford to buy them.
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Showing 1-10 of 10 comments
VoshkaVonBadMeow Nov 19, 2018 @ 12:07am 
No, but you do unlock hydroponics late game so you can grow anything anywhere, all you need is water.

There are however mods that make all land feasible for all plants.
Would you like me to find them?
Last edited by VoshkaVonBadMeow; Nov 19, 2018 @ 12:08am
Abomination Nov 19, 2018 @ 12:54am 
Originally posted by VoshkaVonBadMeow:
No, but you do unlock hydroponics late game so you can grow anything anywhere, all you need is water.

There are however mods that make all land feasible for all plants.
Would you like me to find them?

no i am right, but i do have a secand question, is their any non arid land that is farmable that doesnt entail me annoying some kingdom that will come over in 3 hrs and tear the place down?

i tried building where the lake is and found a perfect spot, it was literally missing only carbon and that was it, holy nation went on a crusade and DEUS VULT, destroyed the place,

so is their any place that you know of that wont result in the above ^ happening again for my next playthought that has farmable land (ive settled again in the dessert near "the hub" )
Last edited by Abomination; Nov 19, 2018 @ 12:55am
VoshkaVonBadMeow Nov 19, 2018 @ 9:55am 
I'm not sure what you mean by "no i am right". No you cannot terraform land through ingame means. you can change it via the FCS or via mods others have made.. but you cannot change it while in game.
But you could mod the desert to be swamp and the swamp to be arid if you wanted to.

Carbon isn't used in anything in the game, so don't worry about that.

My next base is going to be in Gut.

The traders guild/UC will try to come.. but the beak things will most likely take care of them :)

Otherwise, the cannibal plains are not visited by anyone other than cannibals.

Not sure what kind of land it is though, but the wiki has a useful list.
Bedelguese Nov 19, 2018 @ 10:08am 
He probably meant "No thanks, I'm alright".
Holy Nation only beats on you if you don't say a prayer with them on their prayer day, have non-humans, or don't have any men in your settlement.
As for farmable non-arid territory you have the Cannibal Plains and Raptor Island as some options.
Last edited by Bedelguese; Nov 19, 2018 @ 10:13am
Abomination Nov 21, 2018 @ 4:15am 
Originally posted by Komrad:
He probably meant "No thanks, I'm alright".
Holy Nation only beats on you if you don't say a prayer with them on their prayer day, have non-humans, or don't have any men in your settlement.
As for farmable non-arid territory you have the Cannibal Plains and Raptor Island as some options.

so if i had a male in my settlement, they would leave me alone?
Abomination Nov 21, 2018 @ 4:18am 
Originally posted by VoshkaVonBadMeow:
I'm not sure what you mean by "no i am right". No you cannot terraform land through ingame means. you can change it via the FCS or via mods others have made.. but you cannot change it while in game.
But you could mod the desert to be swamp and the swamp to be arid if you wanted to.

Carbon isn't used in anything in the game, so don't worry about that.

My next base is going to be in Gut.

The traders guild/UC will try to come.. but the beak things will most likely take care of them :)

Otherwise, the cannibal plains are not visited by anyone other than cannibals.

Not sure what kind of land it is though, but the wiki has a useful list.

sorry that was a type, i didnt mean to right "no i am right", i meant "so i am right?" refering to that fact that there was infact hydropondics in the game for the desert biome, i wasnt trying to say "no i am right, you can terraform without mods via ingame play" or something similer, hope i didnt sound rude, < was simply a type
Last edited by Abomination; Nov 21, 2018 @ 4:21am
Bedelguese Nov 21, 2018 @ 3:41pm 
so if i had a male in my settlement, they would leave me alone?

As long as he's human, you don't have non-humans, and you pray when they send a priest to visit you they'll remain cordial.
McFuzz Nov 21, 2018 @ 4:24pm 
Originally posted by MMC kim jong un:
Originally posted by VoshkaVonBadMeow:
I'm not sure what you mean by "no i am right". No you cannot terraform land through ingame means. you can change it via the FCS or via mods others have made.. but you cannot change it while in game.
But you could mod the desert to be swamp and the swamp to be arid if you wanted to.

Carbon isn't used in anything in the game, so don't worry about that.

My next base is going to be in Gut.

The traders guild/UC will try to come.. but the beak things will most likely take care of them :)

Otherwise, the cannibal plains are not visited by anyone other than cannibals.

Not sure what kind of land it is though, but the wiki has a useful list.

sorry that was a type, i didnt mean to right "no i am right", i meant "so i am right?" refering to that fact that there was infact hydropondics in the game for the desert biome, i wasnt trying to say "no i am right, you can terraform without mods via ingame play" or something similer, hope i didnt sound rude, < was simply a type
Hydroponics are a constructable bench that allow you to grow whatever you want wherever you want. It's not exactly teraforming.

Keep in mind it seems to be a very late game thing. You're better off farming cactus or getting good at hunting garru.
Abomination Nov 22, 2018 @ 4:09am 
Originally posted by Frank McFuzz:
Originally posted by MMC kim jong un:

sorry that was a type, i didnt mean to right "no i am right", i meant "so i am right?" refering to that fact that there was infact hydropondics in the game for the desert biome, i wasnt trying to say "no i am right, you can terraform without mods via ingame play" or something similer, hope i didnt sound rude, < was simply a type
Hydroponics are a constructable bench that allow you to grow whatever you want wherever you want. It's not exactly teraforming.

Keep in mind it seems to be a very late game thing. You're better off farming cactus or getting good at hunting garru.

both my charactors cant last a single fight unless its a 2v1 against a hungry bandit, 1 has crossbow and 1 has a rusty katana, what should i do to help make them stay alive in a fight?
The author of this thread has indicated that this post answers the original topic.
erioshi Nov 23, 2018 @ 12:05am 
If you want to run a successful arid settlement you need a few things:

Wind - for windmills to generate electricity
Copper - to build windmills and electrical components
Stone - for building supplies
Wells - Level 2 automated - twice as many as a normal settlement to offset the 45% to 55% efficiency. Don't forget to build the water storage tank, too.
Wheat & Cactus fields - about 2.5 wheat fields for each cactus field
Stove, Bread Oven and Wheat silo - your production line for the infamous "Dustwitch"
Lots of batteries - so the calm spells don't bring the entire settlement to a halt.

One farmer can easily keep up with about 7 fields and keep 1 cook about 50% busy.
This combo can support a squad of about 12 and produce a small surplus of food.

Toss in a couple hemp fields and you have the basics for cloth armor and medicine. This can be accomplished with just the one farmer, I find about 9 total fields to be the absolute max one farmer can handle. Be sure to make the hemp fields the lowest priority.

Add an iron node and you can produce weapons and armor.

With all of the above you have enough to keep a squad of about 12 people and a couple pack beasts busy with a full set of mining, smithing, farming, cooking, building and defending.

It is slow and sometimes a bit tedious, but this formula can be used to go from one or two starting miners to a fully functional arid settlement that can keep growing & support an expedition team.

And it doesn’t require the “easy button” solution of just robbing all the merchants. I do tend to go after the AI cores. Those things are expensive and I usually need them way before I can afford to buy them.
Last edited by erioshi; Nov 23, 2018 @ 12:14am
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Date Posted: Nov 18, 2018 @ 11:16pm
Posts: 10