Kenshi
Cut damage vs stun/blunt damage
Title

As far as I've understood, stun damage causes a body part to instantly lose health, whereas cut damage causes a body part to slowly lose health to potentially fatal levels. Did I get that right? Because wouldn't that mean that stun damage is always better in the heat of action?
Last edited by Roosting Flygon; Jun 5, 2020 @ 4:09am
Originally posted by Jonneh:
They both do instant damage. Cut leaves a bleed (bar goes red) and depending on the severity will continue to get worse if not healed although high toughness can stop the bleeding eventually. Blunt damage makes the bar grey and takes longer to heal but doesn't leave a bleed. Cut damage is better at the start of the game against low armour opponents but through a combination of armour values, weapon armour penetration modifiers and character stats starts to be overtaken by blunt later on. Blunt damage weapons take a lot more strength to use effectively.

All this becomes meaningless when you find out fallen sun is better in pretty much any encounter.
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bunny de fluff Jun 5, 2020 @ 5:18am 
Since stun damage is so good, weapons that cause it will swing slow af and weight heavy as hell to discourage you from using them.
Kannon Jun 5, 2020 @ 5:20am 
They both do damage instantly and they both canv instantly kill you (theoretically, you need a to take a lot of damage in one go and instakills mostly happens from harpoons in this game).
Cut damage requires aditional bandaging or it will get worse and kill the character slowly. Tho characters with extremely high toughness can outregen small and medium cuts naturally, this is especially prominent in your pet animals. In rare cases cutting weapons can bleed you out and make you pass out from bloodloss KO before you even hit the normal KO values on any body part.
Blunt damage doesn't require bandaging but regenerates A LOT slower (i might be really wrong about this one but it's what my personal experience tells me) which is less important against AI (only for a training strategies i think) and very significant for a player character recovery.
Cut and Blunt scale from different stats which makes them optimal for different characters. Cut weapons (so katanas) are essentially ideal for crossbowmen and hive princes because of dex scaling and those characters will have extremely high dex naturally and even higher with robotics (low armor bowmen and hivers naturally lose arms in combat and get augmented without intentional powergaming).
A huge downside of cut is that because of the way armor mechanics work it REALLY REALLY struggles against high level armor. Even worse is that pure cut katanas tend to have additional penalties on penetration.
A huge upside is the weapons are light to medium weight and naturally scale and grow a stat that affects attack speed. They are easy to use, have *excellent* movesets and will hit fast and often. A death by chip is still possible even against a fully armored opponent, it's just not optimal.
Blunt scales from Strength and in fact high level STR weaponry tends to be EXTREMELY unberably heavy making it really hard to use. The optimal STR levels are weight x2 or you swing too slow.
An additional downside is that they still scale attack speed with dex but are really bad to terrible for leveling DEX. Movesets aren't too hot in my opinion but heavy jitte in the hands of an experienced character can easily drop a paladin forever in 1 hit so the power is there.

I'd argue that pure blunt/pure cut weapons are overall not top tier on both ends but neither are crippling levels of bad. Weapon choices are mostly situational, character dependent and your target dependent. If you want ot take on heavy nation or UC troops cut weaponry will falter, if you are going against any of the low armor horde types, faster weapons are preferable in normal conditions. If you are way overleveled tho, they no longer are the best because you can just chop off multiple bodyparts in one swing with heavy weaponry.
Personal preferance - Mixed type weapons, specifically sabers are preferable for most content in my eyes. Long cleavers and polearms are the best against late game targets with meitou versions being the best weapons in the game.
Falling suns are the best on paper but basically unusable withot gaming the system.

Also remember that every weapon has its own reach settings in addition
Last edited by Kannon; Jun 5, 2020 @ 5:49am
bunny de fluff Jun 5, 2020 @ 5:37am 
Falling star is easy to use even when early, you can look up the meitou version of it, the str requirement of it is far lower than the other two meitou heavy weapons and the total damage output is insane, and it swings the fastest among them. Just don't go buying the most expensive one you saw and you will be fine.
Roosting Flygon Jun 5, 2020 @ 6:55am 
Originally posted by Kannon:
They both do damage instantly and they both canv instantly kill you (theoretically, you need a to take a lot of damage in one go and instakills mostly happens from harpoons in this game).

So in summation, both can do insta damage, just that stun damage hit armour and skeles harder while cut damage deals further chip damage after the initial blow?
rompier02 Jun 5, 2020 @ 7:04am 
Your Toughness stats will mitigate the damage you received. If you fight Esata the Stone Golem you will notice this. Her Toughness is max. In terms of damage your proficiency in said weapon will also contribute.

Originally posted by Adidas Gallia:
So in summation, both can do insta damage, just that stun damage hit armour and skeles harder while cut damage deals further chip damage after the initial blow?

Not sure what you mean by this.
Roosting Flygon Jun 5, 2020 @ 7:12am 
Originally posted by rompier02:
Not sure what you mean by this.

I was asking if stun damage and cut damage both did instant damage, with cut having further chip damage from bleeding
rompier02 Jun 5, 2020 @ 7:39am 
you mean insta gimp? 1 shot kill enemies ?
bunny de fluff Jun 5, 2020 @ 8:01am 
It is like this:
Blunt damage - not much red, not much bleeding, slow to heal back to normal after bandaged.
Cut damage - red bar and get worse with bleeding, not slow to heal back to normal after bandaged.
The author of this thread has indicated that this post answers the original topic.
Jonneh Jun 5, 2020 @ 8:09am 
They both do instant damage. Cut leaves a bleed (bar goes red) and depending on the severity will continue to get worse if not healed although high toughness can stop the bleeding eventually. Blunt damage makes the bar grey and takes longer to heal but doesn't leave a bleed. Cut damage is better at the start of the game against low armour opponents but through a combination of armour values, weapon armour penetration modifiers and character stats starts to be overtaken by blunt later on. Blunt damage weapons take a lot more strength to use effectively.

All this becomes meaningless when you find out fallen sun is better in pretty much any encounter.
Roosting Flygon Jun 5, 2020 @ 8:23am 
Originally posted by Jonneh:
They both do instant damage. Cut leaves a bleed (bar goes red) and depending on the severity will continue to get worse if not healed although high toughness can stop the bleeding eventually. Blunt damage makes the bar grey and takes longer to heal but doesn't leave a bleed

Ah, now I understand

Originally posted by bunny de fluff:
It is like this:
Blunt damage - not much red, not much bleeding, slow to heal back to normal after bandaged.
Cut damage - red bar and get worse with bleeding, not slow to heal back to normal after bandaged.

I wished I could select two answers to mark
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Date Posted: Jun 5, 2020 @ 4:08am
Posts: 10