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Cut damage requires aditional bandaging or it will get worse and kill the character slowly. Tho characters with extremely high toughness can outregen small and medium cuts naturally, this is especially prominent in your pet animals. In rare cases cutting weapons can bleed you out and make you pass out from bloodloss KO before you even hit the normal KO values on any body part.
Blunt damage doesn't require bandaging but regenerates A LOT slower (i might be really wrong about this one but it's what my personal experience tells me) which is less important against AI (only for a training strategies i think) and very significant for a player character recovery.
Cut and Blunt scale from different stats which makes them optimal for different characters. Cut weapons (so katanas) are essentially ideal for crossbowmen and hive princes because of dex scaling and those characters will have extremely high dex naturally and even higher with robotics (low armor bowmen and hivers naturally lose arms in combat and get augmented without intentional powergaming).
A huge downside of cut is that because of the way armor mechanics work it REALLY REALLY struggles against high level armor. Even worse is that pure cut katanas tend to have additional penalties on penetration.
A huge upside is the weapons are light to medium weight and naturally scale and grow a stat that affects attack speed. They are easy to use, have *excellent* movesets and will hit fast and often. A death by chip is still possible even against a fully armored opponent, it's just not optimal.
Blunt scales from Strength and in fact high level STR weaponry tends to be EXTREMELY unberably heavy making it really hard to use. The optimal STR levels are weight x2 or you swing too slow.
An additional downside is that they still scale attack speed with dex but are really bad to terrible for leveling DEX. Movesets aren't too hot in my opinion but heavy jitte in the hands of an experienced character can easily drop a paladin forever in 1 hit so the power is there.
I'd argue that pure blunt/pure cut weapons are overall not top tier on both ends but neither are crippling levels of bad. Weapon choices are mostly situational, character dependent and your target dependent. If you want ot take on heavy nation or UC troops cut weaponry will falter, if you are going against any of the low armor horde types, faster weapons are preferable in normal conditions. If you are way overleveled tho, they no longer are the best because you can just chop off multiple bodyparts in one swing with heavy weaponry.
Personal preferance - Mixed type weapons, specifically sabers are preferable for most content in my eyes. Long cleavers and polearms are the best against late game targets with meitou versions being the best weapons in the game.
Falling suns are the best on paper but basically unusable withot gaming the system.
Also remember that every weapon has its own reach settings in addition
So in summation, both can do insta damage, just that stun damage hit armour and skeles harder while cut damage deals further chip damage after the initial blow?
Not sure what you mean by this.
I was asking if stun damage and cut damage both did instant damage, with cut having further chip damage from bleeding
Blunt damage - not much red, not much bleeding, slow to heal back to normal after bandaged.
Cut damage - red bar and get worse with bleeding, not slow to heal back to normal after bandaged.
All this becomes meaningless when you find out fallen sun is better in pretty much any encounter.
Ah, now I understand
I wished I could select two answers to mark