Kenshi
Frozium May 27, 2020 @ 4:17pm
Looking to build a Grog outpost.
I would like to quickly become rich by becoming the best Grog lord around and then start building weapons and armor from there. I know you need green soil to plan the ingredients necessary for Grog.

I'd like to find myself a nice spot that doesn't involve taxes or praying. In a previous non-grog playthrough I built my base at the Shem Desert and that was a very peaceful location, being only attacked by the occasional group of Dust Bandits, Hungry Bandits and Band of Bones (so no big deal, they die quickly).

What location would you recommend me?
< >
Showing 1-14 of 14 comments
Radiosity May 27, 2020 @ 4:33pm 
Grog is made from wheat, which is an arid crop, not green. If you don't mind the HN prayer day (honestly, it's the easiest to deal with compared to the other two) then just northwest of Hub is fantastic. Plenty of iron, copper nearby, decent farming, and raids won't be insane compared to some areas. It's also nicely central so your trade guys can get to all nearby settlements to sell your booze with minimal fuss.

Otherwise, anywhere in Stobe's Garden is fun, though be prepared for the Crab Tournaments if you go there. They're fun and you get an alliance out of it if you beat the four rounds :)

There's also great locations just west of the fog islands, right on the border with the Shrieking Forest. Look for a huge concentration of iron wrecks, there's all the resources you could need, though you'll have fog running around the place and occasional cannibal raids, so... yeah, easy enough to kill, but tend to be a lot of 'em.

Alternatively, go ALL the way southwest to Shun, no major factions, good locations in flat lands, and two big towns nearby for selling to. Plus all the ruins to plunder.
Last edited by Radiosity; May 27, 2020 @ 4:36pm
Frozium May 27, 2020 @ 4:37pm 
Originally posted by Radiosity:
Grog is made from wheat, which is an arid crop, not green. If you don't mind the HN prayer day then just northwest of Hub is fantastic. Plenty of iron, copper nearby, decent farming, and raids won't be insane compared to some areas. It's also nicely central so your trade guys can get to all nearby settlements to sell your booze with minimal fuss.
The problem is that I have a bunch of hivers and one skeleton in my team, plus I started with the Rock Botton option and my main character has a robotic limb. The Holy Nation attacks me on sight.
Radiosity May 27, 2020 @ 5:03pm 
Ah, then yeah, the other options are best. It's relatively easy to get around to the west of the fog islands even with a smallish/lower level party. Just get some walls up fast. Only issue is selling your grog, since the hives to the west and south would be best... but they won't sell to hiveless, so just send your skelly or whoever to trade.

Shun is a great location, but you'll have wandering skin spider groups to deal with. They're not too bad generally (better than blood spiders), and it's a solid location overall. And being close to Drifter's Last and Clownsteady (and Catun if you run a bit further east) means plenty of sales potential.
Frozium May 27, 2020 @ 5:16pm 
Originally posted by Radiosity:
Ah, then yeah, the other options are best. It's relatively easy to get around to the west of the fog islands even with a smallish/lower level party. Just get some walls up fast. Only issue is selling your grog, since the hives to the west and south would be best... but they won't sell to hiveless, so just send your skelly or whoever to trade.

Shun is a great location, but you'll have wandering skin spider groups to deal with. They're not too bad generally (better than blood spiders), and it's a solid location overall. And being close to Drifter's Last and Clownsteady (and Catun if you run a bit further east) means plenty of sales potential.
That sounds good, thanks!
Shenji May 27, 2020 @ 6:22pm 
The Hive village in Vain, just west to the Hub, is quite good. Hivers never bother you, one general shop, one robotics shop, occasionally Hiver trading convoy, strong security force which can give you huge help. You just need to hide your hiveless inside the walls then everything will be fine.
The ground has arid and green, so you can build vegetables farm also, so you can make food cubes.
The most dangerous threatening is gorillos and beak things, but can be dealt by kiting them to the village drones. Sometimes they just got slaughtered by soldier drones before you even notice.
Then most challenging bandit is black ninjas, but if you build your post near enough to village then when they start knock your gates, the hive drones will be alarmed and intervene, then leave you some pretty nice ninja swords. Also there're dust bandits and hungry bandits but no real deal. Be careful to check your yards before you close your gate, since some curious drones may wandering into your post and get trapped, may result hostile attack. Also turrets and ranged weapon were not recommended for post defence guards since you can friendly fire upon helping drones resulting very unfriendly consequences.
Also there are iron sites and a lot of coppers around, just inspect and plan ahead, then enjoy your wealth.
Because the location is in Vain, then there will be forever red rain(not acid rain, no negative effect to game characters), which may hurt your eyes, so Reduced Weather Effect mod is highly recommended.
The positive about the rain is you never need to water your farms, save a lot of hauling labor.

ps-, The Hivers love Grog, I get a 10%+ overprice for grogs in my game. Now can make 50k trade profit every one to two days. Not sure if the price was random generated or a pre scripted thing.
Last edited by Shenji; May 27, 2020 @ 6:31pm
Radiosity May 27, 2020 @ 6:38pm 
Originally posted by Shenji:
Because the location is in Vain, then there will be forever red rain(not acid rain, no negative effect to game characters), which may hurt your eyes, so Reduced Weather Effect mod is highly recommended.
The positive about the rain is you never need to water your farms, save a lot of hauling labor.

ps-, The Hivers love Grog, I get a 10%+ overprice for grogs in my game. Now can make 50k trade profit every one to two days. Not sure if the price was random generated or a pre scripted thing.
Even with the mod I find the rain to be irritating (same with all the particles in the air around Spring and that region).

Also, water hauling is still useful simply because it trains strength/athletics REALLY fast if you have your water storage at the other end of the base to the wells.

And prices are randomised on new game and import, and vary per region. The range is 0.75 to 1.25 iirc, but that can easily be edited in the FCS. I've got it set to a 50% range (0.5 to 1.5), so sometimes I can get lucky and be selling CPU cores for 7k a piece... but sometimes I can be paying that same amount for skelly repair kits in a skelly run, which can be painful, heh.
Frozium May 27, 2020 @ 7:05pm 
Originally posted by Shenji:
Also turrets and ranged weapon were not recommended for post defence guards since you can friendly fire upon helping drones resulting very unfriendly consequences.
Yeah, you see, I had this problem in my previous game. I just finished building up my killzone and a Hiver Trade Caravan arrived. The next thing I know is they're bashing the gate and my guards turning them into pin cushion.
What's the deal with that? I NEED to set up Killzones for bandits and future wars with nations.
Shenji May 27, 2020 @ 7:19pm 
Originally posted by Frozium:
Originally posted by Shenji:
Also turrets and ranged weapon were not recommended for post defence guards since you can friendly fire upon helping drones resulting very unfriendly consequences.
Yeah, you see, I had this problem in my previous game. I just finished building up my killzone and a Hiver Trade Caravan arrived. The next thing I know is they're bashing the gate and my guards turning them into pin cushion.
What's the deal with that? I NEED to set up Killzones for bandits and future wars with nations.
Then there's your first target- the hive colony. Wipe them out first, in the holy name of your Killzone. I've seen more ridiculous casus of war before.
Shenji May 27, 2020 @ 7:22pm 
Actually, the War of Killzone sounds pretty awesome, at least far cooler than the Pig War or some one's ear.
Radiosity May 28, 2020 @ 5:33am 
Originally posted by Frozium:
Originally posted by Shenji:
Also turrets and ranged weapon were not recommended for post defence guards since you can friendly fire upon helping drones resulting very unfriendly consequences.
Yeah, you see, I had this problem in my previous game. I just finished building up my killzone and a Hiver Trade Caravan arrived. The next thing I know is they're bashing the gate and my guards turning them into pin cushion.
What's the deal with that? I NEED to set up Killzones for bandits and future wars with nations.
Leave your gate open. Not like it really needs to be closed except during raids. And probably set your AI to shoot first ask questions later so they target any raptors that might wander in.
HidesHisFace May 29, 2020 @ 7:23am 
As others mentioned - the plateau west of Mongrel, Fog Islands.

While Fog Islands themselves are pretty deadly for very low level characters, the outpost there is easy to defend and has plenty of resources for most of your needs.

Soil is perfect for wheat as well. In terms of farming - the only drawback is low amount of water, so you will need to spam wells a bit.

In terms of defending the location - fogmen are easy to kill but come in big numbers. Still - should be easy enough to defend and fogmen themselves are a rather nice training fodder.
They also come with another bonus - they are extremely hostile to the point that they will either weaken or even outright kill any raid coming to your base - and from my experience - these will be mosly cannibals. And if you care to hunt the Fog Princes... That is just another cash bonus for you.

When it comes to selling grog itself - Mongrel is a good location with plenty of shops - you should be able to sell well over 100k cats worth of booze there.
Other locations - this is where the problems begin - several hive villages are nearby so there is that, mostly. Some Holy Nation posts are also rather close.

For your traders to be safe during travels - they need to be able to run more than 18mph in order to outrun the fogmen, however, so there is that.
Last edited by HidesHisFace; May 29, 2020 @ 7:25am
bunny de fluff May 29, 2020 @ 7:41am 
Sake sells at 150% in all UC towns, you should get rich quick with it instead of with Grog
Mavrah May 29, 2020 @ 12:25pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1679931212
Map of raid zones.
Cannibal country in the North East has no taxes.
Kannon May 30, 2020 @ 3:48am 
Shem is taxfree and basically has no competition of worth - bandits and band of bones are on the list of easier raids to deal with, defendable with a group of characters in their mid 20s-30s (smuggler's bar has mercenaries as well if you are struggling).
If you place the outpost on the border with swamp you could probably grow hemp and swampers will love your cactus rum.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: May 27, 2020 @ 4:17pm
Posts: 14