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Yeah, I wanted to avoid cheesy stuff on this playthrough. One of the big rules I have this time is no savescumming. If I die, I die. If I get robbed for everything I have and enslaved for a month, that's just how it goes (and I should be grateful that I'm not dead). It makes pulling off cool stuff much more fun. I've done a little bit of savescumming, but that's typically only when the game bugs out and I get slapped with a massive terrorist bounty for seemingly no reason, stuff like that.
I've also forbidden assassination because yeah, high stealth and assassination is a shortcut to doing whatever you want without consequence. No trading at the start sounds like a pretty brutal early game, but could be great fun too.
Kind of want them as a filler punching bags in the current game and never paid attention to the their triggers before.
I wasn't paying too much attention after dealing with him, but I'm fairly certain they still have patrols after his death.