Kenshi
Help me pick a fate for Lord Mirage
My solo hiver soldier stumbled upon Fort Mirage, home of the desert racists. They were already hostile to me and as they were firing at me with turrets and sending mooks out to get one-punched I figured I'd go deal with them there and then.

So about 2 minutes later and everyone in the fort is KO'd and I have Lord Mirage on my shoulder. I want to give him an end worthy of his title but there's not too much I can do with him given that I'm a lone fighter with no base.

Options I'm considering are:
- Use him as a punching bag until I get bored and/or he loses some limbs.
- Wait for him to wake up and chuck him to the skimmers.
- Sell him into slavery.

What do you think I should do? If you have any suggestions I haven't thought of lemme know.
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Messaggio originale di Boris Хpeн Пoпaдeшь:
I was thinking of starting a new one and I'm considering upping the difficulty a bit. In particular, I was thinking of creating a custom Ray start. Being a mute you can't trade, which means buying food/equipment/pack animals or recruiting/hiring mercs would be out of your reach. Freeing slaves/prisoner would be your only means of expanding your squad but it would require you to be strong enough to take on entire slave caravan/slave camp alone and survive the experience. I considered completely disabling assassination skill (in order to avoid temptation to use it on my side) but it appears to be not possible with all the hard-coded limitations of the game engine.

Yeah, I wanted to avoid cheesy stuff on this playthrough. One of the big rules I have this time is no savescumming. If I die, I die. If I get robbed for everything I have and enslaved for a month, that's just how it goes (and I should be grateful that I'm not dead). It makes pulling off cool stuff much more fun. I've done a little bit of savescumming, but that's typically only when the game bugs out and I get slapped with a massive terrorist bounty for seemingly no reason, stuff like that.

I've also forbidden assassination because yeah, high stealth and assassination is a shortcut to doing whatever you want without consequence. No trading at the start sounds like a pretty brutal early game, but could be great fun too.
Lord Mirage? This one will make a good slave.
Messaggio originale di Kak:
Yeah, I wanted to avoid cheesy stuff on this playthrough.
Good thinking, if you know all the cheesy tactics/exploits it's hard to avoid the temptation not to use them, unless you set some ground rules from the beginning. I had 2 on my last one - no savescumming and no stealing from any town residents (in retrospect, it barely stopped me from abusing other game mechanics). The most gamebreaking cheese tactic I ended up using wasn't even assassination - it was breaking movement exploit (that's what I call it, I'm not sure if it's known by some other name, I've seen no mentions of it so far). That practically allowed me to escape any pursuer without a scratch, no matter how fast they are, even with a starting character. I was lucky enough to stumble upon a pack of beak things at the beginning, and there was a traders' guild caravan passing by. I couldn't pass this opportunity so I lured the beakies towards the TG. The latter won, but it had all 3 of it's garrus downed. I butchered the garrus on the spot: if you don't put the death items (like meat or leather) in your inventory but drop them on the ground instead, then it isn't considered a crime (stealing) anymore. Once the limping caravan guards left I collected the loot from garrus: if you transfer the container's contents into your inventory/backpack before removing the former (garru backpack) the wares inside don't receive the "stolen" tag. I was able to sell almost all of it at the full price at the nearby town. On my way west from Black Scratch I raided 6 beak thing nests: one character serves as bait and lures all beakies away, while the rest collect the eggs. The bait then rushes to the nearest settlement (Eyesocket in my case) in order to remove the pursuers from his tail (the exploit I mentioned above allowed him to remain completely unharmed during the whole venture, despite having movement speed of 17 mph). By the time I reached the waystation in the grey desert (evening of day 2) I had over 300k cats in cash and wares (mostly beak eggs), without reloading even once. I made it to week 2 without reloading, but that's when I realized my favorite trader (Quin) was missing (it's a known bug reported 2 years ago that is yet to be fixed). He kept disappearing and then Shinobi Thieves were massacred by UC police. My whole smuggling operation depended on them, or so I thought (at the time I wasn't aware that any UC city is hardly the best place to sell drugs). That's when I realized Iron mode (no reloading) is hardly possible in this game. Sorry for all this wall of text, I just felt I needed to share my experience with someone haha
Messaggio originale di Kak:
My solo hiver soldier stumbled upon Fort Mirage, home of the desert racists. They were already hostile to me and as they were firing at me with turrets and sending mooks out to get one-punched I figured I'd go deal with them there and then.

So about 2 minutes later and everyone in the fort is KO'd and I have Lord Mirage on my shoulder. I want to give him an end worthy of his title but there's not too much I can do with him given that I'm a lone fighter with no base.

Options I'm considering are:
- Use him as a punching bag until I get bored and/or he loses some limbs.
- Wait for him to wake up and chuck him to the skimmers.
- Sell him into slavery.

What do you think I should do? If you have any suggestions I haven't thought of lemme know.
my playthrough is hunting down those who violate Holy Law. its been fun and my skin peelers are running 24/7 :D lol loving it tho. thinking ill run a train of bodies to the fogmen for good times
Does killing off Lord mirage remove United heroes or do they still stay around?
Kind of want them as a filler punching bags in the current game and never paid attention to the their triggers before.
Messaggio originale di Kannon:
Does killing off Lord mirage remove United heroes or do they still stay around?
Kind of want them as a filler punching bags in the current game and never paid attention to the their triggers before.

I wasn't paying too much attention after dealing with him, but I'm fairly certain they still have patrols after his death.
Only thing that affects after killing or selling lord mirage to slave farm is thug raid. If lord mirage is taken down before trader guild wanting to punish you for not paying their taxes then thug raid won't happen. Even before countdown for thug raid being on way to your base.
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Data di pubblicazione: 22 mag 2020, ore 6:39
Messaggi: 22