Kenshi
Building Rendering
Whats with the rendering with buildings? Even after i've walked out a certain distance buildings are still there and it lags my game to the point where its unplayable. Is there any way to make it so that buildings are unrendered after a certain distance?
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Showing 1-4 of 4 comments
bunny de fluff Mar 27, 2020 @ 6:34pm 
It must be the load object distance LOD in the settings.
aggressivebees Mar 27, 2020 @ 7:41pm 
Originally posted by bunny de fluff:
It must be the load object distance LOD in the settings.
Load object distance pertains to foliage and other stuff, not buildings
Morkonan Mar 29, 2020 @ 7:06am 
Originally posted by aggressivebees:
Originally posted by bunny de fluff:
It must be the load object distance LOD in the settings.
Load object distance pertains to foliage and other stuff, not buildings

What are your computer's specs? Not that it's necessarily underpowered, just wondering what they are and what sort of CPU/GPU/Ram configuration you have.

LoD/MipMap stuff can behave a bit differently in terms of performance across GPUs sometimes. (At least it seems that way.)

I have a potatoe that eats electricity and pretends to play "vidyo gamez." But, I have zero "lag" issues with Kenshi.

A couple of things:

Kenshi, like most "seamless open-world" games loads regions as the player moves into or views them. These cells or chunks are loaded and unloaded fairly robustly as the player moves through them or switches views. With an SSD, this behavior is noticeable. With a standard HD, it's very noticeable. No system specs outside of those options will make that process much "easier." As you move through areas you'll experience a spate of "chugging" as the new areas are loaded.

And, because these cells are, hopefully, optimized for what they contain you'll usually encounter that process when you approach a town. That's because there's stuff there and it's had a cell designed to hold it all in memory. So, when you get close enough you'll get a "chug" but it's not necessarily the geometry and textures being loaded, it's the cell itself being fully loaded and made "live" for the player.

Cells you are inside of are fully loaded. Cells that border that are partially loaded. (You can count them as being "pre-loaded."

BUT, if you're encountering an issue where it doesn't seem related to that and you think it may be due to your system getting overloaded, then the optimized texture mod might be just the thing for you:

https://steamcommunity.com/sharedfiles/filedetails/?id=1649794243

This could help your gameplay performance experience quite a bit if your computer is having some issues. For "stuttering/chugging" when cells are being loaded, the only remedy is throughput and that's only going to get improved by an SSD.
aggressivebees Mar 29, 2020 @ 10:09am 
Originally posted by Morkonan:
Originally posted by aggressivebees:
Load object distance pertains to foliage and other stuff, not buildings

What are your computer's specs? Not that it's necessarily underpowered, just wondering what they are and what sort of CPU/GPU/Ram configuration you have.

LoD/MipMap stuff can behave a bit differently in terms of performance across GPUs sometimes. (At least it seems that way.)

I have a potatoe that eats electricity and pretends to play "vidyo gamez." But, I have zero "lag" issues with Kenshi.

A couple of things:

Kenshi, like most "seamless open-world" games loads regions as the player moves into or views them. These cells or chunks are loaded and unloaded fairly robustly as the player moves through them or switches views. With an SSD, this behavior is noticeable. With a standard HD, it's very noticeable. No system specs outside of those options will make that process much "easier." As you move through areas you'll experience a spate of "chugging" as the new areas are loaded.

And, because these cells are, hopefully, optimized for what they contain you'll usually encounter that process when you approach a town. That's because there's stuff there and it's had a cell designed to hold it all in memory. So, when you get close enough you'll get a "chug" but it's not necessarily the geometry and textures being loaded, it's the cell itself being fully loaded and made "live" for the player.

Cells you are inside of are fully loaded. Cells that border that are partially loaded. (You can count them as being "pre-loaded."

BUT, if you're encountering an issue where it doesn't seem related to that and you think it may be due to your system getting overloaded, then the optimized texture mod might be just the thing for you:

https://steamcommunity.com/sharedfiles/filedetails/?id=1649794243

This could help your gameplay performance experience quite a bit if your computer is having some issues. For "stuttering/chugging" when cells are being loaded, the only remedy is throughput and that's only going to get improved by an SSD.
NVIDIA GeForce GTX 1060 3GB
16GB RAM
AMD Ryzen 5 1600 Six-Core Processor
HP SSD EX900

I mainly think the problem is that Kenshi doesn't unload the cells, after like a hour of exploring, I can still view buildings from an extremely far distance. Coupled with the fact that it starts to pile up all the buildings that have been previously loaded and it starts tanking my FPS. I already have Compressed Textures Project downloaded but the problem continues.
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Date Posted: Mar 27, 2020 @ 6:31pm
Posts: 4