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In my next life I'll have a squad of proper humans and I'll settle dead in the center of the map. Gotta go everywhere anyways, may as well make the trips short.
I'd say HN is the most peaceful. Mostly. You'll have to deal with Escaped Servants, who weild clubs, or staffs, from what I remember. I wouldnt suggest you settle in the swamp, at all. If you'd want to, build up a squad with a good set of fighters. A lot of tough wildlife roaming along with hostile bands of enemies.
I've done it without walls, on the edge of the swamp and the Stenn desert. Get raids by spiders, Kral's chosen, beserkers, swamp ninjas, red sabres... Well, not so much raids as hostile patrols. All of those guys are attack on sight by now. Combat sqaud in the mid 30s-low40s cleans 'em up fairly regularly with decent gear. Good training, actually.
You can also settle around the cannibal plains/leviathan coast. When beak things slaughter a herd of garru, then get stomped flat by the big boys, that's quite a bit of meat and skins to process. Good enough to live on. There are a couple of decently defensible spots up there, near good resources if you look.
Holy nation land is safe enough, for human males. With walls, you can usually keep the tinheads out- I once had a skeleton squad hidding in darn near plain sight of Stack, making armor and researching while the others worked the fields and foraged.
Vain makes a decent hunting camp to train up a combat squad. Beak things nests nearby are a plentiful source of training. For low levels, once you can survive a beating, hunting bandits is decent training and you can sell their loot for nice change, too.
My favorite town to have nearby is World's End, actually. Lots of books, iron plate, and building materials if you just want to buy 'em. Or trade processed goods for 'em. Two mechanic's shops, open all night (currently). Makes things simple. Also four bars, for food if you need it, and all the major shops (save clothing, but that ain't as pressing). Flotsam village and the Fishing village are also in range of a decent walk, more trading opportunities. Low danger, mostly scrawny cannibals with a chance of the other ones.
I may now settle near World's End, that zone it's pretty beautiful too, and i hate the cannibals xD ^^
You have a lot of stores and bars to steal from err i mean buy..
And the techunters HQ & they are always ready to share their properties with you, just don't get caught.
You will get easy to build place with 2 biomes with fertilty 80-100, high quality iron and copper, wind is good in the higher/dry biome, marsh has almost no wind.
Hive allies, and beak nests to raid/bait... shops in hives and the nearby Hub.
IMHO its best place to start a self-sufficient, safe base, especially if you dont like those bigots from the Holy Nation..
In late game, you would probably want to move much more northwards...
Thanks for the anwsers, I think i would establish at the North ^^
There's a perfect little "sweet spot" between the Hub, a Shek town and the Hivers, where you can get pretty much everything. Your base doesn't even have to be self-sufficient - you'll waste way too much manpower on that.
All you need is to train one or two armorsmiths and get recipes for drifter armor and leather armor. Hunt for animal skins and tan leather - will bring up your armorsmith skill rather quickly. Once you can produce "good" quality armor, you'll earn more than it costs to buy all resources needed (mostly leather and fabrics). Foodstuff can be bought in the Hub, for instance.
Also local population isn't hostile unless you're Holy Nation. Hungry bandits attack sometimes, but due their abysmal skills, starving status and awful gear they're no threat once you start building a base. I often find myself more challenged by the wild dogs feeding on the dead hungry bandits ;)
Then we have those Dust guys - they're a bit better than the hungry bandits. My 15 ppl can deal with thrice as many Dusties without issues and none of my fighters is above 40, most are between 20 and 30. And very, very rarely a lonely Shek warrior challenges you. I usually patch those guys up and "rescue" them to one of my cages so I can use them for training.
Perfect sweet spot for a squad with 8+ ppl and moderate skill to establish themselves. Right now, most of them have "specialist" gear, some of them got "masterwork" already, plus "MK I" weapons.
So basically you can not sit there and build a settlement for economical reasons for the location.
So that makes it a resource issue for location choice.
Um ok? I mentioned nothing about end game. I think the topic is more about choosing a starting location which is kinda the opposite of end game.
Which is why I gave the advice I did. Since 3 months ago when the topic was started the people playing would have had to import their game at least one to four times (dpeending if they skipped updates.) Which means the trade values would have changed with the nearby town each time, unless you got lucky wiht the randomness.
On topic, if you have hydroponics and enough guys to keep a supply chain going for fuel generators, you can settle pretty much anywhere. That requires a pretty big starting cost, though, otherwise you'll run into production bottlenecks.
My current favorite place to settle is the tri-road crossroad north of Squin, south of the easternmost Hive Village and west of the hub. Like someone else said above, it's a pretty great place to settle. But the place outlined in the quote is really giving it a run for its money. Because who doesn't like a hill fortress? ;)