Kenshi
deuceyd Mar 2, 2019 @ 9:27am
Not enough fabric
Trying to get one of my guys to be a fulltime armor smith so I can basically rely on him as my sole income, but towns tend to lack fabric - having only one general store that sells it and resetting every 24-48 hours or so. Is there a way I can get more fabric (NOT making an outpost to grow it).
Originally posted by Morkonan:
Originally posted by Deucey D:
Trying to get one of my guys to be a fulltime armor smith so I can basically rely on him as my sole income, but towns tend to lack fabric -...


Honestly, if you want to train up an armor smith and you can't grow your own hemp or cotton, do not bother with the Cloth Bench. Don't even try - It's a waste of your time and effort.

Instead, go straight for Leatherworking and go out hunting animals for their skins. Collect a bunch of them. By the time your chosen Armorer finishes converting a hundred "Animal Skins" to "Leather" they're going to be able to make good quality light and medium armor. And, put them on a few armor pieces, here and there, and then they're making High Quality armor.

They don't have to spend a second worrying around with crappy turbans at a cloth bench to get to be really skillful Armorers. And, if you need some cloth items? They make those just as well.

That's my advice - Go to Leather, hunt animals, get a bunch of leather hides (100, 200, whatever you can get) and then start your in-town Armorer off by skinning the Animal Hides to make Leather. Then, go to town making whatever you want. You can not supply the cloth or metals for skilling up an Armorer in a town-base, but you can hunt a boatload of animals and collect a huge amount of skins for skilling them up on Leather.

PS - Note: They get skill points while they're working on an item, not on a "per item" basis. So, that means that if you put them on a difficult item to make that takes a long time to make, they'll be acruing skill points the entire time. This isn't how it works in a lot of other games where the crafter gets points on a per-item basis when they finish it.
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Showing 1-15 of 22 comments
Saint Mar 2, 2019 @ 9:28am 
If you don't want to make you own then you just have to buy it. Go around to different cities.
Last edited by Saint; Mar 2, 2019 @ 9:29am
Schlonz Mar 2, 2019 @ 9:48am 
in that case they will always lack ;) not in the beginning but later on with higher tier weap smithy built .
hivers seem to have some more in shop. and i hear it is possible to harvest the cotton fields of the HN . did not test myself
Germania516 Mar 2, 2019 @ 10:04am 
Originally posted by Schlonz:
in that case they will always lack ;) not in the beginning but later on with higher tier weap smithy built .
hivers seem to have some more in shop. and i hear it is possible to harvest the cotton fields of the HN . did not test myself

Get your stealth high,and the best time to harvest the HN fields is at night when the farmers go to bed. You can steal any crop you need as long as you are sneaky enough.

I usually get my fabrics this way also due to my tribe living where the crop yielding is low. Also yes I depend on the Hives to sell me my fabric because they sell alot.
SnugSnug Mar 2, 2019 @ 10:06am 
There are cities with the means to farm, one can therefore make their own in these cities by farming their fields for them and using the (auto)loom options. Your looking for hemp or cotton.
Shark and Drifters End spring to mind
Alternative methods of purchase include buying crops for self processing from farm shops although this isn't cost effective for the purpose of sails income.

Or using the heavy smithy, most of its products are ore->plate (readily available for free in most cities) weighted so they don't use as much fabric as say leather or clothing benches do. Or just sell the processed plate/chain without making actual armour. Combinations of the above.
Schlonz Mar 2, 2019 @ 10:19am 
and hydroponics ofc . but that is high tech i assume you don´t have access to right now
Gerustroncio Mar 2, 2019 @ 10:36am 
Originally posted by Deucey D:
Trying to get one of my guys to be a fulltime armor smith so I can basically rely on him as my sole income, but towns tend to lack fabric - having only one general store that sells it and resetting every 24-48 hours or so. Is there a way I can get more fabric (NOT making an outpost to grow it).

Usually they sell cotton as well, if you research that you can buy fabric and cotton, then just use the cotton to make more fabric, it won't be that much more since cotton is a bit inneficient (6 cotton will create 1 fabric), but it helps.

But yeah you could also get a garru, then go around a bunch of towns, and build a huge stock of fabrics.
Laidlaw Mar 2, 2019 @ 10:47am 
Some towns will have no fabric while some will net you 10 -15
Saint Mar 2, 2019 @ 10:49am 
Honestly though, the easiest way to train armorsmithing is to either make leather or armor plating. Armor plating particularly be easy all you need is raw iron.
mr_bman Mar 2, 2019 @ 11:02am 
Without an outpost, I usually go straight for hydroponics hemp in the tech tree as soon as I can then assign someone to do nothing but tend the indoors hemp farm then turn it into cloth. You'll end up with more cloth than you can use up. Water is easier to get than cloth.
deuceyd Mar 2, 2019 @ 11:22am 
Originally posted by mr_bman:
Without an outpost, I usually go straight for hydroponics hemp in the tech tree as soon as I can then assign someone to do nothing but tend the indoors hemp farm then turn it into cloth. You'll end up with more cloth than you can use up. Water is easier to get than cloth.
How do you get the tech for hydroponics hemp? I lost one of my guys and his bodyguards trying to get to 1 ruin for ancient science books...
SnugSnug Mar 2, 2019 @ 11:33am 
Originally posted by Deucey D:
Originally posted by mr_bman:
Without an outpost, I usually go straight for hydroponics hemp in the tech tree as soon as I can then assign someone to do nothing but tend the indoors hemp farm then turn it into cloth. You'll end up with more cloth than you can use up. Water is easier to get than cloth.
How do you get the tech for hydroponics hemp? I lost one of my guys and his bodyguards trying to get to 1 ruin for ancient science books...
Defferent ruins have different threat levels... one learns/gets lucky and tries to remember, libraries are often safer than labs but not always. However, there are a number of safe vendors whom one can steal/purchase from. Worlds End, Scrap Yard, Blackscratch and Strangetown spring to mind.
The author of this thread has indicated that this post answers the original topic.
Morkonan Mar 2, 2019 @ 6:08pm 
Originally posted by Deucey D:
Trying to get one of my guys to be a fulltime armor smith so I can basically rely on him as my sole income, but towns tend to lack fabric -...


Honestly, if you want to train up an armor smith and you can't grow your own hemp or cotton, do not bother with the Cloth Bench. Don't even try - It's a waste of your time and effort.

Instead, go straight for Leatherworking and go out hunting animals for their skins. Collect a bunch of them. By the time your chosen Armorer finishes converting a hundred "Animal Skins" to "Leather" they're going to be able to make good quality light and medium armor. And, put them on a few armor pieces, here and there, and then they're making High Quality armor.

They don't have to spend a second worrying around with crappy turbans at a cloth bench to get to be really skillful Armorers. And, if you need some cloth items? They make those just as well.

That's my advice - Go to Leather, hunt animals, get a bunch of leather hides (100, 200, whatever you can get) and then start your in-town Armorer off by skinning the Animal Hides to make Leather. Then, go to town making whatever you want. You can not supply the cloth or metals for skilling up an Armorer in a town-base, but you can hunt a boatload of animals and collect a huge amount of skins for skilling them up on Leather.

PS - Note: They get skill points while they're working on an item, not on a "per item" basis. So, that means that if you put them on a difficult item to make that takes a long time to make, they'll be acruing skill points the entire time. This isn't how it works in a lot of other games where the crafter gets points on a per-item basis when they finish it.
Last edited by Morkonan; Mar 2, 2019 @ 6:10pm
Gerustroncio Mar 2, 2019 @ 6:49pm 
UC cities have plenty of fabrics though, I never run out
deuceyd Mar 2, 2019 @ 7:53pm 
Originally posted by Morkonan:
Originally posted by Deucey D:
Trying to get one of my guys to be a fulltime armor smith so I can basically rely on him as my sole income, but towns tend to lack fabric -...


Honestly, if you want to train up an armor smith and you can't grow your own hemp or cotton, do not bother with the Cloth Bench. Don't even try - It's a waste of your time and effort.

Instead, go straight for Leatherworking and go out hunting animals for their skins. Collect a bunch of them. By the time your chosen Armorer finishes converting a hundred "Animal Skins" to "Leather" they're going to be able to make good quality light and medium armor. And, put them on a few armor pieces, here and there, and then they're making High Quality armor.

They don't have to spend a second worrying around with crappy turbans at a cloth bench to get to be really skillful Armorers. And, if you need some cloth items? They make those just as well.

That's my advice - Go to Leather, hunt animals, get a bunch of leather hides (100, 200, whatever you can get) and then start your in-town Armorer off by skinning the Animal Hides to make Leather. Then, go to town making whatever you want. You can not supply the cloth or metals for skilling up an Armorer in a town-base, but you can hunt a boatload of animals and collect a huge amount of skins for skilling them up on Leather.

PS - Note: They get skill points while they're working on an item, not on a "per item" basis. So, that means that if you put them on a difficult item to make that takes a long time to make, they'll be acruing skill points the entire time. This isn't how it works in a lot of other games where the crafter gets points on a per-item basis when they finish it.
How do you turn the animal hides into leather, and can you do it in-town? Because if so I may have just found my calling :)

Also sidequestion if you dont mind, is there a house in squinn big enough to where I can build a level 3 or 4 research bench?
flu007 Mar 2, 2019 @ 8:23pm 
Originally posted by Deucey D:
How do you turn the animal hides into leather, and can you do it in-town? Because if so I may have just found my calling :)

Also sidequestion if you dont mind, is there a house in squinn big enough to where I can build a level 3 or 4 research bench?

You do it with a Leather Tanning Bench, which is an indoor item, not too big. Level 2 research, under Leather Armour crafting, I believe.
You'll also need to put up specific storage bins for Skins and Leather to automate it.

There are two ruined L-houses in Squin, those can hold the big research benches.


(I agree turning skins into leather is an excellent way to skill armour crafters. I have half a dozen folks with armour crafting over 80 and still chests full of skins, just because I have a base near Beak Thing territory.)
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Date Posted: Mar 2, 2019 @ 9:27am
Posts: 22