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See if you can find some bounties to turn in and a few of those should help get you to positive relations. (5pts or so, per, "generic bounty.")
If it's all human, as long as there's one male in it to do the talking (and I'm not entirely sure that's even necessary,) you should have no issues at all.
You can have non-humans in your group, as long as you have one human male to do the talking if a Paladin demands you give them up. At least this works with Shek, I've not tried it with Hivers, but I think that's the same. Skeletons will apparently get attacked on sight no matter what, though.
I think that about sums it up.
(Edit: I assume the ones turning in the bounties should probably be human, not sure they'll interact with non-humans.)
Also, I'm not sure if this is specific for my game, but I don't think so, I think the Pacifier locations are fixed: there's also a HN Pacifier in the waystation south of Squin. Might be a more convenient location to get to than Shark sometimes.
The list of the various pacifiers and their locations. If a chance is not specified at a location, it is a guaranteed spawn.
Anti-Slavers - Mud Town
Flotsam Ninjas - Squin
Holy Nation - Shark, Waystations (25% chance)
Hounds - The Hub
Shek Kingdom - World's End, Waystations (25% chance)
Slave Traders - Stoat
Traders Guild - Blister Hill, Waystations (25% chance)
United Cities - Flats Lagoon, Waystations (25% chance)