Kenshi
SwampDragon Mar 11, 2019 @ 9:33pm
Finding a use for the Broken Ones (spoiler thread)
So I've just picked up the 'Broken Ones' in my latest vanilla play-through (if you don't know what I'm talking about, please stop reading).

The last time I picked these little dudes up, well they got me in a lot of trouble. Other being utterly hilarious, is there a practical use for them? I was thinking of getting them to guard an outpost somewhere but my main is the leader (accidentally) and I don't want him babysitting.

What have you guys done with them? Share your story.
Last edited by SwampDragon; Mar 11, 2019 @ 9:33pm
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Showing 1-15 of 22 comments
THANKS OBAMA Mar 11, 2019 @ 10:06pm 
Was going to clear out one of the ancient armories, beat the hell out of one of them and took away its precious plank. Noticed its crap Martial arts so I set 3 dudes on it all to block to train up defence. When I tabbed away and forgot about it by the time I had returned about 10-15 minutes later it had around 60 Martial arts and was back to patrolling its path while my guys were standing around after apparently having the ♥♥♥♥ kicked out of them since they had so many wounds they'd need to sleep off.
Last edited by THANKS OBAMA; Mar 11, 2019 @ 10:07pm
SwampDragon Mar 11, 2019 @ 10:29pm 
'The Broken Ones' and broken skeletons are something different. Nice idea using broken skeletons to train defence though.

https://kenshi.fandom.com/wiki/Broken_Ones
Last edited by SwampDragon; Mar 11, 2019 @ 10:30pm
Warnoise Mar 11, 2019 @ 11:27pm 
If you are talking about Broken Skeleton, if you have a character with high science you can make it join your squad
luceromella17 Mar 11, 2019 @ 11:47pm 
Originally posted by Warnoise:
If you are talking about Broken Skeleton, if you have a character with high science you can make it join your squad
Must be some sort of mod. Make sure you include that my guy.

I actually went to this area with a 95+ science dude his (my main runner aka looter) and I found this and all they said was "ERROR" when I tried talking with them.

MAKE SURE TO SAY MOD PLEASE!
Michael Mar 12, 2019 @ 12:02am 
I tend to avoid them unless I just want to be entertained, because as part of an adventuring group they are more trouble than they are worth. Maybe if you're going to assault one of the main cities of a major faction, they could be useful as cannon fodder, but I never bother with this.

If I WAS going to try and make them useful, I would probably have them imprint on someone who is never going to be out with my main group such as a smith and then let them guard my outpost. I have a feeling they might attack any tax men or caravans that swing by on sight, though.
Warnoise Mar 12, 2019 @ 12:18am 
Originally posted by luceromella17:
Originally posted by Warnoise:
If you are talking about Broken Skeleton, if you have a character with high science you can make it join your squad
Must be some sort of mod. Make sure you include that my guy.

I actually went to this area with a 95+ science dude his (my main runner aka looter) and I found this and all they said was "ERROR" when I tried talking with them.

MAKE SURE TO SAY MOD PLEASE!

I am not using any mode that allows recruiting.

I imprisoned a broken skeleton that I talked to it. At the first there are dialogue choices you have to make then after you succeed, it gives you the choice to make it guard outpost (as NPC) follow you or join your squad
jthibeault Mar 12, 2019 @ 5:48am 
You can put all of them in cages, and then have someone else release them one by one, and that person will be the new master. I've used them as a skeletal defense force, where I had a skeleton release them to become the master, and then had this skeleton stationed at a lone turret out in front of my gate. The rest of the Broken ones would guard the turret character. The problem was that they would agro on Traders that visited my place, plus I had to hide them all when the HN visited for Prayer Day.

It was all more bother than it was worth, and I ended up locking them all up, and leaving them standing in cages in a house I built for this purpose.
I used them to raid all the ruined outposts in the area and cleared the robo spiders cuz they are blergh
Last edited by Slain The Ulti-Maid; Mar 12, 2019 @ 8:12am
Hypotemabus Mar 18, 2019 @ 8:02am 
I've turned them into a base police force that guard my farmers for when my army is out on raids. I found you can change WHO they recognise as their 'master'.

If you put them in cages you can loot them and swap out their gear and armour to your preference. To change their 'master' you pick them up from their cage and put them down again, at which point they reboot. When they get back up again be sure to just leave their new 'master' in the room with them and hey presto!

I gave mine some high grade pole arms as almost all fighting will take place outdoors (assuming anything even gets through my gate). I am also trying to collect lanterns of radiance so at night I can see if they have buggered off anywhere they are not supposed to <3
flu007 Mar 18, 2019 @ 9:12am 
This is one of those topics I wouldn't have clicked on 24 hours ago, but I just happened to come across these little buggers for the first time last night. Love it. :)

(SPOILERS obviously)

Once I was convinced they weren't going to turn on me - which took a while - I took them to a nearby Lost Armory where they disposed of the three security spiders for me.

Then I started taking them to my base, but quickly discovered they're not particularly picky about who they attack, as a few of them ran off to cause some trouble in Black Desert City. I picked them back up and patched them up, though. (Luckily I had brought my one guy who has some Robotics skill, and a few repair kits. He got a bunch more levels last night, heheh.)

Since my base is close to a Hive village, and judging from the distance they aggro at, the village is close enough so they'd run over there and attack the Hive, so that plan is out.

So, for now I have them parked in a "supply shack" I had built ages ago near that Tiny Settlement where there were a bunch of building materials on the ground. Getting them there was slow going with all the Hungry Bandit and Dust Bandit squads around, but at least there's rarely anyone friendly there.

I discovered that you can pick them up and then a second person can loot them while they're over the shoulder, so I'm currently giving the new Pack Bull pup some athletics training and shipping armor and weapons to them, to outfit them in some decent gear.

Because there's a couple of towers nearby that I've left alone for now. But I've kinda outgrown the Dust Bandits and the Black Dragon Ninjas, so I was planning on paying at least the Dusty ones a visit in the near future anyway. Might as well let my 27 new friends go say hello to them first.

After that, I'm not sure what I'll do with them.
I have a bunch of robotics components stored, so repair kits aren't an issue. I figure I can get a few guys nicely leveled in Robotics in a more fun way than crafting motors and what not, just with these two tower adventures nearby I have lined up.

But they're tethered to my main ranger/lockpicking guy, which is far from ideal...
Interesting to read up above that there's a way to re-master them, though. I might make use of that.
cdplayer906 Mar 18, 2019 @ 1:10pm 
they level just like everything else so if you have repair kits on hand and can slowly level them you can have a full army in no time. as others have mentioned though they AoS everything so unless you're going w/ a world annihilation playthrough it's really not worth it. best i've done after leveling them a little is assault stoat, and w/ a respective squad to assault stoat along w/ the broken ones it was cake. just let the broken ones charge in first and come in after.
flu007 Mar 18, 2019 @ 2:07pm 
Of course, they level, hadn't even taken that into consideration... Hmmm.

This certainly isn't a world annihilation playthrough, but I do have quite a large crew, and I was planning, at some point in the future, to take on the HN. I'm not at that point yet though, but perhaps if I can re-assign these guys to one of my skeleton recruits and park the lot in that distant shack for the time being...

In any case, it's a fun, unexpected twist in my game. I'll see where it takes me.

I'm halfway through slapping some gear on them. Interesting how there's a few different types. Most seem either high STR low DEX or vice versa, though there's a couple that are kinda in the middle as well. Wish I could see their weapon type stats, but I guess it's not that important. Some specialist armor and a variety of MKI and II weapons should be enough to make them plenty lethal, at least against the first few targets on my list.
flu007 Mar 23, 2019 @ 5:46am 
Originally posted by flu007:
I just happened to come across these little buggers for the first time last night.

I've been playing around with them for the past several days. Quite a fun change of pace.
Here's what I've been doing with them, with some observations/tips etc sprinkled in...


I initially parked them in a shack near the "Tiny Settlement," halfway between Hub and the Deadlands. There, I put them all in some decent armor and gave them half-decent weapons.

- You can access their inventory by "looting" them. You can loot them when you pick them up and they're on your shoulder, or right after putting them down, as they then reboot briefly.

- There seems to be a potential bug, however. When I pick up one particular Broken One, all the others disappear. Not quite sure yet on exact parameters.

From that shack, I used them to clear out the Dust King tower and the Black Dragon Ninja tower.

This was overkill, especially with armor and weapons on them, and especially the Dust Bandit tower.

They did storm the Dust tower gate and broke it down. (I was curious if they'd do that or freeze, unable to reach the gunners.) Well, a handful of them broke down the gate. The other 20 or so stormed the gate, then turned back right when they got there, to go kill some Dust Bandit with both arms missing that just regained consciousness at the bottom of the mountain.


This area near the Tiny settlement and the towers was ok to roam around in with them - not a lot of friendlies or neutrals. One nomad animal trader caravan got in the way at one point, and I was too late to heal one of the pup bonedogs. :(

- You don't lose faction reputation if you don't get involved in the fights yourself. But from a RP perspective, I wanted to minimize the collateral damage, so I've been using them in areas with few friendlies so far, and patching up everyone neutral or friendly. I actually gained some rep with a few factions, so this is actually a slightly cumbersome but potentially fun way to "arrange" for some neutrals for you to heal, to gain some faction points.


After the two towers, I took them down the river, along the western edge of the swamp, south to the Band of Bones Exile camp and cleared that as well. Also a breeze.

Then I took them further south to the Berserker Village. There's one ruined stormhouse for sale there. I had spent some time on that long ago, fixed it up, put a fan on the roof to power a few harpoons etc. That became the new Broken Ones' home. I put a Skeleton bed in it.

- You can repair them in a Skeleton bed, but it's a bit convoluted in that typical Kenshi way. If you pick them up and put them in the bed, they get out of it straight away. So you have to drop them on the ground first, as that starts them on a 26 second reboot, and then you can quickly pick them up again and put them in the bed, getting a solid 23 seconds of healing before they wake up and get out. (For dedicated people only. :)

- There are generally a few idle Berserkers sitting inside the ruined buildings in the village. One time, one Broken One got into one building and beat up the two squatters there, but generally they ignore them. I suspect it's a line of sight thing.


Since basing them in that village, I've been taking them on trips down into The Grid and The Crater. They're brilliant for that. I'm mainly aiming to reach/clear the ruins in that area, but I can't resist all the hides/meat/foul meat either, so I've been hauling loads of that back as well and building extra storage. And still need to leave a bunch of stuff behind each time to keep the traveling to an acceptable level, even with two pack animals.


A few more general observations about dealing with them/"controlling" them:

- They don't attack non-hostile wildlife on sight.

- If you put a repair kit on them, they heal themselves and each other. I tried putting a med kit on a few of them, but they don't seem to use those, neither on the person they're attached to or any others in the squad. (Their Robotics skill tends to be very low though, it was -5 for one of them, but it raises pretty fast.)

- I only put repair kits on a few of them, because I'm partially using this to skill up a few guys in Robotics. While it's obviously not as effective as putting someone on a robotics bench 24/7, it's still pretty good, and less boring. And since I heal all neutrals or friendlies they beat up, we're getting some bonus medic skills as well.
Even though I want to repair most of them myself, for the skilling, it's still useful to give a couple of them repair kits, as that's an easy way to see which one is injured - just repair whoever they start repairing, rather than having to click 20+ metal heads all bunched up in a tight group.

- One funny little thing: a couple of them got into it with a Shek Warrior patrol at one point, and lost (I managed to steer the bullk of them out of the way.) And one of the Shek looted the fancy Specialist armor I had equippen on one of the Broken ones. He left his weapon though.

- From a RP perspective, the way I'm using them is obviously in a bit of a moral grey area. And rather dark grey at that. Sure, I'm patching up all the innocents afterwards, but I did fail to save a few. I'm not too strict on that stuff, so I can easily bend my compass a little, but it does feel a bit wrong to (accidentally) wipe out three Bounty Hunter camps at once, yet gain about 3 points in rep from patching up all the wounded.


I think that's about it for now. I didn't try the prison cell method yet to re-owner them, perhaps I'll test that out at some point.









76561188078797539 Mar 23, 2019 @ 5:52am 
Originally posted by flu007:
This certainly isn't a world annihilation playthrough
Don't limit yourself!

Every playthrough is a lost potential for world annihilation!

Train them up to 70s (or higher), and unleash them upon the world. It's for the best, really ;)

For bonus points, train them well enough to storm Blister Hill. For the eevulz ;)

(I do wish they mirrored faction standings of the player's faction for utility's sake, but that would make them outright broken balance-wise)

Originally posted by flu007:
- There seems to be a potential bug, however. When I pick up one particular Broken One, all the others disappear. Not quite sure yet on exact parameters.
Please send the save and report to LoFi. It's those rare issues that generally don't occur that they need the most help with resolving.
Last edited by 76561188078797539; Mar 23, 2019 @ 5:56am
flu007 Mar 23, 2019 @ 6:28am 
Originally posted by Sheepify:

Originally posted by flu007:
- There seems to be a potential bug, however. When I pick up one particular Broken One, all the others disappear. Not quite sure yet on exact parameters.
Please send the save and report to LoFi. It's those rare issues that generally don't occur that they need the most help with resolving.

Yep, planning on it. I found a topic about it from a few months ago, but there are no replies to it, so not sure what the status of that is.

I made several save files along the way, but since this is indeed a rather uncommon one, I was trying to nail down some exact parameters so I could give an as accurate description as possible. (I'm basically hoping to nail down if it's just picking him up that bugs it out, or equipping something on him as well - hoping he'll get knocked out soon so I can try to put something on him without picking him up and see if that bugs it out as well. But if it takes too long, I'll send it sooner.)
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Date Posted: Mar 11, 2019 @ 9:33pm
Posts: 22