Kenshi
Kenshi 2 needs to be built on Vulkan
Assuming Kenshi 2 ever ends up existing.

Just ran into my first Vram limit related Crash (on an RTX2080 with 8GB LOL), with that helpful reminder telling everyone how little control devs actually have over DirectX/D3D11. Seriously, sounds like LoFi games should adopt Vulkan as their Chief API. Unfortunately that means rebuilding the engine from the ground up. So see you all in 2030.

Also, I want my 20minutes of fighting goats back... So much meat.
Last edited by Hobo Misanthropus; Mar 8, 2019 @ 1:57am
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Showing 1-7 of 7 comments
Zorelnam Mar 8, 2019 @ 4:57am 
The RTX2080 only has 8gb Vram? WTF my 1080ti Has 11gb of Vram and i have never crashed in my life with kenshi.
Are you absolutely sure it, is your Vram?
Morkonan Mar 8, 2019 @ 5:56am 
Originally posted by Hobo Misanthropus:
...LoFi games should adopt Vulkan as their Chief API...

Just a note: A lot of older vidcards don't support Vulkan. By the time a Kenshi 2 comes out, hopefully they'll be able to take advantage of the newer graphics APIs without alienating a goodly percentage of players.

What makes you think your crash was related to VRam? Did you get some error reports? Check a log? Have monitoring software running?

What were the circumstances of the "crash?"

It'd probably be a good idea to submit a bug report to help fix the problem if it's decidedly Kenshi's fault.
Vyrex Mar 8, 2019 @ 8:57am 
Originally posted by Zorelnam:
The RTX2080 only has 8gb Vram? WTF my 1080ti Has 11gb of Vram and i have never crashed in my life with kenshi.
Are you absolutely sure it, is your Vram?
11gb is such a weird number for vram.
Originally posted by Morkonan:
Originally posted by Hobo Misanthropus:
...LoFi games should adopt Vulkan as their Chief API...

Just a note: A lot of older vidcards don't support Vulkan. By the time a Kenshi 2 comes out, hopefully they'll be able to take advantage of the newer graphics APIs without alienating a goodly percentage of players.

What makes you think your crash was related to VRam? Did you get some error reports? Check a log? Have monitoring software running?

What were the circumstances of the "crash?"

It'd probably be a good idea to submit a bug report to help fix the problem if it's decidedly Kenshi's fault.


I get the Message that explicitly tells you Kenshi has crashed from running out of VRAM. Including a huge diatribe where the dev ♥♥♥♥ talks DX11 which I found amusing lol. Definitely one of my top 10 crash messages of all time.

I'm running 1440p with all settings on Max except Harpoon numbers. Typically I only ever saw around 4GB of VRAM usage, but I've been expanding lately and haven't been paying much attention. What I think may be happening is Pagefile related, there's not enough PF allocated to store the VRAM entirely. But it's still a VRAM crash, and I still think Lo Fi should use Vulkan for their future games.



Originally posted by Vyrex:
Originally posted by Zorelnam:
The RTX2080 only has 8gb Vram? WTF my 1080ti Has 11gb of Vram and i have never crashed in my life with kenshi.
Are you absolutely sure it, is your Vram?
11gb is such a weird number for vram.


11GB on the 1080TI is a waste, just bloats cost for marketing reasons, the inflated cost of which is passed on to the consumer. the 1080TI can't reliably pull 4k at PCMR frame rates and graphics settings(Neither can the 2080 and the 2080TI Barely can)

Vega VII has a whopping 16GB of HBM2 though, and while it's a better 4k card than the 2080, the shaders aren't fast enough to beat the 2080 at 1440p and lower, nor the 2080TI at 4k.

And before anyone points it out, I realize RTX is stupid, I got the 2080 because Turing FPCs have dedicated INT32 blocks and Tensor Cores can do Double Precision and Quadruple Precision FP 16/8. All these things made it a better buy than the 1080TI despite being like $100 more at launch. Will age a lot better.
Lord Rumpkin Mar 8, 2019 @ 3:08pm 
There is no reason to make Kenshi 2. They will probably just improve Kenshi 1 until it's the equivalent of a Kenshi 2.
Hateraide2011 Mar 9, 2019 @ 8:26am 
Originally posted by Zorelnam:
The RTX2080 only has 8gb Vram? WTF my 1080ti Has 11gb of Vram and i have never crashed in my life with kenshi.
Are you absolutely sure it, is your Vram?

I got an rx 480, 8gb with 16gb ram. I have gotten a number of crashes when I swap squads, something seems to be going on with area swaps.
Originally posted by Hateraide2011:
Originally posted by Zorelnam:
The RTX2080 only has 8gb Vram? WTF my 1080ti Has 11gb of Vram and i have never crashed in my life with kenshi.
Are you absolutely sure it, is your Vram?

I got an rx 480, 8gb with 16gb ram. I have gotten a number of crashes when I swap squads, something seems to be going on with area swaps.


Try increasing your page file to match at least your VRAM, My crashes (Almost) went away when I did this. I think Kenshi likes to keep a full VRAM buffer in the page file. Also, Prospecting with multiple characters seems to cause crashes very often (Easily avoidable, but worth noting)

This may or may not be ill advised if you have an old HDD, loading might be catastrophically bad. I have an M.2 SSD on NVME PCIE 2x (my 4x NVME slot is poorly positioned and it cooks the SSD by virtue of the graphics card heatsink making near direct (or actually direct if the NVME heatsink is on) with the drive, while the 2x slot actually draws great airflow over the NVME sink lol.

And yeah, the devs have stated Kenshi is pretty much done, unless some catastrophic bug creeps up, and I'm totally with them on it. Kenshi came out ~Just~ in time. It feels like it's ancient, and its performance is~almost~ unforgivable. If it wasn't for the amazing interplay of so many complex systems and the genuinely enthralling world here keeping it afloat. The engine has clearly been pushed well beyond the limits, honestly, I haven't been this impressed by a technical teams ability to force DX11 to do things it shouldn't, since Fallout 4 (though Kenshi is much superior to that game, and I say this as someone who enjoyed FO4 thoroughly)

Assuming the devs don't have creative burnout on the world, which definitely happens and I can sympathize with, getting to work on a sequel starting from the ground up with the powerful new APIs out (DX12 but more so Vulkan because it's not locked to Windows 10) that utilize multithreading much more effeciently, I think would pay dividends in creating the opportunity to have a game engine that's more accepting of fast sequel iterations than sticking with something built on DX11 (originally even DX9 I think?)
Last edited by Hobo Misanthropus; Mar 9, 2019 @ 9:12pm
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Date Posted: Mar 8, 2019 @ 1:56am
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