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It is so far not to much wrong getting beaten it trains toughness. Just try to avoid losing people and limbs.
Also in tough battles, as soon as an opponent goes down, try to take his stuff and throw t away so he cnanot get up and use it anymore.
what is also a bit better working tactic is make house doors oppose each other, and build some turrets on them, it grants you an initial higher save time to shoot at opponents and also some time to shoot at them when trying to open the door.
Also, get enough beds, and put people in there to heal faster.
i put the KO enemy stuff in his own inventory which he cannot seem to draw from
When I get home I'll try to figure this out a bit more tactically, as I've been trying to just brute Force my way back into the Outpost.
I have a little farm in the HN
https://steamcommunity.com/sharedfiles/filedetails/?id=1675015006
there turrets ontop of all the corners, it would have been better I would have build the houses door on the left facing the other house. There are no walls, just these few people and they work well with turrets. they grant you good damage and early on the river raptors are good turret training. later the black drgaon ninjs fall rather quickly to the turrest as well.
Maybe make another settlement closer to a town or patroulling area of a major faction they might help you or you can retreat to that town.
I recommend to just let the base go and start again in the grey desert, close to outpost, figure out your research over there, then go back to recover your base.
Also you mentioned hiring new people, pay attention to their stats, usually you can tell who is going to win/lose a fight just based on their stats alone. In this game in particular Numbers NEVER make up for lack of skills. a skilled fighter is worth several times more than 3 poorly leveled characters
take off his leg and carry him when you come close to them xD
Also, how early on can you research turrets? Is it difficult to obtain?
You started your base a bit too early in your game's development. You're still using basic walls with no turrets...
Turrets are the "Number Won Bestest Thing" for base defense. Your total = 0?
Kang with a Strength of 24?? You haven't been putting your recruits through a Strength training program? Gotta carry rocks to grow strong, even Beep knows that. :)
From the icons, your gear is probably not optimal. What about your weapons? Still, doesn't matter, no Strong...
No murder hole, which is obvious, since no Turrets.
"Dark UI" mod? Modding already? :) tsk tsk ;) Play a bit, first, so you can get a feel for the mechanics. (Just an observation - I don't know if you're running any others.)
Money is on the very low end. Buying gear instead of crafting it, yourself? That's not good unless you're buying very expensive stuffs from very special vendors. Even then, you want almost all your gear crafted by your own highly skilled Craftspersons. At the very least, you can get a huge amount of armor smithing trained up in a town off of Leather farmed from animals that happen to be in the area. If you save all the Animal Skins until you're ready, you can train up an Armor Smith almost on turning them into Leather on their own, without even crafting any "armor." They'll be turning out High and Masterwork Dustcoats before you leave town. (Heavier armor isn't worth trying to craft until you get a base and produce the materials, though. Weapon Smithing the same, though you can train it up a little. Crossbows the same, though you can do a fair bit of training for a Crossbow Smith by making Bolts and those are cheap and easy to make in quantity.)
Build a base is not an Early Game activity. You need to be able to handle just about any roving Bandit-type group, including multiples of them. You should be able to roflstomp Dust Bandit camps in terms of your character's capabilities. A base without walkable walls and turrets will be turned into a giant Port-o-Let (Portable outhouse) by anyone who cares to knock on the door.
The groups that attacked you aren't lightweights. They're your Bandit Groups+ subfactions and they're nasty bartards you need to use to train up Turret gunners so you can fend of "Real Threats."
I didn't see any pack animals and not much storage. How did you transport your hundreds of stocked materials and resources? :) Did you stockpile a goodly amount of materials so you could build your base rapidly? It helps a great deal.
Did you try "Running Away?" It is a viable strategy if you're encountering just "too much to handle right now."
In short - You started too early, surrounded your base with cardboard, forgot to hang out a "No Solicitations" sign using your Turrets to hang them from, didn't have at least your main melee characters trained up, didn't have much research done and ended up getting owned by RNG subfaction attacks. That's not shameful, though, but it could have gone much better for you had you worked on some things.
Note: Bunches of people make the same mistake, so don't feel bad about it. You just have to set up things properly so when you start a base, it stays your base.
if only for the trade route you could just let him at home. but if you might want to have to retreat or get all people through, you need to get creative.
turrest are pretty easy to research. you should be able for soe books if you have the walls already.
Not trying to put you down, but as someone else pointed out, your Kang's stats by day 75 seems low to me. My Kang has 36 str, 36 toughness and 24 dex at day 50 and that's with a lot of running around on the map because he has 66 athletics.
You seem to have had decent numbers, I think you just needed to plan better defense and strengthen your core group. :)
What I normally do is buy a house in one of the towns so I can safely research higher tier walls/turrets while strengthening my party at the same time.
So I think what I'll do is spend some more time around The Hub, using the Shinobi Thieve's training dummies to train up my new Shek recruits, loot them some decent heavy armor and try to get rid of the trading backpacks that are preventing them from fighting properly.
I also did not know anything about crafting armour or weapons, but it's good to know that producing my own will be more effective than buying them from vendors. It was getting pretty expensive.
Read over this, it's a decent starting guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1576181991
Regular Starving and Dust Bandits should not be an issue. Shek braves/berserkers/whatever, Ninjas, etc are like your "next tier of regular aggressors." Then, you'll likely get visits by Major Factions with demands that you pay them tribute in food, money or participating in Prayer Day... And, if you refuse, they will not be amused.
Make liberal use of Mercenaries when necessary. You can hire a Merc group to protect your base for you. They're pretty decent and you can hire more than one group, too. They won't likely stomp a true major Faction's units, but they could with your help.
Turrets, turrets, turrets... With a properly constructed muder-hole/killbox and a mix of advanced Turrets and Harpoons, you'll pile corpses up in front of your gates.
Items you make are going to likely end up being better than anything you can buy, eventually. Only special one-of-a-kind weapons that are carried by named major NPCs can be better.
But, above all, have fun. That's the only "strategy" you should really pay attention to. If that means building a strong base, then prepare as best you can to do that. If not, that's cool too. :)