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It's a feature. Dynamic changes to the character are enabled for certain Ability Score gains, like Strength, and some Skill gains, like "Science" or "Cooking."
But, they are only visual effects.
According to the tooltips, dexterity, athletics, and martial arts give muscle definition
As well in additional with weapon and armor smithing increase bulk. Avoid cooking and science as they harm muscle definition if you don't want that affecting your humanoid characters, you could use skeletons.
Make all your women cook and science it up if you don't want them to look like they injected bull Testosterone into their feminine penis. It'll neutralize the Athletics and swimming definition, and some of the DEX, so they'll look like cardio bunnies instead.
So if you want to be "American Buff" that is, a big fatty with high strength, don't train DEX (Frag Axes HO!)
If you want to be a washboard Asian Kung-Fu Master with no THICC but enough muscle definition to qualify as a new form of written language, Don't train your smithing skills.
If you want to be a skinny waif without severely crippling your combat ability, you need Cooking+Science at max, and will probably have to go to the plastic surgeon to de-thicc yourself, though strength alone doesn't have a huge effect (less than either smithing skill)
If you want to be Chad the Beefcake of Doom, you need to avoid nerd ♥♥♥♥ like Science and cooking (Which is really just Kitchen Science) and max Athletics/Swim/Dex/Smithings/Strength