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You might wanna consider using Katanas/Wazikashis instead, they will raise your DEX and this will also help your MA skill.
Early on, don't bother with martial Artists bindings, get Leather Turtleneck.
Chainmail too isn't an altogether horrible option. Debuffs dodge by 10% though. Good if you're training toughness, otherwise stick with Turtleneck.
1. The best parts that does not penalize stats. This naturally results in light/leather armor sets (possible to have some iron headgear like hats/mask tho), for crossbowmen or people who want to train by getting bashed up (without going naked)
2. The best protection regardless of penalty to stats. This naturally results in heavy armor for tanks, with nerfed offensive abilities
3. Better protection than light, but with only limited penalty (up to a certain threshold fraction f). e.g. f=0.8 means we try to get best armor that penalises important stats up to at most 0.8. depending on the value for f, you can end up with different "sets". e.g. 0.8 will usually end up with regular chain armor as main.
When I need to outfit a guy, I just pick 1 of the above patterns to save trouble, and possibly adjust individual pieces if I feel the need (usually can't be bothered as I like to play with a lot of recruits)
EDIT: for pattern 2 and 3, it varies (depending on race, intent, or just want squads to look different).
for pattern 1, I mass produce the following as "standard"
- samurai cloth pants
- drifter boots
- dustcoat
- leather turtleneck
- iron hat/fog mask
Yeah, but not that important, just don't keep it at like 10 or something low.
Also worth mentioning (Not in response to KellyR, just general) Heavy armor is never worth using unless you have at least High Quality, the loss to offense superscedes the increase to defense, in quite literally the "A good offense is the best defense" logic. You take more damage because you are engaged longer
It's ugly though, reason enough.
Masterwork Dustcoat
Masterwork Dark Leather Shirt
Masterwork Samurai Clothpants
Wooden Sandals