Kenshi
FatalError Feb 6, 2019 @ 4:07am
WARNING: Swamp base quest TROLLING players!
FIXED: see below.
So if you go to the swamp, to the city of shark, you will meet the hounds and their leader Big Grim. You can do a quest for her, after which you can join their faction.
For protection, she says.
She will then tell you to "build a base, not too far from HERE" - note that HERE means SHARK.

So you think, "oh ok, my allies, the hounds will come out of shark and protect me!"

So you build a base. Not too far from Shark...

And then an ARMY of red sabres will attack you EVERY 6 DAYS! They will spawn NEXT to your base. Not the red sabre HQ, oh no, NEXT to your base. And the hounds come to save you. And they spawn where? IN ROT!

That's right, they ♥♥♥♥ing spawn in ROT, some remote village, that was never even ♥♥♥♥ing mentioned! Not HERE. Not in SHARK.

Which means they take wayyyy too long to get to your base, and you are DEAD. And even if you somehow survive, they will come back every SIX DAYS. And then, after your base is wrecked, and there are corpses lying around everywhere, the hounds will show up: "TROLOLOL, GIVE US 2000 CATS FOR OUR HELP!" Are you ♥♥♥♥ing kidding me? This is just complete BS.

I get that base building is challenging, but this has nothing to do with that. This quest is basically tricking the player into getting wrecked. If the quest said "ROT", it would've been A-ok...
I just lost 20hrs of playtime and my base, because of badly written dialogue. Great job guys.

EDIT: I made a mod to fix this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1646743956
Of course, this only helps if you haven't built the base yet.
Last edited by FatalError; Feb 6, 2019 @ 9:01am
< >
Showing 1-15 of 26 comments
I checked the editor and you're at least partially right. The hound squad that comes to protect you won't spawn in Shark because Shark officially belongs to the "Swamper" faction, not the Hounds.

As for the red sabres, you must have built close to their HQ because as far as I know that's their only settlement and raids can only spawn in settlements owned by their own faction. Raids don't just spawn at your base. It can seem like they spawn at your base if you miss the message warning that they're en route, though.

Unfortunately an NPC faction saying they'll protect your settlements doesn't mean much unless you have an understanding of where they spawn and how strong they are relative to your enemies.
Last edited by Carl Brutananadilewski; Feb 6, 2019 @ 5:53am
FatalError Feb 6, 2019 @ 6:52am 
Originally posted by Carl Brutananadilewski:
I checked the editor and you're at least partially right. The hound squad that comes to protect you won't spawn in Shark because Shark officially belongs to the "Swamper" faction, not the Hounds.

As for the red sabres, you must have built close to their HQ because as far as I know that's their only settlement and raids can only spawn in settlements owned by their own faction. Raids don't just spawn at your base. It can seem like they spawn at your base if you miss the message warning that they're en route, though.

Unfortunately an NPC faction saying they'll protect your settlements doesn't mean much unless you have an understanding of where they spawn and how strong they are relative to your enemies.

They don't spawn at the Red Sabres HQ. They are generated just outside of your view range. I checked this.
Last edited by FatalError; Feb 6, 2019 @ 6:52am
MinenSpecht Feb 6, 2019 @ 8:43am 
Eh. You have been trolled by some gang. Well.. why did you trust them anyway? I'd just go and kill em all.
Singrave Feb 6, 2019 @ 8:57am 
hahahah
hahahahah
nice :)
Originally posted by FatalError:

They don't spawn at the Red Sabres HQ. They are generated just outside of your view range. I checked this.


So that leaves 3 possibilities.

1. You're referring to not to Red Sabre raids but patrols, which like all patrols can spawn without a town.

2. You don't have the "Red Sabre Hideout" on your map and/or didn't notice it, and that's where they're spawning.

3. The Red Sabres are the only faction in the game that can spawn a raid anywhere on the map.


I'd say 3 is impossible but this is Kenshi we're talking about so there's a small chance. I'd rule out 1 and 2 first though. Dust bandits, cannibals, Holy Nation, Shek Kingdom, United Cities, Western Hive, Black Dragon Ninjas, Band of Bones, Berserkers, and Nomads are all the factions I've been visited by. They've always spawned at their nearest settlement or camp.

The Hounds not spawning in Shark is indeed misleading and I'd be mad about it too if I were you. The other thing Big Grimm's promise of protection ignored is the fact that they won't protect you from random enemy patrols, which in the case of Red Sabres are the same strength as their raids.

I'm also confused at how you didn't get eaten by blood spiders if you built a base in the swamp that could get overrun by Red Sabres.
FatalError Feb 7, 2019 @ 4:37am 
Originally posted by Carl Brutananadilewski:
Originally posted by FatalError:

They don't spawn at the Red Sabres HQ. They are generated just outside of your view range. I checked this.


So that leaves 3 possibilities.

1. You're referring to not to Red Sabre raids but patrols, which like all patrols can spawn without a town.

2. You don't have the "Red Sabre Hideout" on your map and/or didn't notice it, and that's where they're spawning.

3. The Red Sabres are the only faction in the game that can spawn a raid anywhere on the map.


I'd say 3 is impossible but this is Kenshi we're talking about so there's a small chance. I'd rule out 1 and 2 first though. Dust bandits, cannibals, Holy Nation, Shek Kingdom, United Cities, Western Hive, Black Dragon Ninjas, Band of Bones, Berserkers, and Nomads are all the factions I've been visited by. They've always spawned at their nearest settlement or camp.

The Hounds not spawning in Shark is indeed misleading and I'd be mad about it too if I were you. The other thing Big Grimm's promise of protection ignored is the fact that they won't protect you from random enemy patrols, which in the case of Red Sabres are the same strength as their raids.

I'm also confused at how you didn't get eaten by blood spiders if you built a base in the swamp that could get overrun by Red Sabres.

Listen, I checked this. Ingame AND in the editor. I literally made a mod to fix it. So please, just check the editor, otherwise, take my word for it and don't think you know better, cause you clearly don't. Ok?

1. It's not a patrol. Patrols are not scripted. The patrols of any bandits still appear, and the Hounds are not scripted to spawn as a response.

2. The Red Sabre Hideout exists, I have even been there ingame. They don't. Spawn there.

3. They are scripted to spawn. Open up the editor, go to ai packages->war campaigns->"Swamp Red Sabre Assault" Note how they use "Water Clan Squad". This squad doesn't even exist in the Red Sabre Hideout.

FACT: this is not a normal raid. It's a broken quest that was not scripted right and is not working as intended.
FatalError Feb 7, 2019 @ 4:41am 
Oh and that being said, the spawn is not even the problem. It's the misleading quest text. I actually built my base closer to Rot than to the Red Sabre HQ. If they spawned at the HQ, I wouldn't even have any problems cause the Hounds would get here first. So even if I would fix the spawn, (which I could and might do later except I don't know if that would mess anything up so I'm not doing that atm) it would still not be right for any player who builds his base in a different spot than I did. So the real issue is the quest text trolling you, which I fixed.
Saint Feb 7, 2019 @ 5:58am 
Yeah, but Red Sabres are easy
So let me get this straight. Red Sabre patrols do walk by and assault your base, and of course that doesn't trigger the Hounds to defend you, and that's no problem.

But when the war campaign "Red Sabre Swamp Assualt" spawns, which uses the same "Water Clan Squad" as the regular groups of Red Sabres patroling the swamp, the Hound reinforcements do spawn, but they aren't helpful because the red sabres spawn right outside your base?

So if one of those is a problem an one isn't, what's the difference? Because it seems like they both attack without warning and without the Hounds coming to your aid, or having time to.

I'm trying to understand this because it goes against my fundamental understanding of how raids spawn, in enemy bases. Like I said, every raid or trader visit I've seen starts out in an enemy town or camp. I've never built a base in the swamp but looking at the entry for this raid I can't see why it'd be any different. If it is different that's definitely a bug.

And by the way it doesn't matter whether a squad is in an enemy town before the raid. They spawn there when it begins.
MinenSpecht Feb 7, 2019 @ 8:59am 
I repeat. Git gud and kill em all.

You guys making a fuss because of some swamp lowlifes. If you are strong enough you beat them, their competitiond and everything around you while toying with the bugmaster at the same time.
DEADPOO Feb 7, 2019 @ 9:52am 
Originally posted by MinenSpecht:
I repeat. Git gud and kill em all.

You guys making a fuss because of some swamp lowlifes. If you are strong enough you beat them, their competitiond and everything around you while toying with the bugmaster at the same time.

That's like saying get rich and powerful, making a fuss out of something in your life that you can just throw money at. So how's your quest at becoming the next vladimir putin or xi jinping going?

Oh, not so easy?
Last edited by DEADPOO; Feb 7, 2019 @ 10:02am
Singrave Feb 7, 2019 @ 9:54am 
Faction:
-go build the base near the Shark, we'll help you if something happen.
You:
-ok...
DEV:
-mwahahaha take this! mwahahaha! :-P
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: Feb 6, 2019 @ 4:07am
Posts: 26