Kenshi
Laidlaw Feb 4, 2019 @ 6:31pm
Removing bodies from base
Had a guy assigned to removing bodies from town and at first he grabbed a few a dropped the bodies outside the gate but then would go pick one up and then just stand there. The bodies are dead. Reloaded save the next day and he still does the same thing. Tried with another squadie and she did the same. Just standing there holding a body. I noticed a second job would appear once they picked up a body to remove intruders. Am I missing something? I had to manually move them out of town then the squadie would go back grab a body and stand there.

I will probably just build the furnace if the bodies are still there when I reload the save but I have seen them despawn or disappear from the world if I wait long enough or walk away so a new area loads

No mods. Vanilla
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Showing 1-6 of 6 comments
ZoraergazU Feb 4, 2019 @ 6:35pm 
uh..... corpse disposal machine?
its on the "power" section
Laidlaw Feb 4, 2019 @ 6:36pm 
Originally posted by zoraergazu:
uh..... corpse disposal machine?
its on the "power" section
Uh... im not looking for the corpse disposal machine.
ZoraergazU Feb 4, 2019 @ 6:41pm 
the "throw em out of the base" thing sometimes weirding out if you have multiple gates.

the game took many calculation like is the outpost fully gated, how many gates, yada yada yada,

i am aware that you want to use bodies to attract predators, then again. as much as you could its no big deal to just throw the at corpse disposal

suggest an import without changing anything or fix navmesh or something around that
Shift + f12 and then click fix building. it helps pathing a bit
Laidlaw Feb 4, 2019 @ 6:44pm 
Originally posted by zoraergazu:
the "throw em out of the base" thing sometimes weirding out if you have multiple gates.

the game took many calculation like is the outpost fully gated, how many gates, yada yada yada,

i am aware that you want to use bodies to attract predators, then again. as much as you could its no big deal to just throw the at corpse disposal

suggest an import without changing anything or fix navmesh or something around that
Shift + f12 and then click fix building. it helps pathing a bit
Ok thx for the advice! I only have one gate tho and I kinda figured it was a pathing bug after it worked and then didn't work. Just annoyed me cuz while I was microing the removal process I got attack by hungry bandits with my gate open and while I able to handle them it's just chaos. lol
ZoraergazU Feb 4, 2019 @ 6:46pm 
wait, are we talking abt a that one time 100 hungry bandits come?
Laidlaw Feb 4, 2019 @ 6:51pm 
Originally posted by zoraergazu:
wait, are we talking abt a that one time 100 hungry bandits come?
Oh no it was just a couple groups of 20-30 hungry bandits
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Showing 1-6 of 6 comments
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Date Posted: Feb 4, 2019 @ 6:31pm
Posts: 6