Kenshi
N.KagnitO))) Mar 31, 2019 @ 4:25am
Why build a base?
Tried to build a base early game, obviously a big mistake. Thought I could just make a small outpost and upgrade it as I go, but the world of Kenshi is dangerous and my outpost got attacked frequently.

I tried again in another playthrough with a group of 5 highly trained characters. After buying a house in UC territory and speding thousands of coins on research books, and getting into fights daily, I researched enough to build a decent outpost and I was ready to go get some Ancient Science Books to really upgrade my base.

But then I realised, why am I doing all this? I already have a group of unkillable badasses, with Edgewalker weapons and Masterwork armor from those two Skeleton vendors. I can kill anything and my wallet is bottomless. For what reason should I build a base?
So I could mine ore, train a guy in smithing so he could make Edgewalker weapons that I already own?
So I could have a place to heal my characters? But I've already got beds for rent in every town and skeleton repair beds in every Hive town.
I can build a farm to feed characters that I can already feed by killing monsters and hunting bounties.
Because it's cool and makes for good RP? Hmmm not convinced.

If I did start out with weak characters and hired merc guards, what would the end point be? Make weapons/armor that I can readily buy from the Skeleton vendors with bounty money? Are settlements actually useful or am I just not willing to roleplay this way?
Originally posted by rompier02:
Hi. Yeah do not really need to have an Outpost to enjoy this game. Edgewalkers sold are better than Player crafted. It is really up to each Player to decide this aspect to build or not to.
< >
Showing 1-15 of 27 comments
Nemerlight Mar 31, 2019 @ 4:37am 
Probably start out with small squad and try getting some combat skills. I spent 100 hours on base building and then switched to solo but having massive base is just more fun.
The author of this thread has indicated that this post answers the original topic.
rompier02 Mar 31, 2019 @ 4:55am 
Hi. Yeah do not really need to have an Outpost to enjoy this game. Edgewalkers sold are better than Player crafted. It is really up to each Player to decide this aspect to build or not to.
Enter Name Mar 31, 2019 @ 10:17pm 
I've had the same thoughts here and there, and honestly my opinion is armor and mods. You can craft the best tier armor in the game, and add to that it would be the exact type of armor you want. Then you include the mod added armor that Armorking may not carry or might take weeks of checking in order to find that specific armor AND masterwork quality. Money making may become useless mid-game and beyond, but constantly swimming over to Armorking to check if hes carrying anything good this time seems a bit more tedious than settling down to make it yourself eventually.

I'll admit again, I don't find making a base needed for this process. In fact, Mindoors (https://steamcommunity.com/sharedfiles/filedetails/?id=765997358) is a great replacement, as you can either spend a bunch of that money you gather up from fighting on something and then start up the process of crafting without building a base or research it yourself at the end of each tech line. Each blueprint from the mod costs 100k and unlock a number of different buildings by type. Namely, one for stone/building materials, one for mining/metalworking, but also another few that do growing and power and storage options for all.

My point here is that when you think the game starts looking pointless, adding mods to improve that mood is an option or you can go the route I've seen elsewhere and set rules to play by. Or just roleplay the game and don't do things you don't think your characters would do.
Last edited by Enter Name; Mar 31, 2019 @ 10:18pm
Originally posted by rompier02:
Hi. Yeah do not really need to have an Outpost to enjoy this game. Edgewalkers sold are better than Player crafted. It is really up to each Player to decide this aspect to build or not to.

"Critical Success" can change that sometimes. At 100 Skill, I think you have like a 10% chance to produce an edgewalker that just outpaces the standard Edgewalker 3.

Having a base is more important for Armor though, being able to consistently produce [High] and [Specialist] quality armor makes a huge difference.
rompier02 Apr 1, 2019 @ 2:10am 
Originally posted by Hobo Misanthropus:
Originally posted by rompier02:
Hi. Yeah do not really need to have an Outpost to enjoy this game. Edgewalkers sold are better than Player crafted. It is really up to each Player to decide this aspect to build or not to.

"Critical Success" can change that sometimes. At 100 Skill, I think you have like a 10% chance to produce an edgewalker that just outpaces the standard Edgewalker 3.

Having a base is more important for Armor though, being able to consistently produce [High] and [Specialist] quality armor makes a huge difference.

This is subjective & depends on how a Player terms fun for him/her. All the thousands of hours spent on this game, knew that that Makers have disable the ability for Player to craft Edge 3. This done a while back in vanilla. Of course there are mods i think allowing to craft it . Though might be mistaken.

If you feel important to establish a base then no one is stopping you. No player should conform to any play style except the ones that suits/formulated by them.

Ultimately how a Player is entertained & have fun is the deciding factor. Build or not is always a choice. Play this game how you feel it.
Getting an Edgewalker 3 crafted is like getting a Masterwork armor craft, it's complete RNG crapshoot, considering how much material/time it takes to produce one just for a chance at a Masterwork proc... Buying is much more practical for sure.

Instead of actually building a base, you can always just rebuild Hub. But if you're not going to craft, there's no point in like 2/3 the content of the game, since most of that is searching for Ancient science/Engineering/AI Cores. So you can skip all that ruin delving.
Yoshikami Apr 1, 2019 @ 2:36am 
Base building for me is really for endgame or late game. I didn't even start an outpost. Just rebuilding the Hub. I made all the crafting stations and now looking to start some hashish production through hydroponics. I'm regretting it though. It feels grindy. I wished I just pushed through with training 4 other guys into elite warriors and roleplay a wanderer/mercenary group. Heck, I might just stop my Hub project and do that. The world of Kenshi is exciting and base building feels like it's bogging me down on a single location.



Armor is worth it though. Yeah you can buy masterwork but that's rng if what you want shows up. At least you can consistently make specialist grades. You don't need a base for that though. Just a large house.
Azunai Apr 1, 2019 @ 3:00am 
having a base is a goal in itself, isn't it?

there's nothing wrong with playing a group of roaming adventurers and you certainly don't need a base to feed them and gear them up properly.

but you can also decide to settle down and build a proper faction that consists of more than just a handful of heroes. and it makes sense to build a base in that case to produce food and mass produce high quality armors and weapons for your little private army.
KellyR Apr 1, 2019 @ 3:04am 
My group isn't even an army yet... There's only 3 of them (Not counting the bull), only 2 can fight at all...

But I've still built a nice little settlement for them to farm and mine in.

Adventuring will come later (Though soon, as I'm running up against the limits of what I can research without hunting for artifacts I guess).

Need to hire 4 or 5 more people though, so mining, farming, and cooking can continue while the adventurers go adventuring. Maybe a few more than that, 'cause the miners and farmers will need people guarding them too...
Last edited by KellyR; Apr 1, 2019 @ 3:06am
rompier02 Apr 1, 2019 @ 3:18am 
Originally posted by LAXUS:
Just rebuilding the Hub. I made all the crafting stations and now looking to start some hashish production through hydroponics. I'm regretting it though. It feels grindy. I wished I just pushed through with training 4 other guys into elite warriors and roleplay a wanderer/mercenary group. Heck, I might just stop my Hub project and do that. The world of Kenshi is exciting and base building feels like it's bogging me down on a single location.



Armor is worth it though. Yeah you can buy masterwork but that's rng if what you want shows up. At least you can consistently make specialist grades. You don't need a base for that though. Just a large house.

Truth about that feeling. For me research until Plate Armor. Then build Heavy Armor Smithy to craft Master Grade armor quality. AK not having the needed type of armor can be trying. This can be done in a house. However what works for each Player that counts.
KellyR Apr 1, 2019 @ 3:43am 
I think it depends on whether you're playing it like a game, or like you really were dropped into this world.

If you really found yourself in this world, you wouldn't risk death wandering, you'd set up a farm and walls and try to survive, IMO.
Yoshikami Apr 1, 2019 @ 3:56am 
Originally posted by KellyR:
I think it depends on whether you're playing it like a game, or like you really were dropped into this world.

If you really found yourself in this world, you wouldn't risk death wandering, you'd set up a farm and walls and try to survive, IMO.


How would you get strong to defend yourself if all you do all day is plow the fields?
KellyR Apr 1, 2019 @ 4:20am 
In reality, people who set out to "get strong" usually die. Cowards prosper.
Yoshikami Apr 1, 2019 @ 4:27am 
Originally posted by KellyR:
In reality, people who set out to "get strong" usually die. Cowards prosper.


The reality of Kenshi is different from our reality though.
jthibeault Apr 1, 2019 @ 6:14am 
The vanilla game is too easy. Too easy to make cash and too easy to steamroll opponents with a small crew. Been there done that. Had lots of fun learning the game, but its too easy once you know how to survive in the world of Kenshi.

DreadLordNaf's mod, Enhanced Survival Challenge, does a real good job of making the game harder (https://steamcommunity.com/sharedfiles/filedetails/?id=1619600173). There is no easy cash available with this mod, and you will have a hard time feeding yourself. It also increases the attack slots to 2, so that being outnumbered is a BIG PROBLEM! With the attack slots increased there is no more steamrolling opponents. If they greatly outnumber you, you are going down.

I am using this mod on my latest playthrough and I am enjoying it a lot. In fact I had to learn modding as his mod is TOO brutal, so I scaled it back a bit so that mining copper is just barely profitable enough so that you can earn enough mining to be able to buy food to survive. In vanilla, copper mining is a cash crutch, and you can make 10's of thousands mining copper. With his mod, mining was pointless. I have been forced into a life of crime with this mod, and needed to steal food, armor, and weapons to survive the early game. Once my small crew was equipped with the basics, I had to add as many crew members as I could find, in order to be able to survive being outnumbered. The more I added the harder it was to feed everyone since there is no easy cash mechanism. It was a nice struggle.

I have been forced to recruiting free recruits like Hobbs, Mui, Sadniel, and the rest I have recruited by freeing them from slavery. Its a hard way to recruit people, as very few freed slaves will actually join you. I have a crew of 18 now, and only paid for Green Fingers to join, as I thought he was supposed to be the best farmer available (cometo find out Mui is better).

Once I had about 10 recruits I still had the problem of making enough cash to feed them, so I decided to try running drugs. I took the 10k cash I had, went to the swamp and bought hashish, and headed to the UC cities to sell drugs to the Thieves guild and doubled my money. With this method I was able to make enough cash to buy enough building materials to consider building a house. I took my crew, loaded up with building materials and farming crops, and headed for the Northern Coast.

I built a Stormhouse in between the Ghost village and the Fishing Village and started farming. This area is a great place, as my house and farms are in the Hidden Forect biome (100% green) while the NC biome is available for cactus farming with its 50% arid conditions. The only raids to worry about are Cannibals, and these are tame by Kenshi standards. The cannibals do not stay and occupy your base once their raid ends, nor do they steal your food. If you cant defend your base, simply leave and wait for the raid to end.

I built a few farms (wheat, vegetables, hemp, cactus) but couldn't understand why they were dying. Well, this mod also nerfs the well water output, so I ended up having to quadruple the number of wells I had, just so I would have enough to water my crops. I order to survive, I installed Adys Fishing mod, and was able to fish enough to feed my people. Being right next to the ocean helped from a RPing point of view with this mod.

After 158 days in this playthrough, I now have a stable base that I can defend, and I am producing enough hashish that cash is no longer a problem. I'm a Drug Lord! I'm in the process right now of unloading a Pack Bull's worth of hashish. Its not easy, as you have to travel from city to city, and then make the loop multiple times, as the Thieves have so little cash on them. But its fun. When the Trader says "You got anything good for me Brother?" I'm like "Yeah Man! I got some GOOD stuff for you man!"

I have now upped the raid size and world population with the thought of increasing the challenge. Perhaps the next thing to do is to increase the attack slots to 3, and then doubly raise the raid size and world population.

Its been a very fun, challenging playthough.
< >
Showing 1-15 of 27 comments
Per page: 1530 50

Date Posted: Mar 31, 2019 @ 4:25am
Posts: 27