Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll admit again, I don't find making a base needed for this process. In fact, Mindoors (https://steamcommunity.com/sharedfiles/filedetails/?id=765997358) is a great replacement, as you can either spend a bunch of that money you gather up from fighting on something and then start up the process of crafting without building a base or research it yourself at the end of each tech line. Each blueprint from the mod costs 100k and unlock a number of different buildings by type. Namely, one for stone/building materials, one for mining/metalworking, but also another few that do growing and power and storage options for all.
My point here is that when you think the game starts looking pointless, adding mods to improve that mood is an option or you can go the route I've seen elsewhere and set rules to play by. Or just roleplay the game and don't do things you don't think your characters would do.
"Critical Success" can change that sometimes. At 100 Skill, I think you have like a 10% chance to produce an edgewalker that just outpaces the standard Edgewalker 3.
Having a base is more important for Armor though, being able to consistently produce [High] and [Specialist] quality armor makes a huge difference.
This is subjective & depends on how a Player terms fun for him/her. All the thousands of hours spent on this game, knew that that Makers have disable the ability for Player to craft Edge 3. This done a while back in vanilla. Of course there are mods i think allowing to craft it . Though might be mistaken.
If you feel important to establish a base then no one is stopping you. No player should conform to any play style except the ones that suits/formulated by them.
Ultimately how a Player is entertained & have fun is the deciding factor. Build or not is always a choice. Play this game how you feel it.
Instead of actually building a base, you can always just rebuild Hub. But if you're not going to craft, there's no point in like 2/3 the content of the game, since most of that is searching for Ancient science/Engineering/AI Cores. So you can skip all that ruin delving.
Armor is worth it though. Yeah you can buy masterwork but that's rng if what you want shows up. At least you can consistently make specialist grades. You don't need a base for that though. Just a large house.
there's nothing wrong with playing a group of roaming adventurers and you certainly don't need a base to feed them and gear them up properly.
but you can also decide to settle down and build a proper faction that consists of more than just a handful of heroes. and it makes sense to build a base in that case to produce food and mass produce high quality armors and weapons for your little private army.
But I've still built a nice little settlement for them to farm and mine in.
Adventuring will come later (Though soon, as I'm running up against the limits of what I can research without hunting for artifacts I guess).
Need to hire 4 or 5 more people though, so mining, farming, and cooking can continue while the adventurers go adventuring. Maybe a few more than that, 'cause the miners and farmers will need people guarding them too...
Truth about that feeling. For me research until Plate Armor. Then build Heavy Armor Smithy to craft Master Grade armor quality. AK not having the needed type of armor can be trying. This can be done in a house. However what works for each Player that counts.
If you really found yourself in this world, you wouldn't risk death wandering, you'd set up a farm and walls and try to survive, IMO.
How would you get strong to defend yourself if all you do all day is plow the fields?
The reality of Kenshi is different from our reality though.
DreadLordNaf's mod, Enhanced Survival Challenge, does a real good job of making the game harder (https://steamcommunity.com/sharedfiles/filedetails/?id=1619600173). There is no easy cash available with this mod, and you will have a hard time feeding yourself. It also increases the attack slots to 2, so that being outnumbered is a BIG PROBLEM! With the attack slots increased there is no more steamrolling opponents. If they greatly outnumber you, you are going down.
I am using this mod on my latest playthrough and I am enjoying it a lot. In fact I had to learn modding as his mod is TOO brutal, so I scaled it back a bit so that mining copper is just barely profitable enough so that you can earn enough mining to be able to buy food to survive. In vanilla, copper mining is a cash crutch, and you can make 10's of thousands mining copper. With his mod, mining was pointless. I have been forced into a life of crime with this mod, and needed to steal food, armor, and weapons to survive the early game. Once my small crew was equipped with the basics, I had to add as many crew members as I could find, in order to be able to survive being outnumbered. The more I added the harder it was to feed everyone since there is no easy cash mechanism. It was a nice struggle.
I have been forced to recruiting free recruits like Hobbs, Mui, Sadniel, and the rest I have recruited by freeing them from slavery. Its a hard way to recruit people, as very few freed slaves will actually join you. I have a crew of 18 now, and only paid for Green Fingers to join, as I thought he was supposed to be the best farmer available (cometo find out Mui is better).
Once I had about 10 recruits I still had the problem of making enough cash to feed them, so I decided to try running drugs. I took the 10k cash I had, went to the swamp and bought hashish, and headed to the UC cities to sell drugs to the Thieves guild and doubled my money. With this method I was able to make enough cash to buy enough building materials to consider building a house. I took my crew, loaded up with building materials and farming crops, and headed for the Northern Coast.
I built a Stormhouse in between the Ghost village and the Fishing Village and started farming. This area is a great place, as my house and farms are in the Hidden Forect biome (100% green) while the NC biome is available for cactus farming with its 50% arid conditions. The only raids to worry about are Cannibals, and these are tame by Kenshi standards. The cannibals do not stay and occupy your base once their raid ends, nor do they steal your food. If you cant defend your base, simply leave and wait for the raid to end.
I built a few farms (wheat, vegetables, hemp, cactus) but couldn't understand why they were dying. Well, this mod also nerfs the well water output, so I ended up having to quadruple the number of wells I had, just so I would have enough to water my crops. I order to survive, I installed Adys Fishing mod, and was able to fish enough to feed my people. Being right next to the ocean helped from a RPing point of view with this mod.
After 158 days in this playthrough, I now have a stable base that I can defend, and I am producing enough hashish that cash is no longer a problem. I'm a Drug Lord! I'm in the process right now of unloading a Pack Bull's worth of hashish. Its not easy, as you have to travel from city to city, and then make the loop multiple times, as the Thieves have so little cash on them. But its fun. When the Trader says "You got anything good for me Brother?" I'm like "Yeah Man! I got some GOOD stuff for you man!"
I have now upped the raid size and world population with the thought of increasing the challenge. Perhaps the next thing to do is to increase the attack slots to 3, and then doubly raise the raid size and world population.
Its been a very fun, challenging playthough.