Kenshi
juicyjuice Mar 27, 2019 @ 6:15pm
Is there anyway to turn up the game's Gamma or make nights brighter?
I get that most people like not seeing anything in the dark, but honestly when ever night time rows around my eyes starts to hurt trying to play the game. Is there a mod on the workshop that brighten the nights up? or a manual script that i can adjust the gamma? I get the arguement that the game wants you to go hardcore and use light mechanics and that is what everyone wants. But I'm not gonna destroy my eyes trying to play the game. So please if you find a way to make the game brighter at night please tell me.

If I seems a little defensive it is because I posted this issue on kenshi reddit and all the replies I got is "get good" or "it's fine" or "The nights doesn't hurt people's eyes". So sorry in advance if I offend anybody.
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Showing 1-3 of 3 comments
Ysky Mar 27, 2019 @ 6:25pm 
There are mods in steam. I have not tried tho. https://steamcommunity.com/sharedfiles/filedetails/?id=1342903737
Last edited by Ysky; Mar 27, 2019 @ 6:25pm
juicyjuice Mar 27, 2019 @ 6:31pm 
Thanks you are a life savor
Morkonan Mar 27, 2019 @ 6:53pm 
With Lanterns, running around at night is bearable and I think that's one of the motivations intended for the player getting them. They're the only thing that will work in the belt slot, after all.

But, they have a "fatal flaw." It seems they're loosely based on an inverse square approach towards "realistic lighting." But, anyone who has used 3D systems knows this breaks down pretty harshly when the emitter is very close to a surface. After all, in order to visible a decent distance away from the source, the light needs to be pretty strong using this formula.

And, when you get a bunch of these emitters in one spot? You can't see a friggin thing - It's blinding. :) Get close to just one of them? Blindingly brilliant... since it needs to provide some visible effect for quite a few meters using inverse square... The same thing, using a modified reduction that isn't as harsh, would let less power at the point source give just as much of an effect. (And, it may be less blinding when more than one are in close proximity, too.)

ie: Devs wanted Lanterns to be useful at xx distance, so increased intensity until that was achieved instead of altering/limiting the formula. https://petapixel.com/2016/06/02/primer-inverse-square-law-light/

Personally, I think the night is fine and is much better than it could have been. It might be, however, illumination is coming from the skydome. If that's the case, increasing its ambient effect might have a more pleasing result rather than increasing "all light sources" as that mod says it does. Not sure how that works in practice with Kenshi modding, though, as the skydome might not be available.
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Date Posted: Mar 27, 2019 @ 6:15pm
Posts: 3