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But, they have a "fatal flaw." It seems they're loosely based on an inverse square approach towards "realistic lighting." But, anyone who has used 3D systems knows this breaks down pretty harshly when the emitter is very close to a surface. After all, in order to visible a decent distance away from the source, the light needs to be pretty strong using this formula.
And, when you get a bunch of these emitters in one spot? You can't see a friggin thing - It's blinding. :) Get close to just one of them? Blindingly brilliant... since it needs to provide some visible effect for quite a few meters using inverse square... The same thing, using a modified reduction that isn't as harsh, would let less power at the point source give just as much of an effect. (And, it may be less blinding when more than one are in close proximity, too.)
ie: Devs wanted Lanterns to be useful at xx distance, so increased intensity until that was achieved instead of altering/limiting the formula. https://petapixel.com/2016/06/02/primer-inverse-square-law-light/
Personally, I think the night is fine and is much better than it could have been. It might be, however, illumination is coming from the skydome. If that's the case, increasing its ambient effect might have a more pleasing result rather than increasing "all light sources" as that mod says it does. Not sure how that works in practice with Kenshi modding, though, as the skydome might not be available.