Kenshi
Any way to temporarily suspend "Follow" command?
I normally have my followers all follow/bodyguard the squad leader. But sometimes I want to send her out on solo stealth missions, and I want everyone else to stay put.

I've tried using the "hold" command, and I've tried turning off "jobs". I figured one or the other would do the trick, but I still have problems with one or two followers who won't stop following.

I can delete the "follow" command from each person's list, and then they stop - but that's a pain.

Is there any easier way to do this?

Is the job toggle supposed to have them temporarily ignore standing orders? If so, it seems to be bugged, but maybe I don't understand how it's supposed to work.
< >
Showing 1-3 of 3 comments
cougar206 Nov 12, 2018 @ 9:22pm 
If you turn jobs off as far as I know all but medic, splint rigging and repairs should not happen. But I never use follow or bodyguard so they may not turn off, but you should be able to tell because they, just like those I've mentioned either stay lit when jobs are off or they don't.

Not sure why you would use follow and bodyguard anyway. To travel together I just drag around those I want to move together, or press ~ if it is the whole squad, then use the movement speed setting that has two people so they all move at the same speed.

One thing to think about is that your squad leader is really no more important than anyone else you have. As I've said I've never used the bodyguard, but I would bet that if you do and your squad ran into a group of dust bandits or something, they would not be as effective in the battle as they would be if they weren't doing the bodyguard thing. Like to hear what others say about that.
jbra1 Nov 12, 2018 @ 11:08pm 
'Follow' isn't affected by the jobs button. Only 'working on machines' is toggled by that (farming, smithing, mining, crafting, building, etc). So if it's constantly your squad leader that you want to have branch off on their own, you're in a bit of a pickle. You can have everyone follow a 'march leader', and then the march leader follows the commander, which means you only need to remove one job when you want to send the commander off. Depending on how large your squad is, it sometimes pays to have a 'web' of follow commands, like pairing rookies with higher level characters, and then those higher level characters in small 3 person groups, which then all follow the pack beast, which follows the leader.

I usually won't use who ever is taking point for side solo tasks as it gives the other members of the team some chance to level up. Other times, I let the medic or most vulnerable characters take point, because if there's an ambush, the character on point automatically begins running and doesn't automatically engage (because that's the 'move' command functionality), whereas the characters following will, for the most part, engage the enemy. So, even though it feels counter-intuitive, it makes most tactical sense to arrange your squads in reverse order of strength (characters march in their portrait order), with the support characters and pack animals at the top, and heavy hitters at the end.

Other than that, bind the 'next' and 'previous character' keys to < and >, makes it much faster to quickly delete jobs across a squad.
Ok, thanks for clearing that up for me
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Nov 12, 2018 @ 9:01pm
Posts: 3