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Scoob.
Ideally the game should check if you can can carry a second large weapon, if you can then use the backpack (inventory is useless in this case). If you can't THEN & only then drop your weapon into storage to be able to move new weapon to storage once produced.
It would be nice to have a little check box for "do not ditch" next to the primary weapon slot though, so we can choose our own behaviour. Many of my characters end up with just a large, primary weapon, though this times I've bought the Katana schematics early, so most of them will be light this time. Though my aim was to give all of them a ranged weapons too, as I've not really played with those much...a lucky find early-game triggered this personal goal.
Note: I recall an issue with Crossbow ammo that's similar to this - ALL of my crossbow users would ALWAYS ditch ALL their ammo...caps for emphasis, as this was a real pain...once I built ammo storage. I've not built ammo storage yet this game....I wonder if that's been fixed?
Scoob.
Scoob.
That's not really very useful though as the ditching mechanic is vital to keep things working smoothly. Without it, inventories quite quickly become full and production, mining etc. quickly stalls. I have tried disabling it in the past, and perhaps it'd help if it could be done per-character, but it's a global setting.
I've worked around the issue as it's only a problem for my Weapon Smith, he just has the one, secondary weapon. Not ideal, but he's not front line combat / defence and he's getting pretty good with his secondary weapon now.
Scoob.
Per-character ditching would be a good solution, enable it with some, disable it on others.
Scoob.
The basic inventory is only 8 wide while the weapons can be up to 10, if items were rotatable in the grid that could already solve the issue, but they aren't.
So to make SURE the new weapon can be taken out, without even checking whenever or not it will be able to fit before hand, will someone with the job throw their weapon away in advance.
But if the weapon is smaller, whatever... I've had a character have 3 offhand weapons equipped at one point for whatever reason.
And the fact that items can't be rotated to fit the grid space available has bothered me SOOO often already, not just with the oversized weapons while not having a sufficient backpack...
The other bizarre thing that the AI loves to do, well rather the game I guess, is picking stuff into the main inventory FIRST...
Why do you think I'm having a backpack game?
So I can be encumbered by the stuff being NOT in my backpack but in my "pockets" instead?Why you do this? : (
It's really so damn annoying to loot things only to have to throw them into your backpack right after because it will first fill the inventory that doesn't get encumberance reduction... Just why...
Per-character ditching would be a good solution, enable it with some, disable it on others.
you read my mind. i always love the moment when my squad ditches it´s just aquired travel stuff : sleeping bag , medics and food.
yes there are mistakes of myself involved too. pack them up and have jobs enabled, then do something else before leaving for 5 secs . doh . welcome in the dirt , far away without anything left in bag