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edit:
The bed idea should be in game. You should post that in suggestions sir.
- Skeleton wear damage reduces Max HP for that part. Sourced from a percentage of damage received.
- Max HP reduction also reduces the negative value needed to hit the lethal health status (kills to head, chest, stomach; limb loss to others)
- Skeleton Repair Beds heals the wear damage if Skeleton or someone with prosthetics sleep on those kinds of beds, in addition to bed heal boost. Unlike regular beds, they need power to heal.
- Wear damage gets converted to cut damage, needing repair kits.
- Repair kits immediate heals cut damage to health, unlike first aid kits.
- Blunt damage cannot be healed by repair kits; only heals by natural recovery (boosted by beds).
While I did not recall encountering such situations, if your Skeleton has wear damage to the head that reduces max HP to 52, it'll take -52 head HP to kill. If you put wear damage to extreme levels, leaving at even 1 Max HP, -1 HP is definitely lethal. I used that to my advantage when fighting mechanical opponents if their toughness makes them difficult to send into coma.
If AI settings for bed rest is on, Skeletons should be able to go to a repair bed if they are idle if sufficiently injured. Emphasis on sufficiently. They don't take wear damage into account when deciding to go to bed to recuperate, just overall damage in proportion to Max HP.
Unless there are AI behavior changes in the recent patches, my knowledge seems to work for now.
kind of sad since i spent years dreaming of a time when my PC could handle the amount of recruits (112 currently) than the main save contains. now i have a good enough machine and i only ever play the solo human save because its less tedious.
the basic functionality for resting is in the game after all.
but because i have my recruits "tethered" to a static recruit on a guardpost (to prevent them running off because ranged is turned on in addition to the "attack enemies" job) they won't use the rest command.
i can remedy this (for organics at least) by temporarily putting the static "center of my base" to sleep but it would be soo cool if it worked for skeletons. just set a amount of degredation that triggers the resting job.
devs?
https://steamcommunity.com/sharedfiles/filedetails/?id=1631666279
it disables the wear damage completely and so skeletons regen until they are whole again. i started using it because putting the skeletons in beds manually got too much of a hassle..
Its fine with 2 or 3 skeletons but if you have 20 or more it becomes the whole game sending them to bed one by one by the time the last one repair the next wave is at the gates lol.