Kenshi
InvaderGrim Dec 10, 2018 @ 4:04am
Things i need to know starting/playing as a Skeleton?.
As it says.As i understand they a lot harder to heal for example.Just asking for genral advive.Like how hivers cant do stuff with non outcast hivers and that shek kind of look down on them, im sure you get the idea.

Thank you in advance.
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Showing 1-14 of 14 comments
Demonbox Dec 10, 2018 @ 4:21am 
  • Don't go into Holy Nation territrories, like ever, they'll attack you on sight.
  • You can easily march into environmental dangerous areas, as you don't suffer from weather effects (acid and such).
  • You don't need food, which is at the beginning a HUGE bonus.
  • Repairing kits are expensive, very expensive (compared to med kits), but you are generally sturdier, you don't bleed and it's in general very hard for you to actually die (unless you go agains NPCs/mobs that deal tons of damage).
  • You don't sleep on normal beds, and the ones for Skeletons are not so easy to find (you find some in UC territories, some in the swamps, or you can craft ones yourself, but will require rare "blueprints" (also your limbs and body parts decay, but are considered at full strenght once repaired)
  • Your head is a weak spot, you'll never be able to wear cool sturdy elmets, this means you probably won't be the best solo character later on, but again if you go Martial Arts, the point is not mitigating damage, but avoiding it (with Dodge).

Last edited by Demonbox; Dec 10, 2018 @ 4:23am
InvaderGrim Dec 10, 2018 @ 4:29am 
Originally posted by Demonbox:
  • Don't go into Holy Nation territrories, like ever, they'll attack you on sight.
  • You can easily march into environmental dangerous areas, as you don't suffer from weather effects (acid and such).
  • You don't need food, which is at the beginning a HUGE bonus.
  • Repairing kits are expensive, very expensive (compared to med kits), but you are generally sturdier, you don't bleed and it's in general very hard for you to actually die (unless you go agains NPCs/mobs that deal tons of damage).
  • You don't sleep on normal beds, and the ones for Skeletons are not so easy to find (you find some in UC territories, some in the swamps, or you can craft ones yourself, but will require rare "blueprints" (also your limbs and body parts decay, but are considered at full strenght once repaired)
  • Your head is a weak spot, you'll never be able to wear cool sturdy elmets, this means you probably won't be the best solo character later on, but again if you go Martial Arts, the point is not mitigating damage, but avoiding it (with Dodge).
Thanks also what is the puropose of beds anyway?
Demonbox Dec 10, 2018 @ 4:32am 
Originally posted by InvaderGrim:
Originally posted by Demonbox:
  • Don't go into Holy Nation territrories, like ever, they'll attack you on sight.
  • You can easily march into environmental dangerous areas, as you don't suffer from weather effects (acid and such).
  • You don't need food, which is at the beginning a HUGE bonus.
  • Repairing kits are expensive, very expensive (compared to med kits), but you are generally sturdier, you don't bleed and it's in general very hard for you to actually die (unless you go agains NPCs/mobs that deal tons of damage).
  • You don't sleep on normal beds, and the ones for Skeletons are not so easy to find (you find some in UC territories, some in the swamps, or you can craft ones yourself, but will require rare "blueprints" (also your limbs and body parts decay, but are considered at full strenght once repaired)
  • Your head is a weak spot, you'll never be able to wear cool sturdy elmets, this means you probably won't be the best solo character later on, but again if you go Martial Arts, the point is not mitigating damage, but avoiding it (with Dodge).
Thanks also what is the puropose of beds anyway?

For normal characters you use them to recover faster to full health.
For Skeletons you use thier specific ones to recover the decay in your parts.
What happens to Skeletons is that each time you get damanged, you can repair yourself, but the total points of each damaged part will slowly deteriorate, the only way to bring it back to the orignal total is by sleeping on skeleton beds.
Last edited by Demonbox; Dec 10, 2018 @ 4:32am
iokimg Dec 10, 2018 @ 4:38am 
You'll find skeleton beds in hiver villages and in the way station to the SE of the Hub.

Up north there is one in the Burns' tower. It's a good fallback for exploring ip there.



Last edited by iokimg; Dec 10, 2018 @ 4:39am
Greb Dec 10, 2018 @ 4:46am 
Skeletons aren't any more expensive than your average organic, especially in groups where the risk of damage becomes even lower and the amount of food required would normally be quite an investment in the early game. They don't need to consume food, which is an expensive or time intensive resource to collect, and their ability to soak up damage is pretty impressive as well, with Skeleton Repair kits and the Authentic Repair Kit lasting quite a while and being a fairly common find in loot stashes around the world.

Skeleton Repair Beds on the other hand can be expensive depending on where you use them, but you should "shop around" such as, Mongrel has a Skeleton Limb shop with a bed inside that costs 3000c to use, but in the same town there's another materials shop with two Skeleton Repair Beds on the top floor that only cost 1600c to use, etc. They're extremely cheap to use in the Deadlands Skeleton city, and can be found in various places around the world with free use, such as in Sonorous Dark.

They're very hard to eradicate, as unlike organics that require bandaging and then leaving to heal over time, a Skeleton can repair all of their damage in one go, minus the wear and tear damage that builds up over time - but very slowly, and with their advanced limb and body part health, you can last quite a while until wear and tear starts to become a major issue.

The research for Skeleton Repair Beds is also not too intensive, although you do need to build an outpost to use them, rather than being able to chuck down a camp bed anywhere to quickly heal.

They are kill on sight to any Holy Nation groups, however, but they are also safe from various threats like Cannibals, Fogmen and Beak Things from having their corpse consumed. They're also very good at playing "the waiting game" due to their low bleed rate and lack of hunger, meaning if you get roughed up it's totally viable to play dead for as long as you can for safety.

As far as I know, they don't take Martial Arts damage to their limbs, as in when you punch and kick something with unarmed attacks their limbs aren't damaged, which makes them naturally good Martial Artists.

You can't wear boots, shirts or helmets as a Skeleton so you should look for armour that provides some degree of coverage for the head, such as the Holy Chestplate / Unholy Chestplate or the Crab Raider armour, etc.

Skeletons also feel the least likely to "suffer" (from a purely roleplaying / logical viewpoint) when getting their limbs removed and replaced with advanced cybernetic ones like Industrial Lifters and Scout legs, too.

It can be really difficult to die as a Skeleton, thanks their insane body part health compared to everything else, especially once their Toughness stat goes up and correct armours are found.

Altogether they are possibly the most superior race to play, especially in groups, although other races do surpass them in other roles, like Hiver Drones for labour and scouting.
Last edited by Greb; Dec 10, 2018 @ 4:50am
Demonbox Dec 10, 2018 @ 4:50am 
Originally posted by Greb:

Altogether they are possibly the most superior race to play, especially in groups, although other races do surpass them in other roles, like Hiver Drones for labour and scouting.

And anyone who can wear a proper helmet later on down the game, heads are a very weak spot, and you'll never be able to cover them.

As I mentioned earlier if you go the martial arts route this shouldn't affect you too much, but is still to be taken into consideration.

InvaderGrim Dec 10, 2018 @ 5:04am 
Thanks evreyone.From what i gather they can be a bit more exxpensive to heal in short term and eventually reguire a more expensive "rest" but make up for it for there high durability and comparative ease in healing excluding cost but cant wear helmets/shoes without mods which can hinder you solo late game and holy attack on sight.Did i miss anything
iokimg Dec 10, 2018 @ 5:07am 
If playing an all skeleton team you can set up a base in places meatsacks can't due to a lack of food production.

Starting with the 5 settlers or nobodies start gives you a good starting number for an all skeleton team as they can be hard to come by as recruits.
Greb Dec 10, 2018 @ 5:12am 
Also Crab Raider armour is no-go, I thought it had head coverage but it doesn't. Hmm. I'm sure there was something I used on my now deleted save where I used exclusively Skeletons at the outpost to avoid having to deal with food management, but I can't remember what it was. I'm thinking probably an Unholy Chestplate. There does exist armour that provides some coverage to the head, not as ideal as a proper helmet or hat, but valuable for Skeletons at least.

You didn't miss much. There are smatterings of differences here and there, like being able to join the Skin Bandits and being immune to the Venge laser beams without needing Burn Resistance equipment and so on. They're also immune to acid rain and acid water (the latter is very useful) and can run underwater to reliably escape enemies because they don't swim, they merely walk along the waterbed.

This might stop them being able to carry bounties through deep water, I'm pretty sure you can swim while holding animals / humanoids etc but I've never actually checked if a Skeleton can walk underwater with something in their hands and not end up drowning it, lol.
Demonbox Dec 10, 2018 @ 5:19am 
Originally posted by Greb:

This might stop them being able to carry bounties through deep water, I'm pretty sure you can swim while holding animals / humanoids etc but I've never actually checked if a Skeleton can walk underwater with something in their hands and not end up drowning it, lol.

Rofl, damn right in 600 hours I guess I never tried that! Guess I'll try it out today. :D
Greb Dec 10, 2018 @ 5:25am 
It'd be pretty funny if you could drown things like that. Does massive chest trauma like standing in one of those Ashland dust clouds or something :steammocking: wonder what happens if you drop / put down a KO person while standing at the bottom of a lake. Do they die instantly?

Actually that's another point. Skeletons can't wear goggles or gas masks but luckily I think they don't need to - I'm not sure about dust storms, but Skeletons are immune to the other environmental effects (acid, gas and burning.)

That presents a potential method of killing things, though. As a Skeleton you could carry an organic into a dangerous area, the Ashlands is probably the best as the gas clouds are really common, then drop them inside it where the cloud would / should probably rapidly destroy their chest...for when you want someone dead and KOing them over and over is too annoying and Skin Peelers, Cannibals and Fogmen are too cruel, lol.
InvaderGrim Dec 10, 2018 @ 5:34am 
Just made me think are there any regions that are good for sketetons to settle
iokimg Dec 10, 2018 @ 5:40am 
Any. This any holy nation regions will be tough to get a foothold in.

As long as you have iron, copper and stone you can be anywhere.

And with enough raids headed your way, iron becomes kinda optional as you can melt what you need.
Jinhong91 Dec 10, 2018 @ 7:18am 
Originally posted by Greb:
Also Crab Raider armour is no-go, I thought it had head coverage but it doesn't. Hmm. I'm sure there was something I used on my now deleted save where I used exclusively Skeletons at the outpost to avoid having to deal with food management, but I can't remember what it was. I'm thinking probably an Unholy Chestplate. There does exist armour that provides some coverage to the head, not as ideal as a proper helmet or hat, but valuable for Skeletons at least.

You didn't miss much. There are smatterings of differences here and there, like being able to join the Skin Bandits and being immune to the Venge laser beams without needing Burn Resistance equipment and so on. They're also immune to acid rain and acid water (the latter is very useful) and can run underwater to reliably escape enemies because they don't swim, they merely walk along the waterbed.

This might stop them being able to carry bounties through deep water, I'm pretty sure you can swim while holding animals / humanoids etc but I've never actually checked if a Skeleton can walk underwater with something in their hands and not end up drowning it, lol.
Skeletons can carry their prey into water and not drown them. I had a skeleton carry a hungry bandit for an extended "swim" to Raptor Island if I recall correctly.
Last edited by Jinhong91; Dec 10, 2018 @ 7:19am
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Date Posted: Dec 10, 2018 @ 4:04am
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