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For normal characters you use them to recover faster to full health.
For Skeletons you use thier specific ones to recover the decay in your parts.
What happens to Skeletons is that each time you get damanged, you can repair yourself, but the total points of each damaged part will slowly deteriorate, the only way to bring it back to the orignal total is by sleeping on skeleton beds.
Up north there is one in the Burns' tower. It's a good fallback for exploring ip there.
Skeleton Repair Beds on the other hand can be expensive depending on where you use them, but you should "shop around" such as, Mongrel has a Skeleton Limb shop with a bed inside that costs 3000c to use, but in the same town there's another materials shop with two Skeleton Repair Beds on the top floor that only cost 1600c to use, etc. They're extremely cheap to use in the Deadlands Skeleton city, and can be found in various places around the world with free use, such as in Sonorous Dark.
They're very hard to eradicate, as unlike organics that require bandaging and then leaving to heal over time, a Skeleton can repair all of their damage in one go, minus the wear and tear damage that builds up over time - but very slowly, and with their advanced limb and body part health, you can last quite a while until wear and tear starts to become a major issue.
The research for Skeleton Repair Beds is also not too intensive, although you do need to build an outpost to use them, rather than being able to chuck down a camp bed anywhere to quickly heal.
They are kill on sight to any Holy Nation groups, however, but they are also safe from various threats like Cannibals, Fogmen and Beak Things from having their corpse consumed. They're also very good at playing "the waiting game" due to their low bleed rate and lack of hunger, meaning if you get roughed up it's totally viable to play dead for as long as you can for safety.
As far as I know, they don't take Martial Arts damage to their limbs, as in when you punch and kick something with unarmed attacks their limbs aren't damaged, which makes them naturally good Martial Artists.
You can't wear boots, shirts or helmets as a Skeleton so you should look for armour that provides some degree of coverage for the head, such as the Holy Chestplate / Unholy Chestplate or the Crab Raider armour, etc.
Skeletons also feel the least likely to "suffer" (from a purely roleplaying / logical viewpoint) when getting their limbs removed and replaced with advanced cybernetic ones like Industrial Lifters and Scout legs, too.
It can be really difficult to die as a Skeleton, thanks their insane body part health compared to everything else, especially once their Toughness stat goes up and correct armours are found.
Altogether they are possibly the most superior race to play, especially in groups, although other races do surpass them in other roles, like Hiver Drones for labour and scouting.
And anyone who can wear a proper helmet later on down the game, heads are a very weak spot, and you'll never be able to cover them.
As I mentioned earlier if you go the martial arts route this shouldn't affect you too much, but is still to be taken into consideration.
Starting with the 5 settlers or nobodies start gives you a good starting number for an all skeleton team as they can be hard to come by as recruits.
You didn't miss much. There are smatterings of differences here and there, like being able to join the Skin Bandits and being immune to the Venge laser beams without needing Burn Resistance equipment and so on. They're also immune to acid rain and acid water (the latter is very useful) and can run underwater to reliably escape enemies because they don't swim, they merely walk along the waterbed.
This might stop them being able to carry bounties through deep water, I'm pretty sure you can swim while holding animals / humanoids etc but I've never actually checked if a Skeleton can walk underwater with something in their hands and not end up drowning it, lol.
Rofl, damn right in 600 hours I guess I never tried that! Guess I'll try it out today. :D
Actually that's another point. Skeletons can't wear goggles or gas masks but luckily I think they don't need to - I'm not sure about dust storms, but Skeletons are immune to the other environmental effects (acid, gas and burning.)
That presents a potential method of killing things, though. As a Skeleton you could carry an organic into a dangerous area, the Ashlands is probably the best as the gas clouds are really common, then drop them inside it where the cloud would / should probably rapidly destroy their chest...for when you want someone dead and KOing them over and over is too annoying and Skin Peelers, Cannibals and Fogmen are too cruel, lol.
As long as you have iron, copper and stone you can be anywhere.
And with enough raids headed your way, iron becomes kinda optional as you can melt what you need.