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and for those mountain/desert folk with no water, or rivers of any kind then i would build the same pattern but add a second gate at the start with a maze in the middle, use whatever cheap low path blocking obsticals (NOT those room divider walls) low stuff so they wont have cover from the turrets while running the "maze", just build it so they cant just run stright to the second gate. the first gate gives you time to man the guns then when your turrets are ready open the first gate,that is if they havent bashed their way in already.
now only if we could just do some light terraforming and build our own moats... thats it we need a moats mod.
I guess I will have to keep retreating for a little longer. I do have training facilities set up, and most of my players are as high as they can train to. They still need work, and maybe a few heavy tanks. I am planning on recruiting at least 2-3 more heavy fighters and a couple more gunners to man the turrets.
That should make the base pretty easy to defend for even the big raids.
But I still want to do some raiding myself. So I will need more income and many more recruits of high level before a squad can leave the base, I’m thinking.
One thing to note about turrets, don't go for the fancy ones that fire multiple shots. Multi-shot turrets can hit multiple targets but have a damage penalty, they're good for lots of weak enemies but heavily armored mobs will just stroll on through. Go for the highest damage per shot to penetrate armor. Also from my own testing, mounting a light on a turret is a sure fire way to lower its maximum range and accuracy. Just set up a series of wall mounted spotlights so the pathway or maze leading to your gate is lit up, so your people aren't firing blind, have better accuracy and longer range than the light mounted turrets.
A good entry maze or just a decently sized corridor leading to a gate with a handfull of turrets on each side will usually wipe out whoever is dumb enough to try and assault your base. And as Lithographer mentioned above, if you happen to be in an area where you can take advantage of the terrain to slow down the attackers a bit, nothing will ever touch your gate.
As for needing alot of rookies, its faster to train smaller groups of recruits than larger ones. The more people in your squad the less combat experience each one is going to get.
I'd suggest setting up shop in a city for the time being, research your way up to tier 3 or 4, by the time you reach it you should have a solid defense squad and be ready for new recruits.
You could also try and stick it out where you are of course, theres nothing wrong with losing fights. Thats the best way to train up toughness, which is imo the most important stat in the game. Its awesome seeing characters who should be dead stand back up and take out their attackers by sheer force of will alone.
My base is going to be more of a large city. Maybe largest in game eventually? I have plenty of room to add on around the main base. The main base sits on top of a cliff with a path up to it that goes all the way around the hill. And I have that portion finally walled in now
I am building turrets along the wall, so that enemies approaching up the path will be running along the wall for a very long distance, while I rain down bolts from above.
Also, the main base on top of the cliff consists of three building which face each other in a triangle. Each with two turrets mounted on top, facing the center. It’s a slaughter zone, where my men fight while supported from the 6 turrets around them. The fighters have decent armor and defense, and just act as tanks while the turrets support.
Eventually I will build out the city around that cliff, and have all my mining facilities and farming operations enclosed with a second outer wall.
What I really need is about 5 more tanks with heavy armor and 30+ stats, and a few more gunners.
But for now I am able to hold off just about everything coming in. Just those band of bones guys that give me a hard time. I can barely survive with maybe a couple heavily wounded men to pick up the pieces, which I really do not enjoy.
Doesn't it then seem completely pointless to have low-tech buildings, defenses and walls? If it is expected that you only venture out when you can build high-tier crossbows and fortifications then they should just remove the lower tiers entirely.
As a side note, do raiders actually take anything from your base? I have stacks of food and high value weapons that never seem to be touched when the raiders maraud through my town.
I don’t think they do take anything. I have never seen anything disappear, except maybe two or three food items and maybe some bandages. It doesn’t seem like the AI is programmed to take anything else of value.
I agree that you can easily start buildings earlier on in the game. You just might have to run when raids happen, or lure them by breaking them up into smaller group.
A few houses with turrets on top facing each other can easily handle any raid, with gunners on ge turrets and tanks to fight. My squad of 12 people, with stats in their 10s and 20s, could easily handle any raids with this set up, except for the band of bones guys.
With a few more tanks and gunners, a bit higher combat stats, and a few extra turrets, I can now defend against even the larger band of bone raids.
It is pretty costly, with scores of heavily wounded, but my recruits get to level up their stats during all of this, rather than beating on training dummies in their safe places back home. I’m going to be raising a battle hardened army, not some coddled knights in polished ornamental armor.
Then the Band of Bones Shek warriors (about 30 of them) decided to wipe us out. Seemed like my guys whom could wreck bandits with ease, couldn't even get one Shek down. Shek's wiped out everyone and then patrolled my outpost until everyone died, knocking down anyone who dared to get up. Before someone asks, yes I had hired mercs to assist in defending my outpost. They got wiped out just as easily as my own guys.
Needless to say, this was pretty demoralizing. I reverted to a save just prior to establishing the outpost, to return to Squin for more training.
I have about 25 capable fighters in my group. By capable, I mean, they have 45-50 melee attack and weapon skill. 30-40 str, 40-50 dex, 10-20 toughness, light armor (all specialist grade) and catun #1 ninja blades. Some of my guys now carry sabres, to give a little more variety (Crafted by my guys, again Catun #1 on the sabres)
I suppose that's the most frustating part of this game. You think your band of guys is getting pretty stong, until you spot a group of something, give it a try and get splattered all over the field with not a single enemy getting KO'd. There's no inbetween it seems. You either get utterly wrecked, or you utterly wreck the opposition. No close fights?
My revisited training regime will have my guys trying to get their toughness to around 40-50, and get melee defense and dodge up to approximately the same levels, as those two stats are single digits on most of my guys. (Mostly dodge sucks, a lot of the team has melee defense in the 20's or 30's)