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Skellies recruits are quite rare in vanilla. Have you been to the South for the P4 unit? Always got around 6 if lucky. Sometimes Shark will spawn 2 Skelly recruits. The Start Nobodies for example will let you set the race of your party members if memory serves me right. Good luck.
An alternative is the recruitable prisoner mod. Arm a guy with a high quality crossbow, make sure he can actually run fast and is strong enough to carry captives without walking, and go hunt skeletons in the floodlands and obedience and guarding workshops in the black desert. If you run fast enough you can just kite and wear them down, and if the crossbow is a specialist or masterwork eagle's cross it outranges turrets if you want to try to take down ones guarding workshops. Once they're down quickly grab them, take their weapon off them, throw them into a prison cell and repair them (or if you have to go far, take someone else to repair the captive while he's slung over the other guy's shoulders), then go through the correct dialogue sequence to switch them. For the sake of completion and I have no idea how to black out stuff it's 2 1 3 2 1 4 4 1 2 3 1 1 4 3. At the risk of turning this into a TLDR paragraph, using the racial diversity mod on top of recruitable prisoner also greatly increases your chances. Dust bandit skeleton? Easy to catch, though they still ask for food to switch.
I'm sure there are other options, but those are the two I know of. And no, I don't know about hunting skin bandits to imprison and convert, your guys couldn't handle them anyway. And to answer your last question, maybe. You'd have to leg it if a raid comes, and it'd have to be a pretty weak zone. I'd recommend double what you have to have a solid start.
Is 6 a good enough number to start a settlement?
And I will probably try to look for that Skeleton you said. Is it a city to the south? I think I read a map that showed me 2 cities to that direction but I haven't explored south yet.
Sorry I am just new to this game :D.
I thought a base was a building so I asumed the building I bought in a faction city was considered as one. It is good to know that, thanks ^_^
I will take a look at those two mods though I am more interested in the racial diversity mod as I think that will probably increase my odds of recruiting a skelly just by looking at the name of the mod.
I already have spent like 12+ hours on this one PT. Skeletons are just so rare that I am already leveling up my original 5 skeletons where they are about to reach level 40 and Sadneil is almost at 80 armor crafting.
That says a lot on how rare these recruits are which is why I think I need this mods at least for this PT. I actually enjoyed my first solo vanilla game but this is just getting tedious at this point.
I need my skellies xD
As for skeletons being the most overpowered race, eh. This has been debated to death. Lack of head armor and slow speed are two big strikes against them. Shek are considered stronger overall, and I'd even consider normal humans once you get up to speed can comfortably match/exceed skeletons. At higher levels all skeletons have are faster healing speeds, as long as you have repairs kits or skeleton beds available.
Also in the end it's a single player game. How he chooses to play is his decision.
That sound good, 4 workers and 6 gaurds. I am also thinking about hiring mercenaries so I can find out how they work and to be my gaurds until I recruit enough skellies.
Sorry I don't understand what you are trying to say. I just started this 2nd game with the goal of creating a town but only limiting myself to skeletons. Skeletons are actually harder to play compared to any other race that can wear a helmet.
My first game was brutal one but combat became managable once I was geared out. Skeletons on the other hand can still get knocked out if when an enemy gets consistent whacks to the head(which the dust bandits were doing quite often when I was solo leveling my heavy).
Healing is also expensive and time consuming. Skeleton beds are level 3 tech IIRC and each skeleton repair kit is around 4k.
I am kinda in the fence on using the recruitable prisoners mod but I think that is mostly due to my lack of understanding on the skeleton race(are they sentient robots or robots programmed to emulate sentience).
It is kinda weird to recruit a robot bandit after whacking it to the head instead of reprogamming it although I probably could just pretend I am doing that.
Don't worry about comments like that. There's always someone out there to say "OMG! Never use mods or they'll ruin your game!" at times like this. It's generally best to simply ignore them if they can't grasp that different people will enjoy playing in different ways.
I am sorely tempted to but I guess I should stop. There is the point of those 3 unique skeletons though. Is Weke one of them because I saw it in the Town/City called Shark on my 2 games but it suddenly disappeared when my game crashed on the save file I am currently playing.
I have been revisiting Shark from time to time but Weke isn't spawning. Is Weke a random skelly or is this a bug?
Ah I see. Thanks :D
Damn I think I should have explored with my heavy more. I only really explored the Screk Cities, random outposts, Shark, Fog Islands, Black Desert City and Crash City-I mean Mongrel.
I guess it is time to set my decent martial artist to an adventure xD
Edit:
I don't really think spoilers are that harmful in a sandbox game like this so don't worry. I am treating this more like an exciting game of sims except everyone can be murdered without mods xD