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You can nearly always recover and because you recovered, you will be better in the future.
Because there is a lot you can do wrong if you use video game logic.
Oh look some trash wild animal mob near the city I started at, let me just wack them and gain some easy levels. Video game logic would have you believe you could smash a mob of wild dogs.
In Kenshi you'd get ripped apart and eaten alive and the game would continue on without you (til you reload or start a new game). Sort of like real life.. hmm.. you wouldn't go wack a pack of wolves with a iron crowbar. You'd get killed and eaten, and life along with everyone here on the Kenshi discussion forum, would carry on without you.
Hmm big boss inside with a bunch of mobs, I should just charge in like everything other game. WRONG!
Need to assess your character first and squad and see if you're up to the task. If you can't beat them group vs group, don't just give up, use your brain and think of a plan. Such as luring them out with a character and hiding behind some rocks and then ambush to avoid any indoor weapon penalty you may have that negatively affects your stats. Or have your main group lure out all the mobs and then go on the defence using "block" to fight for survival and stalling for time as your thief sneaks inside and loots the treasure. Then everyone just hauls @$$ out of the area back to the city A$AP.
Hopefully that makes you understand the game better.
Yes. Where many other computer games are "if at first you don't succeed, reload and try again because failure equals game over", Kenshi is very much "that which does not kill me makes me stronger".
Free limitted-map-size-and-some-caveats demo (see the sticky forums for the torrent) should give you a good idea of the game's difficulty and tutorial mechanism.
One specific note: by default, the starting character (and surprisingly many hirables) have somehow managed to reach adulthood in a survivalist hellscape world with absolutely no life skills or attributes to speak of. In particular regarding combat, it's less level 1 fighter than level 0 hobo. It makes the game seem harder than it really is because you'll try a lot of stuff that you'd usually do in RPGs in the early game, and they won't work. It helps to think of it as a bit more survival game (and, apparently colony-builder, though i'm not there yet) than an RPG per se.
After that, smooth sailing
Or superman, or immortal... hahaha