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go to your kenshi workshop folder
C:\Program Files (x86)\Steam\steamapps\workshop\content\233860
each mod will be in a folder named with numbers. Not sure which one you're using, so i couldn't tell you the folder number. Just search each one until you find it.
Copy the folder to here:
C:\Program Files (x86)\Steam\steamapps\common\Kenshi\mods
Then go into the mod folder, and find the .MOD file, and rename it so it's not the same as the original. Then rename the mod folder to the exact same as the .MOD file.
It should show up in the mod editor once you've done this.
i mostly raised a ragtag army consisting of rejects and bandits, because of how i set up my base they go from lev 2 skills to 40's in a short period of time and i do nothing except put them on auto follow after they train on some dummies. its a passive training center to take hungries and turn them into militia grade units where they're garunteed free meals and full medical coverage.
haha i have somewhat of a similar setup. i started by the hub and have recruited a bunch of rejects and bandits myself making them slave for me doing all my laboring while my modded race from "TOKYO GHOUL" train combatant stats preparing for the war on the holy nation. im very close to raiding the holy nation kingdom, just need another 10 people or so trained. i also changed the paladins recruitment amount to 99% (cheaty i know!) and any paladins that accpet right away become my ♥♥♥♥♥ to fight against their own kind while the ones who said no (that 1% chance is on them now! muahahaha!!!) have been getting crucified in front of every holy city gate! haha i know im evil but ♥♥♥♥ them!! ONLY ISSUE NOW IS MY GATES JUST LET PEOPLE WALTZ RIGHT THROUGH EVEN WHEN CLOSED AND LOCKED! tried everything i could think of to fix it even shift+f12 and rerouted nav meshings
stack recently captured a colonist and were starving him out in a stack cage, bringing us some much needed drama. we arrived in time after about 2 weeks with food cubes and an assasin from the traders guild we had converted, fed and freed him.
we were forming up outside the gates to provide a distraction but the assasin was skilled enough to not need one and carried the emaciated member past the gate guards and to safety. but my OG shot caller, EL BROSTACHIO, is not satisfied with that and demands an assault on stack anyway. that got interupted by a crash as i was observing my new colonist i named Crusterd. no matter were coming for them no crash will save them.
Guessing then it would be making a new mod and editing in that mod the temporary chance in the dialogue.