Kenshi
JOBS: Mining and others
So If you set your person to auto mine ore or Copper (dont know about stone yet) they will only auto loot the deposit if you have a storage for the item, then they will run back to the storage with a load of five ores.
Also if the storage is full you have to manually collect the items, and they dont mine tell the ore has been collected.
Now my issue is that its a huge waste of time running back and forth for five items when they could just fill their pack up at the least. Also the fact that you have too manually collect the ores if the storage is full kills me.
This set up is kinda killing me, it makes for a major micro management headache were i have to bounce from person to person and not get anything done :(
I have an idea this would make more sense and would make mine and i would think other peoples gaming a little less stressful.
So lets say that they have to auto loot the five and then they deliver them to storage and they do that tell the storage is full, then they would sit and mine tell their inventory is full then stop and wait for orders. I would be happy with this because i would just never use whats in my chest so i could mine my way :)

I also noticed that if you have it set to auto loot dead animals they will not harvest stuff if you dont have storage for it. same with cooking meat the cook will cook 2 meat then run to storage to drop then back to cooking. Why not grab X number raw meat cook them all then do drop and resupply time saved.
I do have to say all this running is great for my speed, but this game has enough of that its a big world. im also not saying its a major issue just that it makes this game less enjoyable. its just because i have to watch to many people like a hawk so they dont get attacked so i shouldnt have to worry about the safe ones just doing there jobs.

Any suggestions would be great, maybe ore storage near the mining spot (if it wont be looted?).

Also the game is great this is not a reflection on the game dont hate spam me, unless its low sodium spam then i guess i could live with it ;)
Originally posted by cougar206:
You can go into the FCS and edit the amount the ore rescources hold before they have to be emptied. I have mine at either 60 or 100 I don't remember, and I don't auto haul. You can mine all day and and haul when you want to. Also you can edit the amount that any container can hold. The defaults are ridiculously low and lead to too much micro management.

My first playthrough I had a weapons crafter and two armour crafters in a bug house in Stoat and ended up with 2 iron plate storages and 3 cloth and leather stores so I wouldn't have to worry about getting the rescources all the time, just stock up and be good for a while. But the characters kept getting stuck in the mess of storages in the building. So I said screw this and raised the amount the stores can hold to 200 so all you likely need is 1 container.

If it makes for micro management I mod it out of the game.
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Showing 1-8 of 8 comments
harberst Sep 13, 2018 @ 10:17am 
The problem with the filling up their inventory idea is that means they have no space for food. So if you take your eyes off of them they'll starve themselves.
GreenDragonHart Sep 13, 2018 @ 10:36am 
I normaly have 9 cooked meats or other in there invatory to help with kind of issue its just i have supper minners and they fill the five ore so fast that i have to check on them every 2min and can never have other groups doing stuff because i have to jump around so much :(
wordwaster Sep 13, 2018 @ 10:37am 
build another storage
Papasaurus Rex Sep 13, 2018 @ 3:10pm 
^^ Plan ahead build more storage and if ya have ditch items on it will put the food you try to hold back in the food store.
ipsos Sep 13, 2018 @ 3:43pm 
If your storage is full why are you concerned about mining more anyway? You are obviously not making use of the ore faster than it is being produced, so why do you need to store more of it in your characters inventories, making them useless in the process? There is no micromanagement required at all currently, if your storage is full when the ore is used it will be replaced quickly.

I would hate this feature personally. I tend to have mining as a low priority job for several characters so they will fall back to mining when they have completed other tasks, usually something short term like farming or filling an automatic machine. This would cause them to be constantly completely overburdened with a full inventory and be incapable of doing other duties.

When space does become available, they would move at a snails pace away from the mining node to the storage, drop off the 1-5 ore pieces replacing that which had just been removed from storage, and then move at a snails pace back to the mining node while still 90% full of ore. Your problem of constantly moving back and forth has just been pushed back by 2 minutes and amplified by reduced movement speed.

They would also be practically incapable of defending themselves while so overburdened. Also, as mentioned, they would all starve. The amount of micromanagement that would suddenly be required to keep their inventories clear would be unbearable.
Last edited by ipsos; Sep 13, 2018 @ 3:44pm
The author of this thread has indicated that this post answers the original topic.
cougar206 Sep 13, 2018 @ 4:22pm 
You can go into the FCS and edit the amount the ore rescources hold before they have to be emptied. I have mine at either 60 or 100 I don't remember, and I don't auto haul. You can mine all day and and haul when you want to. Also you can edit the amount that any container can hold. The defaults are ridiculously low and lead to too much micro management.

My first playthrough I had a weapons crafter and two armour crafters in a bug house in Stoat and ended up with 2 iron plate storages and 3 cloth and leather stores so I wouldn't have to worry about getting the rescources all the time, just stock up and be good for a while. But the characters kept getting stuck in the mess of storages in the building. So I said screw this and raised the amount the stores can hold to 200 so all you likely need is 1 container.

If it makes for micro management I mod it out of the game.
GreenDragonHart Sep 13, 2018 @ 9:33pm 
Thats what im talking about Cougar206 now i just need to find a way to do all that and im set.
GreenDragonHart Sep 13, 2018 @ 9:42pm 
I sell it people! thats why i dont want to make so many little trips or have like a bunch of storage and a traders pack full of copper and my invintory still leaves me with 36 open spaces for food and it only puts me at heavy and were i mine its pretty safe. also i have yet to build a base so space is very limited

but thank you all for you awnsers
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Date Posted: Sep 13, 2018 @ 10:07am
Posts: 8