Kenshi
What about the non-armored apparel?
Personally I feel perhaps there should be a bonus to labouring in outfits that don't provide armor. Both as a reason for their excistence beyond npc dress-up and for immersion/roleplay reasons so that your characters aren't doing heavy labour while wearing full samurai gear and a fragment axe on their back.

I'm interested on other peoples opinions on this mostly;

Should something like this be implemented? And should armor maybe get a penalty for crafting and labour skills ie. highest penalty for heavy, reducing the penalty as it goes down all the way to bonus for wearing unarmored clothing?
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Showing 1-15 of 17 comments
nex Aug 30, 2018 @ 4:30am 
agreed..

i like the efforts of the devs to make armor situational (like AD said in his latest solo MA video) and would like to see more of this...
yippeekiay Aug 30, 2018 @ 4:34am 
+1 for immersion

-1 for additional micromanagment lol ;o))
nex Aug 30, 2018 @ 5:41am 
in this context i'd enjoy if we could just assign a uniform (so they would run and grab certain gear from chests to wear..

ie soldier, worker etc.. that way if they get enslaved and loose their boots/weapons they would then go and re-equip..

because when the reavers raid me they "enslave" some knocked out people before getting killed themselves seconds later..


offtopic for micromanagement:

i'd go even further and want them to have "job packs" assigned so a soldier would be jobs/taunt/ranged with medic,robotic,splint/attack and i could create presets depending on what they should do..

that would save me from re-assigning them once i get the shackles off them.. also i have some training recruits that have 50 jobs just so they are crafting/walking all the time and i'd like to be able to move those jobs on to someone else without doing 50 clicks and re-arranging everthing..
Locklave Aug 30, 2018 @ 7:53am 
I like this idea, it would be a great place to put some non directly combat stats, like run speed.

The game feels like it needs non combat social skills too and clothing would be a good place to but them.
harberst Aug 30, 2018 @ 11:55am 
There is so much potiential there. A chief's hat that gives a bonus to cooking, smithing aprons that give bonuses to smithing. Farmer's overalls!
BlitzBob NoPants Aug 30, 2018 @ 1:11pm 
Originally posted by Locklave:
it would be a great place to put some non directly combat stats, like run speed.

Ooh I like that idea. Even if they don't add bonuses to farming, a movement buff on more non-armor gear would have a similar effect.



Originally posted by harberst:
There is so much potiential there. A chief's hat that gives a bonus to cooking, smithing aprons that give bonuses to smithing. Farmer's overalls!

Exactly. And even if they don't create specialized gear for these purposes they could always start with just making the regular clothing that's already in the game specialized for these tasks.
Bragdras Aug 30, 2018 @ 1:31pm 
Personally I'd love to see crafts and labor related gear, but at the very least I just want all pieces of armor to provide something, those decoration pants and shirts are such a wasted opportunity, especially considering there isn't a lot of gear to pick from to begin with.

I mean it'd be cool to have a welding-helm lookalike headgear and armor with like gloves and padded looking for ore related jobs, farmer-looking gear for those, etc etc.

Everything should have some sort of covers and defenses though for sure.
Last edited by Bragdras; Aug 30, 2018 @ 2:39pm
harberst Aug 30, 2018 @ 3:19pm 
I'm okay with "clothing" not having defensive properties if it has some sort of advantage (for example any of the goggles - no defense but you get a bonus to perception and duststorm shielding, making them pretty nice for turret guards).
Bragdras Aug 30, 2018 @ 3:31pm 
Problem is there's plenty of gear that offers that and then loads of defense.
harberst Aug 30, 2018 @ 4:49pm 
Well sure, that's why we're (mostly) discussing the idea of clothing that gives bonuses to noncombat related things (research, farming, labor...). Because there isn't anything in game that does that, let alone with defense.

Would it be better if it also provided at least a token defense? Of course!
BlitzBob NoPants Aug 30, 2018 @ 11:37pm 
Originally posted by harberst:
Would it be better if it also provided at least a token defense? Of course!

A good example of this would be the Trader's Leathers. They do give some token defence, but are mainly worn by traders (not surprisingly). I think it would be cool if they had something in the form of a small stat bonus that would explain why they are preferred by traders like a small bonus to movement speed or a very minor increase to carry weight. Something that would benefit a trader.

Other then that I am absolutely fine if the clothing pieces that don't provide armor, stay that way and instead get that bonus to farming, labour, science... etc. That's the whole point of this thread!
Grimmrog_SIG Aug 31, 2018 @ 3:27am 
well armors with speed penalty alread yin a kind of way affect jobs that need walkign around. But surely it feels strange having samurai farmers xD

bu then indeed the micromanagement would be horrible in ccse of an attack to change armro all the time. Especially when you live in areas with river raptors comgn every day for your crops.
What would be great is if we could assign a personal chest and bed and make people autoequip for these purposes.
Bragdras Aug 31, 2018 @ 5:08am 
I think it'd be fine for those who enjoy doing that, other players would simply pick what they prefer overall, the gear that boosts town efficiency so to speak, or the gear for better defense.

They'd also do their best to have a good defense so the enemy doesn't reach those people in the first place, maybe have a group solely dedicated to defending etc.
BlitzBob NoPants Aug 31, 2018 @ 6:28am 
Exactly what I was thinking. The characters that are doing most of the work in my base, generally don't have the highest combat stats anyways. I tend to keep those in the back with a crossbow or on a turret and then keep my strong fighters at the gates. Sometimes I hire some mercs at the early game.
johntarmac Aug 31, 2018 @ 6:38am 
I wish I could just put on a hat to become a better cook and

Originally posted by yippeekiay:
-1 for additional micromanagment
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Date Posted: Aug 30, 2018 @ 4:28am
Posts: 17