Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can run in to a bar and steal grog off tables and chests day 1 as well, so I don't see how that's a valid excuse.
If you're just grabbing what you can carry day 1, assuming you're not eaten alive by blood spiders, then you won't have enough to even make it worth bribing the guard to get by.
By the time you're able to make both in decent amounts there's no point of even bothering with hashish, with the risks involved and the fact that legal trade goods are the same value if not more valuable it's obsolete. They need to either get rid of the 1/2 value fencing price for hashish or seriously buff its contraband value to counteract it, so you'll get some decent return.
It looks to me like the creators borrowed from international law and made it seem like hemp restrictions are actually there to protect cotton producers with the side effect of making some drug illegal. The pain is that you have to buy cloth because you can't grow hemp and you can't grow cotton hydroponically. If you're making fabric you grow hemp, and whatever doesn't fit in the cloth boxes for production goes into hash production because that's much better than it building up in storage barrels or possibly going to waste. I just let it go to waste. I was growing wheat for grog but making gohan and just making sake seems to make more sense. If i was making food cubes, which seem like a huge waste of time if you have a stealth bull, then grog might make sense.
EDIT: notice in places where hemp is illegal, then you have farm markets with lots of cotton. If someone lives there and sells to the theive's everyday then that's fine to do with excess hemp production. Like I said, I just let it sit in the hydroponics. I understand what you're saying, but really you should mine copper on your first day and never worry about food as long as there's enough for your squad in that town, which is not a sure thing in the Hub, lol.
Dont do drugs.
I see, thank you for the info.
We don't use our own product.
even getting out of swamp nowadays is a headache if you have to go all the way into shark. and considering it's an illegal good and can get u f'd at the gate of your destination, which took you forever to get to, you're better off just making weaponry and armor.
you have to get to catun level in smithing for it to really see profit, but when the slope catches it is the most profitable. this however is in reference to the grand scheme of trading. you can actually get to a point w/ alc and even hash production that you can out produce your traders ability to travel. even the most athletic and strong just because of general distance between towns and limitations of cats. that combined w/ how alc and hash stack in inventory in relation to weaponry esp (single rows like katanas and wakas), it's just no where near as profitable as weapon smithing, with armor smithing right behind it
meanwhile you can set up a weapon/armor smith within the safety of a town and just train someone until you start turning a profit with them.
farming made way more sense before the base attacks were added. now farming for profit is just something i ignore. hell farming for food is mostly pointless now that it requires a midgame squad to defend a base. by that time, you should be able to just buy what you need.
I have master armor smiths (92ish) but never attempted to optimize money per time spent smithing as the local objective was churning out a show room of masterpiece of each kind and, obviously a few dark chainmails. Certainly making shirt slot armor will never make as much money as grog, but I see that there's lots of much faster armor to make, but I thought it wouldn't pack as well. But I will believe you, because it appears you've tried to the limits of the game, lol, something I gave up on at 1.3M cats.