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only "real" difficulty is faulty pathfind in swamp thay may (and will) cause your characters to stuck, or suddenly change direction, or reverse and start running in opposite direction (and hug blood spiders!)
amount of debris make base building "painfull" and overal loot not worth the effort, blood spiders drop nothing (60 cats fangs is joke), red sabers and swamp ninja drop nothing usefull.
you still can farm swamp ninja but, farming roaming skeletons in floodlands much more profitable and safe, as there are no blood spiders around.
as for drugs, you can grow hemp and make hashish right inside UC town via hydroponics, single skeleton can run druglab forever and without any risks.
You're not gonna run up to the Leviathan Coast as a new squad are you?
errr.....why not? lol.
I did just that a while back, quite a good place to start a town with a new squad as long as you don't aggro them ;o)))
As for swamp, I think the whole point is you can get contraband as soon as you want, but it ain't going to be easy, no easy money if you go the smuggling route early on. Later on it's just another area to dump loot as you travel.
I don't know, not how I play, but I suppose this is intended that way ?
As for money making, the game is very unbalanced for that. Some stuff are crazy rewarding, others, which are supposed to be the money making, are not.
For example, gutter eggs and even leviathan pearl are not worth enough for the amount of work they represent. By the time you can kill a leviathan, you don't need 20K.
Smuggling is difficult, dangerous and reward next to nothing. Just loot a ruin and make way more. Or steal everything in a city, and done. Money.
Same for bounty hunting. By the time you can go after some of them, the money they offer is laughable. It's only worth doing for faction alliance.
On top of that, anyone on my squad have plenty of turret and crossbow practice using wildlife, especially Leviathans, making it easy to practice first aid through massive health pools. Robotics through iron spiders, but there are better places to train that and make masterwork prosthetics quicker.
Swamps are very easy sources of riceweed and hemp, great when your faction has significant food demands like having a Shek majority. Wildlife and unfriendly criminal factions make the occasional combat training for gate guards and turret staff.
I normally make money from scavenging (especially in the Fog Islands), then katana swordsmithing. In the recent versions, thievery difficulty is buffed, so you are unlikely to steal something successfully unless there are barely anyone in the building or put your thieving skill upwards of 50 or 60. I have a save with a Rebirth Slave start, and I am still working on training that unit's thief skill.
I don't normally take leviathan pearls, but patch up Leviathans.
Logically speaking, the swamp doesn't really have anything exceptional.
This game isn't really about hunting down the most exceptional/amazing/whatever spot to set up a base.
It's a sandbox game, which means play your way, and some people like playing in the swamp. Some for the challenges, some for the biome itself. I've done one myself, and I loved it, it was fun as hell. I failed the first couple, few, several, dozen... attempts...
Sure, Blood Spiders are bad, but Swamp Raptors man. If they don't kill you outright, they'll starve you to death. Their too damn strong to fight early on, not like the river raptors in the holylands, those are a joke.
Did you stay in a town for a long period? I noticed when I did that, the town was eventually brought to its knees. Mongrel is the same after a while. It's kind of sucky when you wanted to stay there indefinitely, only for it to seem like there's no surviving in a town like every other citizen. Literally can't rely on the guards for more than 15 or so days to actually be around.