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1) try to keep them happy and enter "Ark" without aggo.
2) open editor and check is logic and dialogs related to joining ever exist, this is shortcut way, that may prevent you from discovering something interesting in "designed" way.
this may change any moment, game obviously WIP and unfinished
Obviously, I wasn't knocking the game, I was just giving my input after some tests I've done.
ark looks like there are multiple shops planned inside.
We have the lmaosorandomandfunny crab people
The people who starve themselves thinking they're robots
And the robots who skin people alive so that they can pretend to be humans
But the edgy anarchists are unavailable
- Blueprints
- New exclusive animal
- Unique recruit
The other groups are basically just themed bandits. The other 3 factions need to have something of value.
- Nothing
- Non crab themes?
The degree of work put into the other 3 would suggest they aren't intended as serious options.
Skin bandits would be easy, bring them humans for skin. They could also add stats and weather protection to the skin suit and let players get a BP for it, just reskin it (heh) and make it an animal skin suit if the devs are too wimpy to let players craft skin with bandits. It'd give prisoner cages another use for storage and peeler machines bp could also be obtained from them.
Skeleton bandits could be a nice way of having a use for all those robotic related junk items you find in ruins, give em the stuff, you get rep, oh and make them sell blueprint for skeleton mask.
Really obvious stuff to be honest, don't even have to think about it.
Edit: While i"m spewing out a wishlist, the nw could use some love too. Like being able to re-establish Deadcat and drive back/exterminate the cannibals.