Kenshi
Boss Oct 4, 2018 @ 5:13am
Allying with a Faction
Is there a point? Or is it just a massive detriment? Seems to be that they still act exactly like they did before, and still won't help against certain enemy types they normally would not attack before, such as the Black Dragon Ninja and the Holy Nation.

In fact, it seems to be just terrible "benefits", such as being attacked by Shek shopkeepers (strangely not the front guards) even if I've done nothing personally to them, or attacked any Shek towns. Ears won't interract with me, and I can already imagine most areas won't want anything to do with me now.

I understand "lore wise" very few people like the massively successful, well armed Holy Nation. But beyond turning in bounties, or helping clear up a-holes like the Dust king/Black Dragons, I don't understand A) how they're aware of my affiliations and B) why this is even a problem.

The question is mainly directed towards "Is there a benefit". Because I'm frankly going to purposefully start attacking their patrols to lower it back under 50 again, since they're behaving as they always have.
Last edited by Boss; Oct 4, 2018 @ 5:13am
< >
Showing 1-10 of 10 comments
nex Oct 4, 2018 @ 5:17am 
you get healed i think.. but eh if you are strong enough you don't need anyone.. if you alienate every faction eventually you won't be able to sell anywhere.. not that you really need money in this game.
Aereto Oct 4, 2018 @ 5:25am 
Allying with factions to anger other factions has its uses, though it is better done in a roleplay standpoint. Only do so when you commit to a reason, because imports will carry over the rep.

By the way, being even considered friendly to a faction can also have opposing factions use different dialogues to you, or even treat you differently just from gaining 50+ rep from the bounty hunts. You can forget about speaking to the higher ups.

Allying with a faction may be more beneficial at the SE map quadrant, since one of factions even bothered to offer you an alliance without angering major factions, just the other factions who prefer to attack you first than asking questions.

How they know of your affiliations is their communication channels. They see you as a faction in of itself, and will refer your reputation as such. Word of mouth exists, and can be faster than you'd expect.

This choice is for either roleplay reasons (and for the Holy Nation case, you had up to your nose in their BS and had enough being the sly diplomat), or want to save time that may have been spend healing and bounty hunting.

Of course, which factions are the biggest jerks can be subjective, while which ones are the most prejudiced is objective.
Boss Oct 4, 2018 @ 6:03am 
I'm pretty certain all the factions are prejudiced. Holy Nation is the only group that heals you for no gain, surprise surprise. Everyone else just lets you fend for yourself. The Hive don't give ♥♥♥♥♥ about you unless you're a hive, the Shek seem to think it funny to call you a flatskin, and robots will outright murder your ass, except in a few special locations. Oh, and the entire UC are slave traders. I guess they'll enslave anyone though? So I suppose they're the least prejudiced.

As for communication channels... no. No, they don't exist. This is you putting your "real life" reasoning on a game that has massive real life limitations in other departments.

My question was simple, and not a discussion. "Is there a point?" My observations have indicated a solid no - no allied faction warriors coming to my rescue with the HN, no respect from their characters, no changes. I understand that there's some world state stuff that changes, but all I wanted to do was to become "allied". Reputation, by itself, doesn't seem to have a benefit, even in the simplest to implement "discout at shops". Unless there is one?
Last edited by Boss; Oct 4, 2018 @ 6:04am
ipsos Oct 4, 2018 @ 6:10am 
There are not really any benefits. It's just a thing you can do. If your base is attacked by an enemy of your allies they will send reinforcements to help you, but if they manage to arrive at all it is always days late. The only faction it is useful to ally with is Shinobi Thieves.
Aereto Oct 4, 2018 @ 7:37am 
Originally posted by Space Dandy:
I'm pretty certain all the factions are prejudiced. Holy Nation is the only group that heals you for no gain, surprise surprise. Everyone else just lets you fend for yourself. The Hive don't give ♥♥♥♥♥ about you unless you're a hive, the Shek seem to think it funny to call you a flatskin, and robots will outright murder your ass, except in a few special locations. Oh, and the entire UC are slave traders. I guess they'll enslave anyone though? So I suppose they're the least prejudiced.

As for communication channels... no. No, they don't exist. This is you putting your "real life" reasoning on a game that has massive real life limitations in other departments.

My question was simple, and not a discussion. "Is there a point?" My observations have indicated a solid no - no allied faction warriors coming to my rescue with the HN, no respect from their characters, no changes. I understand that there's some world state stuff that changes, but all I wanted to do was to become "allied". Reputation, by itself, doesn't seem to have a benefit, even in the simplest to implement "discout at shops". Unless there is one?

Didn't use real life reasoning on this one. I saw how fast reps change just by declaring your allegiances, be it United Cities or with Moll. Or patching up someone with a diplomatic status. I really did those kinds of stuff just to check the rep change reports. There are other rep change announcement events, but that's spoiler territory.

As for having points, that depends how you would use it. United Cities have corrupt guards and off-limit areas such as Tengu's Vault, so friendly relations will make corrupt guard encounters less occuring, and you can walk around off-limit areas as you wish with the exception of noble houses due to private domain protocols (I don't always barge into their homes to check their reactions for tresspassing). UC Police buildings are publically accessible, but their use of beds apparently becomes usable free of charge at 50+ relations.


Originally posted by ipsos:
There are not really any benefits. It's just a thing you can do. If your base is attacked by an enemy of your allies they will send reinforcements to help you, but if they manage to arrive at all it is always days late. The only faction it is useful to ally with is Shinobi Thieves.

The one thing when it comes to base building is location. No matter how far I am, the Western Hive will go to the ends of the world just to persuade me to buy some of their stuff. I don't expect HN or UC walking up to me if I built something beyond their territories. As for factions defending the base, it also depends which faction is closest to your base.
rubyismycat Oct 4, 2018 @ 8:08am 
if you ally with the Shreck for example and bring them the bugman they will allie with you they then will help you take down the holy nation and make you an honorary immortal after that the holy nation cities will become shreck cities and green to show they are your allies but be warned this does not mean you will never see holy nation forces ever again but you can cause a friendly or allied faction to conquor and unfriendly one but it will be you and your squads that will do most of the fighting
Boss Oct 4, 2018 @ 6:40pm 
So some benefits. Free beds. As for the defending my territory thing, is this actually a thing? I've never once, ever, seen it. Even against enemies the HN are enemies of, in the middle of Okran's Pride, between two of their main cities. I imagine when this was stated, it merely meant "help defend against their natural enemy." That is, if you piss of the Shek, and the Shek send an attack force, only then does the HN show up.

Rep changes change fast for healing people. But not saving an entire group of soldiers from Beak things. It seems like a very shallow system at the moment then, sadly. Less so than even Rimworld, which would at least send some caravans your way if you were allied. Shame. Looks like I'll be purposefully losing my alliance then, since it locks me out of content way more than it gives me any.
Aereto Oct 4, 2018 @ 6:50pm 
Originally posted by Space Dandy:
So some benefits. Free beds. As for the defending my territory thing, is this actually a thing? I've never once, ever, seen it. Even against enemies the HN are enemies of, in the middle of Okran's Pride, between two of their main cities. I imagine when this was stated, it merely meant "help defend against their natural enemy." That is, if you piss of the Shek, and the Shek send an attack force, only then does the HN show up.

Rep changes change fast for healing people. But not saving an entire group of soldiers from Beak things. It seems like a very shallow system at the moment then, sadly. Less so than even Rimworld, which would at least send some caravans your way if you were allied. Shame. Looks like I'll be purposefully losing my alliance then, since it locks me out of content way more than it gives me any.

Rep changes become more pronounced when they happen in their towns. They don't do much if you patch them up anywhere else, just fractional percentages.

It took some perseverence, but healing crab raiders in their crab village after reaver attacks resulted in a good amount of rep gain.
Papasaurus Rex Oct 4, 2018 @ 7:04pm 
Originally posted by Space Dandy:
I'm pretty certain all the factions are prejudiced. Holy Nation is the only group that heals you for no gain, surprise surprise. Everyone else just lets you fend for yourself. The Hive don't give ♥♥♥♥♥ about you unless you're a hive, the Shek seem to think it funny to call you a flatskin, and robots will outright murder your ass, except in a few special locations. Oh, and the entire UC are slave traders. I guess they'll enslave anyone though? So I suppose they're the least prejudiced.

As for communication channels... no. No, they don't exist. This is you putting your "real life" reasoning on a game that has massive real life limitations in other departments.

My question was simple, and not a discussion. "Is there a point?" My observations have indicated a solid no - no allied faction warriors coming to my rescue with the HN, no respect from their characters, no changes. I understand that there's some world state stuff that changes, but all I wanted to do was to become "allied". Reputation, by itself, doesn't seem to have a benefit, even in the simplest to implement "discout at shops". Unless there is one?

In some cases yes their is a clear reason to ally. The floatsom Ninja for example come to your base to help fight HN if you are allied. They even have a dialuge that basically gives you a quest and a note that can be used to gain more support from traveling floatsom groups.
This is only one I am sure of but I am willing to bet more exist.
I have just recently started playing again and a lot has been added since I last played.
yippeekiay Oct 4, 2018 @ 7:19pm 
Originally posted by Papasaurus Rex:
They even have a dialogue that basically gives you a quest and a note that can be used to gain more support from traveling floatsom groups.
This is only one I am sure of but I am willing to bet more exist.
I have just recently started playing again and a lot has been added since I last played.

I have 3 flotsam notes from Moll now lol.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Oct 4, 2018 @ 5:13am
Posts: 10